The Beast Inside Kickstarter Surpasses 50% of Funding Goal

<p>As of the time of this writing&comma; the &&num;8220&semi;<em>photorealistic horror game<&sol;em>&&num;8221&semi; has acquired &dollar;35&comma;747 CAD of its &dollar;60&comma;000 CAD funding goal with a month left until the campaign&&num;8217&semi;s closure&period; Although things are looking strong&comma; <em>The Beast Inside<&sol;em>&&num;8216&semi;s developers do note that this campaign is &&num;8220&semi;all or nothing&&num;8221&semi;&period; This means that if they don&&num;8217&semi;t reach their goal by April 1st at 1&colon;10 PM Eastern Daylight Time&comma; then the project won&&num;8217&semi;t see a finished release even in a truncated form&period;<&sol;p>&NewLine;<p>Movie Games and Illusion Ray Studio outline several stretch goals beyond the initial &dollar;60&comma;000 CAD&period; Some of these are ambiguous&period; <em>&&num;8220&semi;More Gameplay Mechanics&&num;8221&semi;<&sol;em>&comma; for example&comma; is the first stretch goal listed at &dollar;75&comma;000 CAD&period; The most expensive stretch goal of &dollar;350&comma;000 CAD simply states <em>&&num;8220&semi;Let Us Surprise You&&num;8221&semi;<&sol;em>&period;  More NPC&&num;8217&semi;s and multiple endings are listed at &dollar;225&comma;00 and &dollar;250&comma;000 CAD respectively with VR support promised if the project reaches &dollar;300&comma;00 CAD&period; Though <em>The Beast Inside<&sol;em> is currently PC exclusive&comma; PlayStation 4 and Xbox One versions will come if backers cough up a total of &dollar;275&comma;000 CAD&period;<&sol;p>&NewLine;<p><em>The Beast Inside<&sol;em> centers around a multi-layered narrative&period; One set of events takes place during the Cold War era while the other is set in the 19th century&period; Adam is a CIA cryptanalyst&period; He leaves Boston for a peaceful countryside life with his wife&comma; Emma&period; As horror stories tend to be&comma; Adam&&num;8217&semi;s recollection turns out the opposite of peaceful&period; He comes across a diary in the attic of his new home written by someone named Nicolas&period; Adam must figure out how the story of Nicolas and his Civil War era is connected to events influencing Adam&&num;8217&semi;s own present-day Cold War&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136296" aria-describedby&equals;"caption-attachment-136296" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-136296" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;03&sol;01110250&sol;144-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136296" class&equals;"wp-caption-text">The Beast Inside&comma; Movie Games S&period;A&period;<&sol;figcaption><&sol;figure>&NewLine;<p>More about Movie Games S&period;A&period;&colon;<&sol;p>&NewLine;<p><em>Movie Game S&period;A&period; is a video game developer and publisher created in 2016 on the initiative of Aleksy Unchanski and Mateusz Wczesniak&period; Aleksy&comma; a well-recognized Polish gaming journalist&comma; together with Mateusz&comma; a fan of video games&comma; experienced in business development and financial sectors&comma; created Movie Games to provide the diversity of video productions for people with just a minute for a lunch break&&num;8217&semi;s play and those ready for hours of a great adventure&period; The main mission of Movie Games is to deliver the highest quality for the demanding players&comma; but also to support young creators who can develop something of a unique value&period;<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>More about Illusion Ray Studio&colon;<&sol;p>&NewLine;<p><em>Illusion Ray Studio is a team of young&comma; talented artists with many years of experience in both film and gaming industry&comma; who previously worked for developers such as Platige Image&comma; Fuero Games&comma; and Farm 51 and finally decided to develop their very own project&period; We believe that a well-balanced mix of gripping narrative&comma; beautiful graphics&comma; and immersive gameplay is the key to players&&num;8217&semi; hearts&period; <&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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