Best Of 2016 – Story Or Narrative

Firewatch, Campo Santo

<p>Video games now are huge set pieces where developers can tell magnificent stories&period; This year was a big year for those developers and we at BagoGames decided which stories stood out the most to us&comma; and were told the best&period; There were a lot of great games to choose from&period; It seems that every single year&comma; the AAA developers add more dramatic and mature storytelling and indie developers continue to push and inspire as well&period;<&sol;p>&NewLine;<h2><em>Uncharted 4&colon; Thief&&num;8217&semi;s End<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116466" aria-describedby&equals;"caption-attachment-116466" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116466" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03221803&sol;Uncharted-4&period;jpg" alt&equals;"&lpar;Uncharted 4&colon; A Thief's End - Naughty Dog&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-116466" class&equals;"wp-caption-text">&lpar;<em>Uncharted 4&colon; A Thief&&num;8217&semi;s End<&sol;em> &&num;8211&semi; Naughty Dog&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I&&num;8217&semi;m just going to say it because it needs to be said&period; The writers at Naughty Dog are better writers than anyone in Hollywood right now&period;  I would prefer to skip out on movies and just buy a game&period; The stories are better&comma; the characters are more believable and I get to keep the game&&num;8211&semi; instead of just a ticket stub&period; A majority of games are written better than the movies&comma; but Naughty Dog is absolutely the best&period; I cannot think of a game company that spins a better yarn right now than Naughty Dog&period; <em>Uncharted 4<&sol;em> took ten years of lore and legacy and wrapped it up quite nicely&comma; without any weird plot holes or time skips and I thank them for it&period; Nathan went out with a bang&comma; and I glad that he found what he was looking for&period; I know I did&period;<&sol;p>&NewLine;<p>Runner Up&colon; <em>Final Fantasy XV<&sol;em><&sol;p>&NewLine;<p>-Jerry Dobracki<&sol;p>&NewLine;<h2><em>Inside<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116483" aria-describedby&equals;"caption-attachment-116483" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116483" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03231132&sol;Inside-Ending-Explained-2&period;png" alt&equals;"&lpar;Inside - PlayDead&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-116483" class&equals;"wp-caption-text">&lpar;<em>Inside<&sol;em> &&num;8211&semi; PlayDead&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This may be disliked by many and I completely understand why&period; It&&num;8217&semi;s a very polarizing game&period; To be honest I’ve not played many games this year that really appealed to me by their narrative alone&period; Any good film&comma; game or book should leave you asking questions and wanting more from the story&period; <em>Inside<&sol;em> is a simple&comma; obscure tale of a boy finding a well-hidden secret&period; What comes at the end is something that divides gamers and can be rather too verge for most&period;  It’s a bizarre and very art house format to deliver a story and with an ending that speaks more as a metaphor rather than a traditional tale of good vs evil&period; What <em>Inside<&sol;em> made me do which I’ve not done for any other game this year is question it’s purpose and what the narrative really meant&period; So much so I played it again and discovered a vastly complex world that haunting real to our own&period; There are echoes of the holocaust&comma; science&comma; Religion&comma; life and death which all create something unforgettable&period; Just remember that the game in its simplest form of a narrative is about rebirth and it communicated emotion outside of death and carnage like most other games do&period;<&sol;p>&NewLine;<p>-Patrick Kennedy<&sol;p>&NewLine;<h2><em>Zero Escape&colon; Zero Time Dilemma<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116522" aria-describedby&equals;"caption-attachment-116522" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116522" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;04005752&sol;ZTD2&period;jpg" alt&equals;"&lpar;Zero Escape&colon; Zero Time Dilemma - Aksys Games&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-116522" class&equals;"wp-caption-text">&lpar;<em>Zero Escape&colon; Zero Time Dilemma<&sol;em> &&num;8211&semi; Aksys Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This game was a long time coming for me&period; Probably the only game I&&num;8217&semi;ve been completely looking forward to for the past few years since I got my hands on its predecessor&comma; <em>Virtue&&num;8217&semi;s Last Reward<&sol;em>&period; In the end&comma; it came to me as a colossal disappointment&comma; lugging an ending that was lacking and a reveal that fell with a thud&period; Yet&comma; even in this state where it is at its worst as a series&comma; it is way above the slurry that is typical to writing in most games&period; <em>Zero Time Dilemma<&sol;em> still makes for an enjoyable send-off for one of the best narrative-driven series about&comma; and one I&&num;8217&semi;ll be sure to replay&period; It may not be my favorite of the series but the story it told was still great and my favorite of the year&period;<&sol;p>&NewLine;<p>-Kailan May<&sol;p>&NewLine;<h2>Oxenfree<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116523" aria-describedby&equals;"caption-attachment-116523" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116523" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;04005957&sol;ss&lowbar;72abbfd384f1825b6d68ed8977b373b78dfbc30f&period;1920x1080&period;jpg" alt&equals;"&lpar;Oxenfree - Night School Studios&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-116523" class&equals;"wp-caption-text">&lpar;<em>Oxenfree<&sol;em> &&num;8211&semi; Night School Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I have long been a fan of supernatural adventures&comma; especially those that can portray their world to be almost as normal as the real world&comma; but with touches of the fantastic&period;<em> Oxenfree<&sol;em> was one that really caught my eye&comma; and for someone that enjoys a good X-Files episode any time of day&comma; this one really hit it out of the park for me&period; In the game you play as Alex&comma; and are heading to an island with some old friends&period; The game is very much driven by dialogue&comma; and there are constant interactions with characters&comma; and your dialogue options affect the game as it progresses&period; On top of that&comma; the supernatural and time-travelling angle really plays out well&comma; and adds to the urgency felt in many conversations&period; The game is very much a paranormal&comma; coming-of-age tale&comma; but one with such a great cast of characters and writing&comma; I always wanted to keep playing and see what would happen next&period;<&sol;p>&NewLine;<p>Runner Up&colon; <em>Firewatch<br &sol;>&NewLine;<&sol;em><br &sol;>&NewLine;-Zac LaRocque-Walker<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>Those are the best tales penned in 2016 as chosen by BagoGames staff&period; Did we miss an interesting yarn&comma; please let us know in the comments or on Twitter by reaching us &commat;BagoGames&excl;<&sol;p>&NewLine;

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