BagoGames at EGX Rezzed 2017: Games of Rezzed Part 2

<p class&equals;"western">You bet we&&num;8217&semi;ve got the second half of this series to go&period; If you haven&&num;8217&semi;t seen part one&comma; then here&&num;8217&semi;s the handy link right <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;123855-2&sol;">here<&sol;a>&period; We&&num;8217&semi;ve got 6 games&comma; and the Game of the Show to unveil like the prize hog in a Somerset fete so let&&num;8217&semi;s burst into the other games I got to preview&comma; along with their grades&period;<&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123871" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08212813&sol;EGXKingUndertheMountain-1024x576&period;jpg" alt&equals;"egxkingunderthemountain" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game<&sol;strong>&colon; <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;rocketjumptechnology&sol;king-under-the-mountain">King Under the Mountain<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Rocket Jump Technology<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Unknown<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&sol;Mac&sol;Linux<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Unknown&sol;£17<&sol;p>&NewLine;<p class&equals;"western">Like the idea of <em>Dwarf Fortress<&sol;em> but hate how the aesthetic style is as pleasing to the eye as concentrated boiling bleach&quest; Now&comma; what if the aesthetic style was <em>Prison Architect<&sol;em>&quest; Ta da&excl;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; Here&&num;8217&semi;s my core problem I find myself in&colon; King Under the Mountain has a long way to go&period; I mean to say that while the ground work is there&comma; you can maybe build three rooms and that&&num;8217&semi;s it&period; However&comma; the description will either coax your interest enough to fork out the £17 price on Kickstarter&comma; with the hopes to see it bloom into something wonderful&comma; or leave you sure that if you mod Dwarf Fortress then maybe THIS time you can stand to look at the graphics&period; That said&comma; some claims such as alternative races&comma; adventuring out and some neat stretch goals could sway people over to it&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>As it is rather hard to really judge it as it is such an early build&comma; I&&num;8217&semi;m going to grade it <strong>N&sol;A<&sol;strong>&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123872" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08213210&sol;EGXElex-1024x576&period;jpg" alt&equals;"egxelex" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;411300&sol;">ELEX<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Piranha Bytes<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> THQ Nordic<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&comma; PS4 and Xbox One<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> 2017&sol;Unknown<&sol;p>&NewLine;<p class&equals;"western"><em>ELEX &lpar;<&sol;em>which I&&num;8217&semi;m only going to write in block capitals once&rpar; is a survival title that blends sci-fi and fantasy in a blender into a nice thick smoothie&period; You are forced to survive on a planet as a meteor introduces a new element that can allow for great leaps of technology or even magical manipulation&period; Of which the game suggests equal parts &OpenCurlyDoubleQuote;kill orcs with magical swords” and &OpenCurlyDoubleQuote;gun down the drones”&comma; with some crossing over so you can fix all problems with guns&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; So&comma; I boot the game up and&comma; gullible me decides to pick a fight with a sword against a gang of gun-toting guards&period; I nearly manage it&comma; but finally collapse from too many ballistic-induced air holes in my body&period; Then I spawned&comma; so I stumbled over to a farm&period; Upon which a near by ogre creature decided to punch me in the back of the head and kill me in a single swing&period; So I respawn in the same spot&comma; try to get away and then get made to eat my own teeth with a similar one-shot punch by the same ogre&period; So&comma; I guess you could say I wasn&&num;8217&semi;t having the best of times&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>Although it doesn&&num;8217&semi;t help the combat feels as smooth as jelly down a drain pipe&period; While this is the type of thing I&&num;8217&semi;d normally hand-wave off as &OpenCurlyDoubleQuote;eh&comma; beta”&comma; this is a nasty habit Piranha Bytes seems to have in their combat-orientated open-world RPG titles&period; Both Gothic and Risen series had awkward combat&comma; and Elex seems to be aiming for a very similar stumbling block&period; So&comma; with that in mind&comma; Elex gets a<strong> D-<&sol;strong>&comma; with