Battle Brothers Preview

<p class&equals;"western">Oi&excl; You there&period; Come here&period;<&sol;p>&NewLine;<p class&equals;"western">C&&num;8217&semi;mon&comma; I wouldn&&num;8217&semi;t hurt you&period; Let me get a look at your face&period; Ah&&num;8230&semi;Ah ha&excl; You&&num;8217&semi;re not from this land&excl; Y&&num;8217&semi;see people here get that look around these parts&period; Yes&excl; That look&excl; Keep that look of being faintly dazed and confused and you&&num;8217&semi;ll go far here&excl; Come with me&comma; around the bar to the back&comma; don&&num;8217&semi;t be shy&period; I&&num;8217&semi;ve seen your hand cradled upon your hilt since you walked in&period; I best explain what goes on around these parts&period;<&sol;p>&NewLine;<p class&equals;"western">Now&comma; with that semblance of an introduction out the way&comma; let&&num;8217&semi;s get to the meat of things&period;<em> <a href&equals;"http&colon;&sol;&sol;battlebrothersgame&period;com&sol;"><strong>Battle Brothers<&sol;strong><&sol;a><&sol;em>&comma; created by Overhype Studio&comma; has the type of pitch that I admit sold me instantly&colon; You become a mercenary captain after your predecessor returns back to the mud after a battle goes awry&period; You must build your company back up&comma; introduce your sword to your ex-captain murderer&&num;8217&semi;s throat&comma; and then proceed to wander the land for money&period; What more could I even want&quest; Especially as my late teens were mostly spent playing <em>Mount &amp&semi; Blade&colon; Warband<&sol;em>&comma; trying to conquer the land with my female mercenary leading the way enticed me &lpar;which I never managed to&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">That isn&&num;8217&semi;t to say <em>Battle Brothers<&sol;em> isn&&num;8217&semi;t its own wild beast and one that brings orcs&comma; goblins&comma; and undead to the party&period; Rather than the familiar terrains of third-person combat&comma; it focuses more on turn-based strategy&period; You spend ability points to move a limited number of spaces and to activate abilities &lpar;which includes various combat moves&rpar;&comma; although the amount of points depends on the different terrains you&&num;8217&semi;re traveling through and the ability in question&period; There is also fatigue to consider that risks a character sitting out for a round or three&period; This combat is done with each person on the field separately taking their turn depending on their initiative in the cycle &&num;8211&semi;something that gets rerolled after every rotation&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106739" aria-describedby&equals;"caption-attachment-106739" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106739 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03170138&sol;BattleBrosPic1&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106739" class&equals;"wp-caption-text">&lpar;<em>Battle Brothers<&sol;em>&comma; Overyhype Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">You can also decide to equip your mercenaries with things like alternative weapons and even dogs to sic on people&period; Each item of equipment&comma; including various weapons and armor&comma; have their own fatigue stat as the more items you&&num;8217&semi;re lugging about in the field &lpar;and the larger they get&rpar;&comma; the more you&&num;8217&semi;re slogged down by your own weight&period;<&sol;p>&NewLine;<p class&equals;"western">Phew&comma; I bet that sounds complex&period; Like you&&num;8217&semi;re operating some thick stodgy title that is as friendly as high-fiving a bear-trap&period; Worry not&comma; however&comma; as it operates simply with only fatigue lurking in the background ready to pounce on you at an inopportune time&period; Let&&num;8217&semi;s not fool ourselves&comma; though&colon; It isn&&num;8217&semi;t the simplicity of the game that will draw people&period; Otherwise&comma; why stray from<em> Pong<&sol;em>&comma; Noughts-n-Crosses&ast;&comma; and Hacky Sack with a rock&quest; Generally&comma; I enjoyed the tactical positioning of sending your men out carefully to poke my foes with arrows &lpar;which are expensive to refill&rpar; before utilizing my wall-of-swords to down them&period;<&sol;p>&NewLine;<p class&equals;"western">For better and for ill&comma; combat was often less an on-going struggle and more flashes of brutality&period; Either I was getting my lungs punctured with a broken ribcage or I was lifting an enemy up into the air with a spear&comma; usually achieved in a matter of two to three turns but sometimes in just one unlucky&sol;lucky shot&period; This lead to the bizarre situation where&comma; no matter how much gear I was lugging about&comma; I could only count a handful of times when my fatigue got too high to do