Biofeedback Horror Game ‘Nevermind’ Comes to Steam Early Access

<p><em>Nevermind<&sol;em>&comma; Flying Mollusk&&num;8217&semi;s horror game with a biofeedback twist&comma; has been released on Steam Early Access&period;<&sol;p>&NewLine;<p>In <em>Nevermind<&sol;em>&comma; players become &&num;8220&semi;Neuroprobers&comma;&&num;8221&semi; physicians who venture into the minds of trauma victims to help them come to terms with the events that shaped them&period;  This means experiencing the traumas yourself&comma; and not getting lost in them yourself&period;  Heady&excl;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05011536&sol;Nevermind-2&period;jpg"><img class&equals;"aligncenter size-large wp-image-80594" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05011536&sol;Nevermind-2-1024x576&period;jpg" alt&equals;"Nevermind 2" width&equals;"620" height&equals;"349" &sol;><&sol;a><&sol;p>&NewLine;<p><em>Nevermind<&sol;em>&&num;8216&semi;s unique twist stems from its incorporation of biofeedback devices&comma; which monitor heart rate and other variables in the player in order to force players to learn to cope with the stress and anxiety within the game&comma; which could possibly translate into real-world scenarios&period;  There are a list of supported devices available <a href&equals;"http&colon;&sol;&sol;www&period;nevermindgame&period;com&sol;sensors&sol;">here<&sol;a>&comma; and while they run a pretty broad price range&comma; there are many that can be purchased even with the leanest of wallets&period;  The game is also playable without the biofeedback device&comma; which promises to be more traditional but equally engaging&period;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;We’re excited to be able to bring Nevermind’s unique psychological-horror experience to a wider audience through Steam&comma;” said Erin Reynolds&comma; Creative Director of Flying Mollusk&period; &OpenCurlyDoubleQuote;Early Access allows us to garner feedback from players&comma; in integrate it into the final game&comma; which means a better game for everyone&period;”<&sol;p>&NewLine;<p><em>Nevermind <&sol;em>is available now on <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;342260&sol;">Steam Early Access<&sol;a> for &dollar;24&period;99&period;<&sol;p>&NewLine;

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