BioShock: Nearly a Decade of Memories

<p><span style&equals;"font-weight&colon; 400&semi;">The <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">series has been around for nearly a decade now&comma; and as such we have plenty to say about the famed games that began underwater and continued in the sky&period; Whether they be positive or negative&comma; some experience with <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> has affected us&comma; and upon the recent release of <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock&colon; The Collection<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; we’d like to share some of our most memorable ones with you&period;<&sol;span><&sol;p>&NewLine;<p><b>Angelo’s Memory of BioShock<&sol;b><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I have nothing but happy memories when I think back on my first play-through of the original <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; It’s somewhat odd to think this way&comma; considering <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> presented a dark&comma; dystopian underwater world plagued by addiction and the drowning of hopes for a better life&period; I recall playing the game from start to end with a friend of mine during the last few weeks of summer break&comma; and it wasn’t even mine&period; He and I went to the mall together&comma; where his dad bought him an Xbox 360 Elite and the newly released mature-rated game I urged him to get with it—<&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">We were years under the appropriate age to play the game or even understand some of its adult themes&period; But that didn&&num;8217&semi;t stop us of course&&num;8212&semi;I remember going back to his place afterwards and playing through the game as if every sequence&comma; every politically charged event&comma; every philosophical qualm actually made sense to us 14-year-olds&period; There was something special about the experience&comma; that much I could tell&period; In fact&comma; my friend and I didn’t even play with the sound of the game on—we played background music that totally drowned out the dialogue from any collected radio messages or cut scenes&period; Nonetheless&comma; we claimed to know exactly what fun was being had deep under the sea&comma; and perhaps that speaks to the game&&num;8217&semi;s impeccable use of atmosphere&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The presentation of the game&comma; the eerie underwater environments and the psychoses suffered by its residents&comma; was enough to intrigue me&period; Looking back on the nearly decade-old game&comma; I realize that the pinnacle of its achievement wasn&&num;8217&semi;t from its gameplay but rather its story&period; Yet it&&num;8217&semi;s odd that I remember sincerely enjoying the travel from checkpoint to checkpoint when I played it for the first time&period; I remember being in awe of the various characters in the game and each of their crazed personalities&colon; Sander Cohen&comma; Andrew Ryan and Dr&period; Steinman&period; Each of them had their own chilling way about them&comma; and though I may have been ignorant of their true intentions&comma; I felt that they certainly added to the overall character of Rapture&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">It wasn’t until several years later that I played through <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> on my own and discovered just how masterful it was&period; For me&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> will primarily be remembered as a game that brought friends closer together during the gloomy final days of summer break&comma; but that in no way hinders the enjoyment I get from continuing to play through the experience on my own&comma; over and over again&period; Each time&comma; I dive into a whole new experience with a greater understanding for the political&comma; social and psychological underpinnings of the tragic world under the sea&period; Because of that&comma; and because it’s also my favourite videogame&comma; I will kindly dedicate a few more hours of my time to descend the lighthouse in <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock&colon; The Collection<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113074" aria-describedby&equals;"caption-attachment-113074" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113074 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;15091552&sol;Bio1&period;jpg" alt&equals;"Good day&period; Those are some nice pearls you have there &lpar;BioShock&comma; 2K Games&rpar;&period;" width&equals;"1024" height&equals;"578" &sol;><figcaption id&equals;"caption-attachment-113074" class&equals;"wp-caption-text">Good day&period; Those are some nice pearls you have there &lpar;BioShock&comma; 2K Games&rpar;&period;<&sol;figcaption><&sol;figure>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><b>Josh’s Memory of BioShock<&sol;b><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Reflecting back on this incredible series takes me back quite a bit because I started playing <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> when I was in high school&period; The original <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">wasn’t something I played right away&period; I remember I played the first 20 minutes of it&comma; but I didn’t end up really diving into the depth or playing the entire game until my senior year of in 2009&period; I was two years late&comma; but&comma; if anything&comma; it was a blessing since I didn’t have to wait as long for the highly underrated sequel and Irrational Games’ swan song&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock Infinite<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; I was visiting my wife back when we were long-distance dating 900 miles apart&period; I was in Michigan and she was in Oklahoma&comma; and it was on my spring break that I plunged into the world of Rapture&period; Our spring breaks weren’t at the same time&comma; so when my wife was in school&comma; I was at her parents’ house playing videogames to pass the time before she got home&period; I brought my Xbox for us to watch Netflix