Best Of 2016 – Mobile/Handheld

Pokemon GO, Nintendo

<p>Mobile games seem to be a dime a dozen at this point&comma; with anyone putting an endless runner onto the app store&comma; and handheld games now solely seem to be in the apt hands of Nintendo&semi; there really needs to be something special about the game in question to make it stand out&period; These are the mobile or handheld games that made the most impact on BagoGames staff this year&period;<&sol;p>&NewLine;<h2><em>Pokémon Go<&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116458" aria-describedby&equals;"caption-attachment-116458" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-116458" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03020735&sol;Pokemon-go-dodge-gym&period;jpg" alt&equals;"&lpar;Pokémon Go - Niantic&rpar;" width&equals;"640" height&equals;"367" &sol;><figcaption id&equals;"caption-attachment-116458" class&equals;"wp-caption-text">&lpar;<em>Pokémon Go<&sol;em> &&num;8211&semi; Niantic&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I rarely play any mobile games&comma; I just don’t like the platform and the fact that beating the game is usually impossible&period; The Pokémon Trainer in me had to download this game on day one&comma; and I did&period; It changed my life for a few months&comma; I actually left my house&comma; met some people&comma; and ventured into some areas where I needed a gun&period; Safety aside&comma; I had  fun&period; I collected a nice portion of <em>Pokémon<&sol;em> and won several gyms over&period; I also used up all my data several times&period; My love for the game ended when I hit level 20&comma; from there I felt that there was nothing left to do and even though I never found my Jigglypuff I put the game away and haven’t opened the app since&period;<&sol;p>&NewLine;<p>Runner Up&colon; <em>Dragon Quest VII&colon; Fragments of the Forgotten Past<&sol;em><&sol;p>&NewLine;<p>-Jerry Dobracki<&sol;p>&NewLine;<h2><em>Fire Emblem&colon; Fates <&sol;em><&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116473" aria-describedby&equals;"caption-attachment-116473" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-116473" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03223207&sol;3005230-3ds&lowbar;fireemblemfates&lowbar;scrn02&lowbar;e3&period;jpg" alt&equals;"&lpar;Fire Emblem&colon; Fates - Nintendo&rpar;" width&equals;"640" height&equals;"360" &sol;><figcaption id&equals;"caption-attachment-116473" class&equals;"wp-caption-text">&lpar;<em>Fire Emblem&colon; Fates<&sol;em> &&num;8211&semi; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I could honestly count the amount of games I played on Vita&sol;3DS on one hand&period; <em>Crim Grill 2<&sol;em>&comma; <em>Steins<&sol;em>&semi; <em>Gate 0<&sol;em>&comma; <em>Psycho-Pass&colon; Mandatory Happiness<&sol;em>&period; However&comma; my award goes to <em>Fire Emblem&colon; Fates<&sol;em>&period; A game that marries strategic combat with inter-character development&period; While not every change was an improvement &lpar;I see you lurking there equipment&comma; you nefarious scoundrel&rpar;&comma; it was fresh enough to ward off the sense of lukewarm safeness that a series can get into when a predecessor is an unexpected hit&period;<&sol;p>&NewLine;<p>-Kailan May<br &sol;>&NewLine;&lt&semi;<&sol;p>&NewLine;<h2>Bravely Second&colon; End Layer<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116474" aria-describedby&equals;"caption-attachment-116474" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-116474" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;03223938&sol;Bravely-Second&period;jpg" alt&equals;"&lpar;Bravely Second&colon; End Layer - Nintendo&rpar;" width&equals;"640" height&equals;"384" &sol;><figcaption id&equals;"caption-attachment-116474" class&equals;"wp-caption-text">&lpar;<em>Bravely Second&colon; End Layer<&sol;em> &&num;8211&semi; Nintendo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Sometimes I like to play classic turn-based RPGs&comma; it’s comfort food for me&period; Something about a good job system&comma; a straight forward good vs evil story&comma; and plenty of grinding and side quests that just does it for me&period; While <em>Bravely Second<&sol;em> was not nearly as good as the first one&comma; I still found it incredibly enjoyable&comma; and was one that kept me glued to my 3DS for quite a while&period; The game is pretty much a direct sequel to the first&comma; taking place only a couple years after the first game&comma; and plenty of time is spent in Luxendarc checking up on people and places and seeing what has changed&period; In some ways it just felt like an extension of the first game than a true sequel&comma; but there’s enough changes&comma; new jobs&comma; etc that really made me get back into the world and quest ever onwards&period; I have high hopes for the series however&comma; and hopefully Square Enix can really shake things up for the inevitable third game in the series&period;<&sol;p>&NewLine;<p>Runner Up&colon; <em>Pokemon Go<&sol;em><&sol;p>&NewLine;<p>-Zac LaRocque-Walker<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h2>Reigns<&sol;h2>&NewLine;<figure id&equals;"attachment&lowbar;116601" aria-describedby&equals;"caption-attachment-116601" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-116601" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;01&sol;04151458&sol;reigns-mobile-game-app-review-adventure&period;jpg" alt&equals;"Reigns&comma; Devolver Digital" width&equals;"960" height&equals;"415" &sol;><figcaption id&equals;"caption-attachment-116601" class&equals;"wp-caption-text">Reigns&comma; Devolver Digital<&sol;figcaption><&sol;figure>&NewLine;<p>Reigns achieves so much while appearing to do very little&period; It&&num;8217&semi;s a very minimally designed game but the beauty and great design is present right at the core&period; In an opinion piece on Polygon lead designer François Alliot stated that one of their intentions was to show how absurdly we as a society handle complexity and serious issues&period; They wanted players to feel that disconnect as they went through this game&period; They also of course wanted to make a great game and I&&num;8217&semi;m here to say that the social commentary is a huge plus on top of a very well designed game&period; I loved <em>Reigns<&sol;em> and still play it&period; I primarily played it on PC but then later picked it up on sale on mobile and have had trouble putting it down since I started playing it again&period; It&&num;8217&semi;s like a &&num;8216&semi;Choose-Your-Own-Adventure&&num;8217&semi; game with a <em>Tinder<&sol;em> twist and it&&num;8217&semi;s something that many people &lpar;myself included&rpar; had no idea we wanted in a game&period; Swiping and making decisions is deeper than it sounds but shallow enough where you can easily play this while doing something else&period; It even has more depth than that last third of <em>Fable III<&sol;em> promised it would have&excl;<&sol;p>&NewLine;<p>Runner Up&colon; <em>Pokemon GO<&sol;em><&sol;p>&NewLine;<p>-Josh Nichols<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>As you can see we don&&num;8217&semi;t really play too many mobile or handheld games&comma; but those are BagoGames&&num;8217&semi; choices for 2016&period; What about you&comma; what was your favorite&quest;<&sol;p>&NewLine;

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