Best Of 2016 – Innovation

Darkest Dungeon, Red Hook Studios

<p>Video games keep trying to up the ante with each generation&comma; whether that be motion controls&comma; virtual reality and the like&period; At BagoGames we decided to point out which games or ideas were the most innovative to us and why&period; There were a lot of great ideas and innovations this year but these are the ones that stood out to us and impacted us the most&period;<&sol;p>&NewLine;<h2>NES Classic<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116511" aria-describedby&equals;"caption-attachment-116511" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116511" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;04002443&sol;NES-Classic&period;png" alt&equals;"&lpar;NES Classic - Nintendo&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-116511" class&equals;"wp-caption-text">&lpar;NES Classic &&num;8211&semi; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>While I am yet to get my hands on one of these puppies I’m pretty amazed that Nintendo was smart enough to re-release their first home console in miniature form&period;  I hope that they continue this trend because I would like to mothball my other Nintendo systems so that I don’t add to their wear and tear&period; The 30 games that are included are some of the classics that I played at 8 years old and I look forward to reliving at 37&period; I did read that the controller cords aren’t very long&comma; which is certainly a bummer&period; I hope they keep the shipment shortages and cord length issues in mind when designing and releasing the SNES Mini&excl;<&sol;p>&NewLine;<p>Runner Up&colon; <em>Tokyo Mirage Sessions &num;FE<&sol;em><&sol;p>&NewLine;<p>-Jerry Dobracki<&sol;p>&NewLine;<h2><em>Tokyo Mirage Sessions &num;FE<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116496" aria-describedby&equals;"caption-attachment-116496" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116496" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03234353&sol;3084632-885x&period;jpg" alt&equals;"&lpar;Tokyo Mirage Sessions &num;FE - Nintendo&rpar;" width&equals;"960" height&equals;"539" &sol;><figcaption id&equals;"caption-attachment-116496" class&equals;"wp-caption-text">&lpar;<em>Tokyo Mirage Sessions &num;FE<&sol;em> &&num;8211&semi; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Tokyo Mirage Sessions &num;FE<&sol;em> is an underrated game from this year that happens to bring some fresh air to the game shelf&period; Atlus created a mix of <em>Shin Megami Tensei<&sol;em>&comma; <em>Fire Emblem<&sol;em> and plenty of otaku culture all within one game&period; Pop-idol&&num;8217&semi;s performa is sought after as an energy source which happens to also be used as a means of expression&period; The concept of idol&&num;8217&semi;s purpose on earth to make others feel joyful and inspired is refreshing&period; Tokyo Mirage&&num;8217&semi;s use of the Wii U gamepad is the most unique out of the entire system&&num;8217&semi;s library&period; Playful banter and encouraging messages are exchanged though the LINE mobile app on the gamepad screen&period; Although the screen offers a viewable map of the Tokyo districts and idolsphere dungeons&comma; the best use of it is the messaging system&period; It gives the player a real sense that they are truly in Itsuki&&num;8217&semi;s shoes and experiencing the story first-hand&period;<&sol;p>&NewLine;<p>-Eleni DiCarlo<&sol;p>&NewLine;<h2><em>Superhot<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116489" aria-describedby&equals;"caption-attachment-116489" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116489" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03232751&sol;superhot&period;jpg" alt&equals;"&lpar;Superhot - Superhot Team&rpar;" width&equals;"960" height&equals;"539" &sol;><figcaption id&equals;"caption-attachment-116489" class&equals;"wp-caption-text">&lpar;<em>Superhot<&sol;em> &&num;8211&semi; Superhot Team&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It’s difficult for me to come across a game and find it truly unique and compelling due to its highly imaginative design and mechanics&period; But then I found <em>Superhot<&sol;em> and feel in love with this brilliant and mind bending FPS that relies more on lateral thinking and planning while making sure you shot people in the face&period; As far as a narrative goes&comma; we again get a selection of subject matters that revolve around hacking&comma; VR culture and how dangerous technology can be&period; In terms of gameplay&comma; <em>Superhot<&sol;em> is fantastic for anyone who loves puzzles and shooting&period; This is the next <em>Portal<&sol;em> game and it does an amazing job of