<p>Bethesda are finally dipping their toes into the free to play market with a surprise announcement of <em>Battlecry</em>, a third-person multiplayer battle arena aimed at a competitive player versus player experience.</p>
<p>The trailer provides a flavor of what to expect on launch, pitting two highly stylized groups; the Royal Marines and the Cossack Empire, against each other in a bloody brawl to the death; fists, swords, bows and what can be best described as mechanical guns are all used to bring the pain. All this is housed in a post-World War setting that aesthetically resembles <em>Dishonored</em>.</p>
<p><em>Battlecry</em> hosts a 32-player team-based combat, featuring class-based gameplay along with a deep progression system &#8216;allowing deep strategic builds for your Warrior on every Level.&#8217; Whilst this doesn&#8217;t sound like a revelation in formula for a game of this ilk, <em>Battlecry</em> looks to be setting itself apart with unique and visceral combat that focuses on utilizing vertical map progression and emergence of gameplay, where &#8216;highly-stylized environments change depending on whether you are winning or losing in the arena.&#8217;</p>
<p>Official site <a href="http://www.battlecrythegame.com/en-us/game">Battlecrythegame.com</a> also boasts that &#8216;Responsive, smooth controls unleash violent, high-impact, and stunning combo attacks previously reserved for modern brawlers. Dynamic movement allows you to seamlessly grapple, evade and mantle to quickly cover distances and evade the other team.&#8217; Executive Producer Rich Vogel cites combat from games such as <em>Devil May Cry</em> and <em>God Of War</em> as inspirations in the creation of their combat engine, which would certainly make for an interesting experience when paired with the competitive edge that is being emphasized.</p>
<p>Effort has been made to combat player toxicity and negative behavior that is often prevalent in competitive multiplayer games. Players are able to run around the map post-match and salute each other as a sign of respect, which is then followed by stats for the game allowing players to vote for MVP&#8217;s and give medals to one another. Whether it&#8217;s enough to keep people friendly is another matter, but to be taking steps this early in development to think about the problem intelligently is a positive sign.</p>
<p>The studio behind the game, Battlecry Studios, have been working since late 2012 and say that a 2015 release could be on the cards. They hope to have the game playable at E3 this year.</p>
<p>Via <a href="http://uk.ign.com/articles/2014/05/28/battlecry-isnat-dishonored-multiplayer-buta" target="_blank">IGN</a>.</p>

Bethesda Announces New Multiplayer Arena – Battlecry
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By Paul Smith
- Categories: Game News, Videos
- Tags: Bethesda SoftworksDishonoredE3 ExpoPC
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