hopes that perhaps all the problems are more indicative of beta than what may end up in the final product&period;<&sol;em><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123873" aria-describedby&equals;"caption-attachment-123873" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123873" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08213607&sol;EGXBombslinger-1024x576&period;jpg" alt&equals;"Bombslinger&comma; Mode4" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123873" class&equals;"wp-caption-text">Bombslinger&comma; Mode4<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;475960&sol;">Bombslinger<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Mode4<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Mode4<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> In Early Access now&sol; £8&period;99<&sol;p>&NewLine;<p class&equals;"western">Ah yes&comma; the wild west&period; A land of outlaws&comma; desert towns and revolvers&period; Except well&comma; let&&num;8217&semi;s throw those revolvers out as this time period was also known for another item being in great abundance&colon; Dynamite&period; So popular is it&comma; you must blow the world up in <em>Bomberman<&sol;em> styled gameplay&period; Layered on top of this is a thick dose of <em>The Binding of Isaac<&sol;em>&period; From the use of boss design&comma; the demand to clear a room before you move on all the way to unlocking things over multiple playthroughs&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; Truthfully&comma; this is a title you already know you&&num;8217&semi;re going to dig&period; Bomberman and The Binding of Isaac doesn&&num;8217&semi;t do anything for me sadly&period; Yet I could see people digging how much the Bomberman style of bombing everything you don&&num;8217&semi;t want to understand could act as a neat twist upon the classic beloved particular rogue-like style of The Binding of Isaac&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>That said&comma; there are some nits I must pick from its back&period; One of the wonderful things I dig about The Binding of Isaac&comma; as much as the gameplay does nothing for me&comma; is the aesthetic choice breaths a lot of grim charisma into the title&period; Meanwhile Bombslinger has gone for a pixelated style seen often&comma; with enemies littering the landscape like plastic bags on the roadside&period; Sadly said enemies just as inoffensive&comma; forgettable and generic-feeling as plastic bags&period; Although to give credit&comma; the bosses have distinct appearances that are easy to dig&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>I also had a bit of a problem with hit detection&period; Gameplay feels more tile-based while people move freely&comma; so I was never quite sure if I was going to clear an attack&period; Although considering the developer tried out a more tile-based approach &lpar;i&period;e&period; move from tile-to-tile&rpar; with significant dissatisfaction from testers&comma; I do not blame them for this movement decision&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>The grade is a <strong>C-<&sol;strong>&period; Although I could see others giving it the love that I struggle to&period; There are plenty of Bomberman and The Binding of Isaac fans out there&&num;8230&semi; I just must confess to not being one of them&period;<&sol;em><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123874" aria-describedby&equals;"caption-attachment-123874" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123874" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08214029&sol;EGXWartile-1024x576&period;jpg" alt&equals;"Wartile&comma; Playwood Project" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123874" class&equals;"wp-caption-text">Wartile&comma; Playwood Project<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;404200&sol;">Wartile<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Playwood Project<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Playwood Project<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Out now on Early Access&sol; £14&period;99<&sol;p>&NewLine;<p class&equals;"western">Usually tile-based turn-based strategy titles try to dress up their appearance to suggest that in the days of swords &&num;8216&semi;n bows&comma; people were patient enough to take turns&period; Yet <em>Wartile<&sol;em> has no such illusions&period; You control actual figures &lpar;with their own individual powers&rpar; on diorama boards to achieve an objective&period; In my case it was to scavenge a crown and get off the island via ship&period; All this set not only within Scandinavian history&comma; but also within its thick lore and mythology like their own unique take on the undead&period;<&sol;p>&NewLine;<p class&equals;"western">Although interestingly&comma; rather than