Best Of 2016 – Biggest Surprise

Tokyo Mirage Sessions #FE, Nintendo

<p>This year has been a huge year for sequels and more of the same&comma; but sometimes there are developers out there that still have a creative bone in their body&period; Hopefully all these developers will see the light and understand that gamers want something new and never experienced before&period; At BagoGames we thought long and hard about what title surprised us and took us out of the common releases this year&period;<&sol;p>&NewLine;<h2><em>Tokyo Mirage Sessions &num;FE<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116448" aria-describedby&equals;"caption-attachment-116448" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116448" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03013420&sol;tokyo&lowbar;mirage&lowbar;sessions&lowbar;review&lowbar;screen&lowbar;2&period;0&period;jpg" alt&equals;"&lpar;Tokyo Mirage Sessions - Nintendo&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-116448" class&equals;"wp-caption-text">&lpar;<em>Tokyo Mirage Sessions &num;FE<&sol;em> &&num;8211&semi; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I’ve been a big fan of the <em>Persona<&sol;em> series for a while&comma; they’re those games I love to tinker with but never seem to beat&period; Recently I’ve just been introduced to the <em>Fire Emblem<&sol;em> series&comma; so when I heard we were getting a merged game of the two series I was excited&period; I had enjoyed the previous Nintendo mashup of <em>Dynasty Warriors<&sol;em> and <em>Legend of Zelda<&sol;em> and couldn&&num;8217&semi;t wait to give this a shot&period; I know more about <em>Persona<&sol;em> than <em>Fire Emblem<&sol;em> and it is nice to learn a bit about <em>Fire Emblem’<&sol;em>s characters and such&period;  I enjoyed the throwbacks to <em>Persona<&sol;em>&comma; I heard the menu option chime and was awash with nostalgia&comma; so wonderful&period; The game also had a very stylist look and America Idol feel&comma; I enjoyed how &OpenCurlyDoubleQuote;out there” the game was and it quenched my thirst for all things <em>Persona <&sol;em>until<em> 5<&sol;em> comes out&period;<&sol;p>&NewLine;<p>Runner Up&colon; <em>The Division<&sol;em><&sol;p>&NewLine;<p>-Jerry Dobracki<&sol;p>&NewLine;<h2><em>Criminal Girls 2<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116491" aria-describedby&equals;"caption-attachment-116491" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116491" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03233217&sol;Criminal20Girls20220-20Vita20-20102&period;jpg" alt&equals;"&lpar;Criminal Girls 2 - Nippon Ichi Software&rpar;" width&equals;"960" height&equals;"543" &sol;><figcaption id&equals;"caption-attachment-116491" class&equals;"wp-caption-text">&lpar;<em>Criminal Girls 2<&sol;em> &&num;8211&semi; Nippon Ichi Software&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Perhaps unfair&comma; but reviewers go in with expectations&period; Otherwise this category would not exist&period; So when I saw <em>Criminal Girls 2<&sol;em> creep on the horizon&comma; I admit I expected to flay it apart with the verbal equivalent of a cat-o-nine tails&period; It really had the makings of a fan-service title with a layer of creepiness on top&period;<&sol;p>&NewLine;<div>&NewLine;<p>What I didn&&num;8217&semi;t expect was some of the most interesting writing this year in this package&period; This is as well as witnessing one of the best way I&&num;8217&semi;ve seen to liven up the RPG grind in years&period; In the end&comma; I gave it a glowing review&period; Sure there is the semi-creepy subject matter &lpar;they really do seem under-aged and in a S&amp&semi;M environment&rpar;&comma; but beyond that lies some startlingly excellent ideas that left me gob-smacked&period;<&sol;p>&NewLine;<p>-Kailan May<&sol;p>&NewLine;<h2><em>Doom<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116493" aria-describedby&equals;"caption-attachment-116493" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116493" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03233805&sol;2884079-cacodemons&lowbar;1434321767&period;jpg" alt&equals;"&lpar;Doom - Bethesda Softworks&rpar;" width&equals;"960" height&equals;"585" &sol;><figcaption id&equals;"caption-attachment-116493" class&equals;"wp-caption-text">&lpar;<em>Doom<&sol;em> &&num;8211&semi; Bethesda Softworks&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Doom<&sol;em> defied the odds&comma; surprising most people when it was actually a ton of fun&period; Understanding that a no-nonsense approach was the best way to go&comma; the game’s fast-paced&comma; brutal action felt like playing a <em>Doom<&sol;em> game in 2016&period; Which is a hell of a feat&period; By far one of my favourite aspects was its use of verticality&comma; mixed with glory kills that created a risk&sol;reward situation in almost any combat scenario&period;<em> Doom<&sol;em> took no prisoners&comma; and that mentality is what pushed it beyond just being another derivative shooter&period;<&sol;p>&NewLine;<p>-Christopher Cross<&sol;p>&NewLine;<h2><em>Tokyo Mirage Sessions &num; FE<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116496" aria-describedby&equals;"caption-attachment-116496" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116496" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03234353&sol;3084632-885x&period;jpg" alt&equals;"&lpar;Tokyo Mirage Sessions &num;FE - Nintendo&rpar;" width&equals;"960" height&equals;"539" &sol;><figcaption id&equals;"caption-attachment-116496" class&equals;"wp-caption-text">&lpar;<em>Tokyo Mirage Sessions &num;FE<&sol;em> &&num;8211&semi; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>When <em>FE&sol;SMT<&sol;em> was first announced&comma; little was known of what kind of game it would be&period; A crossover game that featured <em>Fire Emblem<&sol;em> and <em>Shin Megami Tensei<&sol;em>&comma; it seemed so incredibly ludicrous that it was hard to believe that it was in development&period; Ludicrous is probably the best word to describe the team up&comma; but in an enjoyably weird way&period; With a world more focused in the style of <em>Shin Megami Tensei<&sol;em>&comma; especially with a quirky young cast of characters&comma; but with a numerous nods to Fire Emblem and little appearances throughout&comma; the game was quite an adventure to say the least&period; One of the highlights however was the great J-pop soundtrack&comma; with some outstanding tracks featured throughout&period; The Wii U never really got the library that it deserved&comma; but will go out with some solid picks&comma; including this JRPG that hopefully gets another chance to shine on the Switch&period;<&sol;p>&NewLine;<p>Runner Up&colon; <em>Thumper<&sol;em><&sol;p>&NewLine;<p>-Zac LaRocque-Walker<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>Those are a few of the games that surprised us this year at BagoGames&period; What games surprised you this year&quest; Feel free to let us know in the comments or by tweeting at us &commat;BagoGames&excl;<&sol;p>&NewLine;<&sol;div>&NewLine;

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