Battle Brothers Review – Turning Farmers into Fighters

Battle Brothers, Overhype Studios

<p>I’ll let you in on a secret&period; As I type this sentence&comma; my small-but-fierce company of mercenaries is slowly escorting a trade caravan to the town of Stakenburg&period; Yes&comma; on the other screen&comma; I’m fighting battles against hordes of orcs&comma; because I can’t stop playing <i>Battle Brothers<&sol;i> long enough to write a review&period; The only way I could make this happen was to compromise&period; If I write a little bit&comma; I can play a little bit&period; Deal&quest;<b><br &sol;>&NewLine;<&sol;b><&sol;p>&NewLine;<p><i>Battle Brothers<&sol;i> is a turn-based medieval combat game by Overhype Studios&period; You start the game in the middle of a losing battle&comma; with most of your mercenary company destroyed&period; Your goal is to rebuild the company&comma; but resources are limited&period; You can’t afford to recruit professional fighters right away&comma; instead you pay what little money you have to recruit farmers or gamblers from the nearest town&period; There’s a chance the new recruits may desert or gamble your money away&comma; but you have to take what you can get&period; Once you begin to rebuild your company&comma; you can accept contracts from villages around the map&comma; which will pay you in gold and renown&period; Most contracts consist of escorting trade caravans across the map&comma; protecting a town from bandits or monsters&comma; delivering a package&comma; or recovering a relic from a nearby ruin&period; The game is open-ended but scales in difficulty as the days pass&comma; and your decision to retire from your mercenary group is the intended end game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123741" aria-describedby&equals;"caption-attachment-123741" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123741" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;05223552&sol;Battle-Ancient-Dead&period;jpg" alt&equals;"Battle Brothers&comma; Overhype Studios" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123741" class&equals;"wp-caption-text">Battle Brothers&comma; Overhype Studios<&sol;figcaption><&sol;figure>&NewLine;<p>What sets <i>Battle Brothers<&sol;i> apart from other turn-based combat games&quest; Your soldiers have the standard action and hit points&comma; but they also accumulate fatigue or lose morale while fighting&period; If he becomes surrounded by enemies or frightened by an undead creature&comma; your soldier may lose all morale and attempt to run for his life&period; A soldier can become fatigued by fighting a long battle or using a heavy weapon&comma; and this causes actions to become unavailable until the character can rest and recover&period; Unlike some turn-based combat games&comma; the AI is incredibly intelligent&comma; and the enemy will almost always go after your weakest fighter&period; When that weak fighter dies&comma; he’s gone forever&period; Permadeath is a major threat during early battles&period; Careful planning is required throughout the entire game to protect your soldiers from fatigue&comma; fright&comma; and from becoming the target of an entire army of enemies&period;<&sol;p>&NewLine;<p><i>Battle Brothers<&sol;i> is a challenging game to begin&period; There’s a steep learning curve&comma; and it takes a while to fully understand how the unique combat system works&period; The &OpenCurlyDoubleQuote;Tutorials” page listed in the game menu links to the Overhype Studios YouTube channel and only provides two 20-minute videos&comma; one about the World Map and the other about Combat&period; By choosing the &OpenCurlyDoubleQuote;Scenarios” menu option&comma; you can choose to practice some of the various battles you’ll encounter throughout the game&period; They may provide a safe practice space without fear of sacrificing your carefully-crafted army&comma; but the Scenarios don’t teach you anything more than what you’d learn by working through the game yourself&period; This is the weakest point of <i>Battle Brothers<&sol;i>&comma; and it’d be much more accessible to the new player if an in-game tutorial was offered as an option&period; It would be helpful to have a tutorial built into the start game that would explain how to rearrange your party&comma; put soldiers in reserve to heal&comma; repair items&comma; and how to accept your first contract&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123742" aria-describedby&equals;"caption-attachment-123742" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123742" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;05223711&sol;Inventory-Screen&period;jpg" alt&equals;"Battle Brothers&comma; Overhype Studios" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123742" class&equals;"wp-caption-text">Battle Brothers&comma; Overhype Studios<&sol;figcaption><&sol;figure>&NewLine;<p>If you don’t build a strong army right away&comma; it’s perfectly acceptable to start a new game&comma; and you may be surprised to find an entirely new map with each game&period; The world map is randomized whenever you start a new campaign&comma; changing not only the city locations&comma; but the names&comma; terrains&comma; and the offerings of every village&period; When hiring a new recruit&comma; the men are randomized&comma; and you generally don’t know what you’ve gotten until you’ve already paid a hefty sum for him&period; Luckily&comma; there are no class systems in <i>Battle Brothers<&sol;i>&comma; so you are free to build your soldier as you see fit&period; There are dozens of random weapons found throughout the game&comma; and new hideouts and ruins to explore&period; You can create an entirely new mercenary company with different skills and weapons every time you start a new game&comma; which allows for a high level of replayability&period;<&sol;p>&NewLine;<p>If you appreciate small details&comma; you’ll enjoy the graphics in <i>Battle Brothers<&sol;i>&period; The soldiers and enemies resemble small chess pieces on a hexagonal combat map&comma; but the utmost care was taken when designing them all&period; As a battle progresses&comma; the men get bruised and bloodied&period; It’s easy to tell at a quick glance if you need to move a man from danger&comma; not because his health bar is low&comma; but because you can see it on his face&period; One of my soldiers lost his nose in a battle&comma; a permanent wound with a fatigue penalty&comma; and his pawn reflected his loss of appendage&period; Even after the rest of his wounds healed&comma; he still looked like a broken man&period;<&sol;p>&NewLine;<p>Speaking of Sir Roderick the Noseless&comma; I should be getting back to my worn-out company of mercenaries&period; We’ve got more battles to win and relics to reclaim&period; Maybe I’ll recruit a graverobber or a ratcatcher this afternoon&period; Who will you find for your small army&quest; It may take a while to feel comfortable leading your group of fighters into battle&comma; but if you enjoy turn-based strategic combat&comma; <i>Battle Brothers <&sol;i>should be on your radar&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC review copy of <em>Battle Brothers<&sol;em> was provided by Overhype Studios for the purpose of this review<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Battle Brothers&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">9<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>If you appreciate small details&comma; you’ll enjoy the graphics in Battle Brothers&period; The soldiers and enemies resemble small chess pieces on a hexagonal combat map&comma; but the utmost care was taken when designing them all&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> High level of replayability<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Interesting recruitment feature<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Leveling isn't tied to a class-system<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Hundreds of hours of gameplay<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Needs a stronger tutorial<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Final Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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