using a turn-based or real-time approach&comma; it walks the balancing beam via a cool-down system after each action&period; Let the action be movement&comma; combat or a special ability the particular character has&period; It also features a card-system which you keep powered by vanquishing foes&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; I love a game with a lot of interesting ideas on show&comma; which this clearly does&period; The aesthetic choice shows a level of awareness that it is a game&comma; which shrugs off the pretence of &OpenCurlyDoubleQuote;you&&num;8217&semi;re in it for the story”&period; So naturally I&&num;8217&semi;m more inclined to consider the mechanics&comma; which as I said there are some curious pieces about&period; I dig the cooldown idea quite a lot&comma; although does mean that if you&&num;8217&semi;re fighting multiple fronts then one may begin to lag as you flip between the fronts on the cooldown timer&period; I also couldn&&num;8217&semi;t see a pause button&comma; a function real time strategy titles tend to use to help with multiple-front fighting&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>I also got a bit flustered with the cards I kept pulling&period; Since I couldn&&num;8217&semi;t just use healing over and over again due to the randomised nature of cards&comma; I had to burn cards to dig up the single healing spell I wanted&period; Something that did bother me as killing&comma; while a common sight&comma; isn&&num;8217&semi;t plentiful so you&&num;8217&semi;ll need to spend carefully&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>The final grade is a <strong>B-<&sol;strong>&period; A lot of interesting ideas&comma; definitely worth checking out if you want an unusual take on strategy that is akin to Card Hunter&comma; just still has a bit of a journey to trek to become a solid hit&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123875" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08214259&sol;EGXBrawlout-1024x576&period;jpg" alt&equals;"egxbrawlout" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;263720&sol;">Brawlout<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Angry Mob Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Angry Mob Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PS4&comma; Xbox One and PC<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> Early 2017&sol;Unknown<&sol;p>&NewLine;<p class&equals;"western">So you like <em>Super Smash Bros<&sol;em> right&quest; &&num;8230&semi;Yep&comma; that&&num;8217&semi;s it&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; The hole it seems to want to fill is the one created by Super Smash Bros exclusivity&period; I&&num;8217&semi;m reminded of how the developer of Bears Can&&num;8217&semi;t Drift&excl;&quest; said their game was created due to wanting to make a Mario Kart game for non-Nintendo platforms&period; I think Brawlout was made with a very similar mentality in mind&period; That said&comma; if that was all it was then Brawlout would be easy to talk about&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>That said&comma; you also have a rage system in place&period; Nailing those attacks on your opponent&&num;8217&semi;s noggin&quest; Boom&period; Burst people away from yourself to get some breathing room&period; As someone that I admit hasn&&num;8217&semi;t played much Smash Bros I&&num;8217&semi;m not particularly sure how much of a game changer this is&comma; but who knows&quest; There also seems to be a very clear skill tier system going on&comma; as during a tournament I was less knocked out and more launched into the sun by the opponent&period; Simply&comma; they seem a pro while I was just trying it out for the first time&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>The grade is a <strong>C<&sol;strong>&period; There&&num;8217&semi;s some promises that could be a game changer on their website&comma; including character growth over time and online multiplayer&sol;tournaments&period; That said&comma; even then&comma; I&&num;8217&semi;m not particularly sure how many people will be running for this than simply hunting out a Nintendo friend to crowd around their system with for some Super Smash Bros&period; I could be hideously wrong though&period; That said&comma; you&&num;8217&semi;ll know if this is your cup of tea or not depending on your love for multiplayer titles and Super Smash Bros&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><img class&equals;"aligncenter wp-image-123876" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08214613&sol;EGXSundered-1024x576&period;jpg" alt&equals;"egxsundered" width&equals;"960" height&equals;"540" &sol;><&sol;p>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;535480&sol;">Sundered<&sol;a><&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Thunder