Bethesda Announces New Multiplayer Arena – Battlecry

<p>Bethesda are finally dipping their toes into the free to play market with a surprise announcement of <em>Battlecry<&sol;em>&comma; a third-person multiplayer battle arena aimed at a competitive player versus player experience&period;<&sol;p>&NewLine;<p>The trailer provides a flavor of what to expect on launch&comma; pitting two highly stylized groups&semi; the Royal Marines and the Cossack Empire&comma; against each other in a bloody brawl to the death&semi; fists&comma; swords&comma; bows and what can be best described as mechanical guns are all used to bring the pain&period; All this is housed in a post-World War setting that aesthetically resembles <em>Dishonored<&sol;em>&period;<&sol;p>&NewLine;<p><em>Battlecry<&sol;em> hosts a 32-player team-based combat&comma; featuring class-based gameplay along with a deep progression system &&num;8216&semi;allowing deep strategic builds for your Warrior on every Level&period;&&num;8217&semi; Whilst this doesn&&num;8217&semi;t sound like a revelation in formula for a game of this ilk&comma; <em>Battlecry<&sol;em> looks to be setting itself apart with unique and visceral combat that focuses on utilizing vertical map progression and emergence of gameplay&comma; where &&num;8216&semi;highly-stylized environments change depending on whether you are winning or losing in the arena&period;&&num;8217&semi;<&sol;p>&NewLine;<p>Official site <a href&equals;"http&colon;&sol;&sol;www&period;battlecrythegame&period;com&sol;en-us&sol;game">Battlecrythegame&period;com<&sol;a> also boasts that &&num;8216&semi;Responsive&comma; smooth controls unleash violent&comma; high-impact&comma; and stunning combo attacks previously reserved for modern brawlers&period; Dynamic movement allows you to seamlessly grapple&comma; evade and mantle to quickly cover distances and evade the other team&period;&&num;8217&semi; Executive Producer Rich Vogel cites combat from games such as <em>Devil May Cry<&sol;em> and <em>God Of War<&sol;em> as inspirations in the creation of their combat engine&comma; which would certainly make for an interesting experience when paired with the competitive edge that is being emphasized&period;<&sol;p>&NewLine;<p>Effort has been made to combat player toxicity and negative behavior that is often prevalent in competitive multiplayer games&period; Players are able to run around the map post-match and salute each other as a sign of respect&comma; which is then followed by stats for the game allowing players to vote for MVP&&num;8217&semi;s and give medals to one another&period; Whether it&&num;8217&semi;s enough to keep people friendly is another matter&comma; but to be taking steps this early in development to think about the problem intelligently is a positive sign&period;<&sol;p>&NewLine;<p>The studio behind the game&comma; Battlecry Studios&comma; have been working since late 2012 and say that a 2015 release could be on the cards&period; They hope to have the game playable at E3 this year&period;<&sol;p>&NewLine;<p>Via <a href&equals;"http&colon;&sol;&sol;uk&period;ign&period;com&sol;articles&sol;2014&sol;05&sol;28&sol;battlecry-isnat-dishonored-multiplayer-buta" target&equals;"&lowbar;blank">IGN<&sol;a>&period;<&sol;p>&NewLine;

Exit mobile version