anything&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106741" aria-describedby&equals;"caption-attachment-106741" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106741 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03170102&sol;BattleBrosPic2&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106741" class&equals;"wp-caption-text">&lpar;<em>Battle Brothers<&sol;em>&comma; Overhype Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Although that&&num;8217&semi;s okay&excl; <em>Battle Brothers<&sol;em> isn&&num;8217&semi;t about your men staying alive from beginning to end&comma; but rather trying to keep them around as long as you can until an unlucky moment happens&period; You&&num;8217&semi;ll then be stumbling into a town to recruit more&comma; each person having their own traits depending on their profession before taking up the sword&period; There will be plenty of coin-counting though as each mercenary will have their own buying costs and upkeep cost&period;<&sol;p>&NewLine;<p class&equals;"western">You&&num;8217&semi;ll also be getting missions from these towns&comma; varying from &OpenCurlyDoubleQuote;go to X&comma; kill them all&comma; come home” to &OpenCurlyDoubleQuote;walk this path between multiple cities&comma; you get X per head you collect along the way”&comma; with a difficulty of one skull to&comma; seemingly&comma; three skulls&period; There is a bargaining aspect to <em>Battle Brothers<&sol;em> although&comma; frustratingly&comma; there is currently no real indication of if you&&num;8217&semi;re pushing your luck too far&period; One second you&&num;8217&semi;ll be in a good position increasing money&comma; the next you&&num;8217&semi;re told to naff off as though you eyed up the village&&num;8217&semi;s prized goat&period; A simple percentage chance of success&comma; determined by factors&comma; could have been useful&period;<&sol;p>&NewLine;<p class&equals;"western">Speaking of being useful&comma; there is one Achilles heel to this entire experience&comma; although it is one I suspect is due to its developmental status &lpar;i&period;e&period; Early Access&rpar;&period; As you hoard your money up into a mound that would make a dragon blush&comma; gather mercenaries greater and more grand than the military&comma; and tame the wildlife to absolute order&comma; what is the end goal&quest; Unlike <em>Mount &amp&semi; Blade&colon; Warband&comma;<&sol;em> you don&&num;8217&semi;t have the opportunities to foster a kingdom as you develop villages and keeps&comma; slowly sweeping control over the land&period; Instead you keep collecting the means to the end&comma; without the end existing&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106740" aria-describedby&equals;"caption-attachment-106740" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106740 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03170120&sol;BattleBrosPic3&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106740" class&equals;"wp-caption-text">&lpar;<em>Battle Brothers<&sol;em>&comma; Overhype Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Another thing I&&num;8217&semi;d like to see is the appearance of female mercenaries&comma; especially if they are seen unfavorably by other NPCs&period; I suspect my feelings on this are born from the gleeful struggle I sometimes get to have by being a female character in a world that takes cues from historical representation &lpar;e&period;g&period; in medieval Western Europe&comma; women weren&&num;8217&semi;t considered much more than objects with a pulse&rpar;&period; It offers an extra &&num;8216&semi;atypical&&num;8217&semi; difficulty layer that adds a tactical approach to social maneuvering that I end up appreciating&comma; even in titles that are socially light&period;<&sol;p>&NewLine;<p class&equals;"western">Overall&comma; I went in hoping it would scratch the mercenary warband itch I have occasionally and it scratched that itch splendidly&period; While there is the usual fog-horn-esque whine of &OpenCurlyDoubleQuote;if only there was moooorrrreeee” associated with Early Access titles&comma; it did feel plentiful enough to keep me always pushing on to see if I could get more or even just fight to keep my unit in good employment&period;<&sol;p>&NewLine;<p class&equals;"western">If you are hunting for a light-strategy title that allows you to forge a group of medieval swordsman&sol;archers in the hopes of amassing a swimming pool of gold to dive into Scrooge McDuck style&comma; then <em>Battle Brothers<&sol;em> is the mercenary company you should sign up to&period; Although&comma; if you need something to aim for when playing&comma; perhaps it&&num;8217&semi;ll be best to wait it out and see if an end-goal emerges prior to release&period;<&sol;p>&NewLine;

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