Lotus Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Thunder Lotus Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> Windows&comma; Mac&comma; Linux &amp&semi; PS4<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> July&comma; 2017&sol; Unknown<&sol;p>&NewLine;<p class&equals;"western"><em>Sundered<&sol;em> is a metroidvania where you must fight through a chaotic land filled with horrific creatures&comma; in the hopes of clinging onto not only your life but your very sanity and humanity&period; As you murder down droves of beasties with a whip&sol;sword&sol;like tool emitting from your body and a particularly huge cannon with limited ammo&comma; you collect currency&period; Currency you can then spend on the skill tree&comma; before sacrificing it all to continue your quest&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; Lets start with the obvious&colon; It is beautiful&period; Not just in that &OpenCurlyDoubleQuote;man&comma; that artist must have spent weeks upon that background art&comma; huh&quest;” sort of way&period; There is a wonderful fluidity in how you fight and how the creatures move&comma; something that helps emphasis what an alien corrupted world you&&num;8217&semi;ve found yourself in&period; The only time I found the aesthetic let me down was how strange the boss appeared&comma; as at a larger size it really emphasized how different in drawing techniques the creatures and background art were&period; The boss looks almost cartoonish sadly&comma; which is a shame really as it took me out of an experience of being a human trying to comprehend the madness around them&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>Gameplay is sadly Sundered&&num;8217&semi;s primary shortcoming&period; The combat is okay&comma; even if I feel like I could grumble at the lack of weapon choice or the very limited ammo supply&period; That said&comma; there&&num;8217&semi;s still joy in the fluid sensation of the combos so struggling against monstrosity is far from dull&period; Where Sundered stumbles the hardest though is its skill tree system&period; It seems to have taken inspiration from Rogue Legacy&comma; but forgot one of the defining parts&colon; Milestones&period; Unfortunately the skills kind of blend together as a collection of &OpenCurlyDoubleQuote;boosts what you have”&comma; rather than exciting moments of unlocking one thing or the next&period; I never got the feeling I was creating a build&comma; even if it was just in the order of the skills I&&num;8217&semi;m unlocking&comma; but just running through the motions&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>The final grade is a <strong>B&plus;<&sol;strong>&period; If Sundered had nailed down the gameplay angle&comma; then it was going to be a lot harder to pick between this and the actual winner of the game of the show&period; I absolutely adore the aesthetic style&comma; but it just lacks the substance to back it up currently&period; Still definitely a title to keep an eye on&comma; especially metroidvania fans&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western">We arrive at the final part of this two part preview series of the titles I tried at EGX Rezzed which I didn&&num;8217&semi;t snag an interview about &lpar;as those have their own separate individual articles&rpar;&period; There&&num;8217&semi;s just one game I left hanging about outside of it&period; One that unfortunately spent a lot of time crowded by people from opening to close&comma; so took a fair bit of queuing&period; It was even more peculiar that only one console was set up for it&comma; as it seemed to be a main boasting point by the publisher&period; Although considering the publisher didn&&num;8217&semi;t have their own booth this year &lpar;which likely lead to <em>Absolver<&sol;em>&comma; a title I&&num;8217&semi;m still gleeful to try&comma; being left in the cold&rpar;&comma; it might be they only had one console per game&period;<&sol;p>&NewLine;<p class&equals;"western">Whoops&excl; I might have spoiled what game it was there&excl; Let&&num;8217&semi;s just leap into the meat of things then&period; Bagogames&&num;8217&semi;s Game of EGX Rezzed 2017 is&&num;8230&semi;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123877" aria-describedby&equals;"caption-attachment-123877" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123877" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;08214741&sol;EGXRuiner-1024x576&period;jpg" alt&equals;"Ruiner&comma; Devolver Digital" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123877" class&equals;"wp-caption-text">Ruiner&comma; Devolver Digital<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><strong>Game&colon;<&sol;strong> Ruiner<&sol;p>&NewLine;<p class&equals;"western"><strong>Developer&colon;<&sol;strong> Reikon Games<&sol;p>&NewLine;<p