creating a truly original feel&comma; look and style of play in a genre that doesn&&num;8217&semi;t always see the most innovation&period;<&sol;p>&NewLine;<div>&NewLine;<p>-Patrick Kennedy<&sol;p>&NewLine;<h2>Darkest Dungeon<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116453" aria-describedby&equals;"caption-attachment-116453" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116453" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03015311&sol;262060&lowbar;2015-10-27&lowbar;00001&period;png" alt&equals;"&lpar;Darkest Dungeon - Red Hook Studios&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-116453" class&equals;"wp-caption-text">&lpar;<em>Darkest Dungeon<&sol;em> &&num;8211&semi; Red Hook Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I think some of the best ideas are the really simple ones&period; Ones that exposes the blind-spots in our imagination&period; &OpenCurlyDoubleQuote;What if we applied the sanity mechanics found in horror titles&comma; to the stressful life of an adventurer in a Lovecraftian land&quest;”<&sol;p>&NewLine;<p>What you get is a land without heroes&period; A land rife with vulnerability&comma; despair and death&period; The inclusion of the sanity mechanic &lpar;well&comma; and the forebodingly grim aesthetic style&rpar; has made <em>Darkest Dungeon<&sol;em> a bleak experience&comma; one of few dark fantasy titles that remembers to show you life is uncaring to the occupants via mechanics&period;<&sol;p>&NewLine;<p>-Kailan May<&sol;p>&NewLine;<h2>Superhot<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116516" aria-describedby&equals;"caption-attachment-116516" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116516" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;04003943&sol;superhot&lowbar;scr3&period;png" alt&equals;"&lpar;Superhot - Superhot Team&rpar;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-116516" class&equals;"wp-caption-text">&lpar;<em>Superhot<&sol;em> &&num;8211&semi; Superhot Team&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Superhot<&sol;em> has one neat mechanic&period; But what makes it such an interesting game is how much that one mechanic can deliver a fun&comma; varied experience with each playthrough&period; By having time only move forward when the player is doing something&comma; Superhot encourages creativity and strategy&period; Woven into the game’s weird narrative and Killstagram feature&comma; Superhot feels like something that could create more interesting first-person experiences&period; Unfortunately&comma; it could also be like the Nemesis system from <em>Shadow of Mordor<&sol;em>&comma; which continues to be ignored despite its innovative qualities&period;<&sol;p>&NewLine;<p>-Christopher Cross<&sol;p>&NewLine;<h2>Bound<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116517" aria-describedby&equals;"caption-attachment-116517" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116517" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;04004150&sol;Bound&period;jpg" alt&equals;"&lpar;Bound - Sony&rpar;" width&equals;"960" height&equals;"539" &sol;><figcaption id&equals;"caption-attachment-116517" class&equals;"wp-caption-text">&lpar;<em>Bound<&sol;em> &&num;8211&semi; Sony&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I am a fan of the arts&comma; however dance is one aspect that I have never given much attention to&period; That’s slowly changed over the years&comma; and when I finally got some quality gaming time in with Bound&comma; it really helped me to appreciate the art and styles involved&period; Controlling the lead character&comma; and moving through each gorgeous level&comma; always felt like a new adventure&period; Each level telling a story&comma; all with intriguing scales of rising action and denoumonts&period; While I had wished there was a bit more to the variety of dance moves that were available&comma; the combinations available allowed for some graceful movements through the varied and beautiful settings&period; Bound was an interesting way to combine the beauty and storytelling aspects of dance with videogames&comma; and it will easily be one that I go back to over the years to hopefully appreciate even more&period;<&sol;p>&NewLine;<p>Runner Up&colon;<em> Darkest Dungeon<&sol;em><&sol;p>&NewLine;<p>-Zac LaRocque-Walker<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>These are some of the most innovative games and items that we at BagoGames experienced in 2016&period; What was innovative to you this year&quest; Feel free to discuss and let us know in the comments or by reaching us on Twitter &commat;BagoGames&excl;<&sol;p>&NewLine;<&sol;div>&NewLine;

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