class&equals;"western"><strong>Publisher&colon;<&sol;strong> Devolver Digital<&sol;p>&NewLine;<p class&equals;"western"><strong>Platform&colon;<&sol;strong> PC&comma; Mac &amp&semi; Linux<&sol;p>&NewLine;<p class&equals;"western"><strong>Release Date&sol;Price&colon;<&sol;strong> 2017&sol; Unknown<&sol;p>&NewLine;<p class&equals;"western"><em>Ruiner<&sol;em>&comma; as well as the nickname my co-workers gave me after the last time I entered the company general chat&comma; is a cyberpunk beat-em up that blends melee and shooter gameplay into a neat little slurry&period; That&&num;8217&semi;s not mentioning the variety of abilities like shielding&comma; slow-motion and dodge&period; This is layered upon a narrative that is simultaneously easy to grasp but also suggesting some deepness within&colon; Some naughty scoundrel hacked your brain so you&&num;8217&semi;d kill &OpenCurlyDoubleQuote;the boss”&comma; so you&&num;8217&semi;re off to kill them back in the hopes you&&num;8217&semi;re not being used&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Verdict&colon; Ruiner already had my attention with various trailers&period; I love myself a bit of cyberpunk&comma; and Ruiner seemed to be offering not only that but also their own unique twist&comma; partially in the form of a helmet vomiting obscene and absurd messages&period; That said&comma; I&&num;8217&semi;ve come across my share of cyberpunk titles that I&&num;8217&semi;ve been unhappy with &lpar;Ronin springs to mind&&num;8230&semi;&rpar;&comma; so I kept my expectations cautiously optimistic&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>So perhaps I set myself up to be gripped pretty hard by the shoulders and all sleep deprivation ejected from myself&period; Then again&comma; it is hard to argue against beat &&num;8217&semi;em combat that feels fluid&comma; stylish and impactful&period; One that gives you many approaches to how you want to make it&comma; either crushing skulls with a pipe or going through gun-after-gun keeping folks at a range&period; If you want to aggressively hound your opposition or pick them off with a lot of dodges and shielding&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>All this layered upon an aesthetic style that injects new life into what could have been a generic cyberpunk &OpenCurlyDoubleQuote;reds&comma; greys and clinical whites” you see all too common&period; From spots of glitchiness here&comma; some unique presentation styles there &lpar;e&period;g&period; use of the helmet screen to show imagery&rpar; and a healthy splash of colour everywhere&period; This is helped by an in-between missions hub world that breathes life what could have been a drab time being transported from one fighting zone to the next&period; While very little narrative has been revealed&comma; what has through its unusual style has me incredibly curious what turns it could possibly take&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>That isn&&num;8217&semi;t to say Ruiner is a work of art everyone should crowd around&period; I would like to see some form of progression system&comma; since they introduced a currency system at the end of the demo&period; I also wasn&&num;8217&semi;t too pleased with the boss on show&comma; although the basic nature might be more reflective of the &OpenCurlyDoubleQuote;early game” appearance than hinting future boss battle approaches&period; A bit more nit-picking&comma; but I often do enjoy cyberpunk settings more when they feel like their own independent spirit&period; While Ruiner does feel unique&comma; I did often see Shadowrun influences&period; Not necessarily a bad thing&comma; as Shadowrun is great and Ruiner does not feel like a copycat&comma; but it didn&&num;8217&semi;t quite distinguish itself from Shadowrun quite enough for my taste&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western"><em>That said&comma; Ruiner gets Game of EGX Rezzed 2017 with a grade of <strong>A-<&sol;strong>&period; Definitely a title to keep a close eye on as it seeks to deliver a grim cyberpunk tale with plenty of grit to chew over&period; One that is presented with a wonderful combat system that feels tight&comma; brutal and versatile&period;<&sol;em><&sol;p>&NewLine;<p class&equals;"western">So those were all the games I got to try out at EGX Rezzed 2017&comma; and wow they were a pretty wonderful bunch&period; Although that isn&&num;8217&semi;t all the content we have on show&period; We also have some photos I managed to snag of cosplayers&comma; as well as plenty of interviews with developers&period; So keep an eye out on those articles&period;<&sol;p>&NewLine;<p class&equals;"western">Now&comma; if you don&&num;8217&semi;t mind me&comma; I need to catch up with all the sleep I missed out on during the event&period;<&sol;p>&NewLine;

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