on and play some games&comma; but I didn’t have anything concrete in mind for what I was going to play&period; I ended up loading up my digital copy of <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> randomly on the first day or so that I was there&comma; and I was immediately hooked&&num;8211&semi;so much so that I nearly finished the game&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I played almost every second while my wife was at school&period; She loved videogames too&&num;8211&semi;and she still does&&num;8211&semi;but I mostly played while she was in school to save her the boredom of having to sit through a game she’d already missed 6-7 hours of because of her studies&period; I ended up getting up to the last few hours of the game while I was in Oklahoma&comma; but it wasn’t until after a day or two of school and catching up on some much needed rest from the 13 hour drive back to Michigan that I got back to it&period; I finished it pretty quickly and quickly began replaying it&period; I wanted more of the world&comma; especially since there were no other games like it at the time&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The world of Rapture absolutely pulled me in and just blew me away&period; The world was as much of a character and integral part of the story as the rest of the characters&period; Despite taking place underwater&comma; it breathed a deep breath into not only the player but also the industry&period; Every aspect of the game&comma; design and atmosphere&comma; just pushed everything that was going on at the time&period; I will never forget how floored I was when I first saw Dr&period; Steinman after only hearing about him in audio diaries up to that point&period; A specific diary stuck with me and I can still hear the screams when I think about it today&period; There was a diary where Steinman was asking for medical tools and his assistant began pleading for him to stop and kept explaining that she wasn’t there for that particular surgery&period; The tape ends with the sounds of the operation continuing&comma; and then it just hits you&period; I was sitting there with my mouth hanging open&period; I didn’t know what to do or what to think&period; I wanted to continue on and explore the savage and ruined world and discover what remained and laid ahead&period; I also wanted to just sit and process what I had just experienced&period; That was how my entire playthrough went&comma; and repeat playthroughs had just as much of an impact&period; In fact&comma; if anything&comma; repeat playthroughs affected me more because I already knew and was&comma; by then&comma; desensitized to the horrific yet magical world and retained even more of its bizarre goings-on&period; It was through repeat plays that I’d already accepted the combination of Willy Wonka’s chocolate factory blended with a hell of a lot more sinister than any other game had truly imagined&period; It was at that point that the character of <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> had been completely introduced&comma; and the conversation between its two constituents could be fully realized&period; <&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> captured my senses and invigorated the industry with its handling of atmosphere and its approach to detail and immersion&period; There were many games that liberally borrowed from <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; and I know none of us truly minded&period; It was like a band borrowing from The Beatles&&num;8211&semi; could you blame them&quest; Rapture had captured us all&comma; and its impact is still being fully realized to this day&period; This remastered collection is very fitting because gamers who have yet to experience the horrific and wonderful worlds of the series can finally play a game that is&comma; quite honestly&comma; still ahead of its time&period; Those who have already been to Rapture can jump into a bathysphere again and get reacquainted with a world wrought with imagination and hellish citizens&period; Familiar divers and newcomers can experience <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock’s <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">innovation that oozes inspiration&&num;8211&semi;innovation that will definitely continue to shape the gaming landscape for decades to come&&num;8211&semi;and I know that I personally can’t wait to get spliced yet again&excl;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113075" aria-describedby&equals;"caption-attachment-113075" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113075 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;15091831&sol;bio2&period;jpg" alt&equals;"Just doing a little jig before I drill-freeze you to death &lpar;BioShock 2&comma; 2K Games&rpar;&period;" width&equals;"1024" height&equals;"578" &sol;><figcaption id&equals;"caption-attachment-113075" class&equals;"wp-caption-text">Just doing a little jig before I drill-freeze you to death &lpar;BioShock 2&comma; 2K Games&rpar;&period;<&sol;figcaption><&sol;figure>&NewLine;<p><b>Patrick’s Memory of BioShock&comma; BioShock 2 and Infinite<&sol;b><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I can remember watching a trailer for <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> all the way back in 2006 that featured commentary from Ken Levine&period; From the way he spoke&comma; you’d think his sh&ast;t was made from gold&period; He spoke of how a new&comma; dynamic shooter would kill off old&comma; depraved first-person shooters and breathe new life into the genre&period; It would best games such as <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">System Shock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> and <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Deus Ex <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">as the new face of the FPS genre&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As a naïve 17-year-old&comma; I bought into the hype and waited a year for it to release&period; I picked it up on day one&comma; and not just the game&comma; but the collector’s edition with the Big Daddy model&period; I spent the whole day with <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; and it was what I hoped for&colon; it had great pacing&comma; excellent lateral segments and intense combat&period; But then I remember hitting a point halfway through the game and coming to a realization&&num;8211&semi;it’s just shallow&period; It’s a shame to say but I personally don’t see it as the golden child many do&period; I thought of the game as more of a step in the right direction that followed with it falling over flat on its face&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> harboured a flaky third act that was just boring&period; As for its narrative structure&comma; it repeated the same formula for every level&colon; enter the level&comma; see the exit in front of you before it’s closed off&comma; go to the other end of the map and fight some deranged lunatic&comma; and get the exit to open&period; But worst of all was the element of choice it gave players&comma; which were only as meaningful as Ken made them to be&period; I was angry&comma; and by the time I finished it&comma; I was really pissed&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I had a slight disliking for the game for a long time until one day when I picked up a copy cheap from an HMV &lpar;I know&comma; by then it was like 2011&rpar;&period; I gained those memories of the artists fighting one another&comma; the ice man&comma; the mad surgeon screaming about how ugly you are&comma; the epic introduction of the Big Daddy and Andrew Ryan asking &OpenCurlyDoubleQuote;Would you kindly” in those final&comma; agonising moments of his life&period; Even with the terrible third act&comma; it was a strong game and one worthy of praise&period; Just not the high praise Ken Levine wanted so much&period; He had more to do if he wanted to earn it from me&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">I did admire it though&period; As a console FPS&comma; I thought it was a great move forward&comma; and one that brought other games like it to consoles instead of leaving them stranded on PC&period; Besides&comma; for the first half&comma; it was well paced&comma; engaging and quite fun&period; But by the time it released&comma; many first-person shooters were changing&colon; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Call of Duty<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> was stronger than ever with <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Modern Warfare<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> and <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Half Life 2<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> was a game changer&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">just wasn’t though&period; But it was admirable&period; <&sol;span><&sol;p>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">BioShock 2<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> was something I originally disliked more than the first game&period; But looking back&comma; it actually did a lot of things better than the original&period; At the time of its release I was completely stressed out about a lot of stuff&colon; choosing a university&comma; getting over a breakup and more&period; I remember just being in my room and having this game immerse me into the world&comma; and it actually&comma; for the most part&comma; entertained me&period; It kind of said&comma; &OpenCurlyDoubleQuote;Patrick&comma; you could be worse off&comma; like this dude at the bottom of the f&ast;&ast;king ocean&period;”<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">So&comma; yeah&comma; it gave me comfort as many games did around the same time&comma; and to be honest&comma; it’s a solid game&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock 2<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> is a solid game even though it did have its fair share of problems&colon; certain story elements were handled poorly&comma; moral choices didn’t really have an overall impact&comma; and the first act was identical to the original game in many respects&period; Finding the fire perk to melt a giant ice boulder&comma; for example&comma; was just a rehash of more of the same&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">But it improved the combat&comma; level design and objectives&period; It also had more variation other than simple-minded objectives in the first game&period; Again&comma; it was admirable and it captured my attention just like the first&period; They’re good games&comma; and when I needed them&comma; they did get my mind off my troubles&period; But most importantly&comma; they kind of made me want to make games&comma; and for some selfish reason it’s what drove me to make a game that could be on par or better than <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; I remember talking in a university interview about why <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> wasn’t a big deal compared to <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Deus Ex<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; and it was great feeling such passion talking about game design&&num;8211&semi;I was offered a place thanks to BioShock&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">So&comma; even though you’re not perfect <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; you did do a lot for me&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">&period; &period; &period; Oh&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">BioShock Infinite<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; Yeah&period; Not a fan&period; Sorry&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113076" aria-describedby&equals;"caption-attachment-113076" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-113076 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;15092138&sol;Infinite&period;jpg" alt&equals;"Come on&comma; let's go for a little sin-cleansing swim &lpar;BioShock Infinite&comma; 2K Games&rpar;&period;" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-113076" class&equals;"wp-caption-text">Come on&comma; let&&num;8217&semi;s go for a little sin-cleansing swim &lpar;BioShock Infinite&comma; 2K Games&rpar;&period;<&sol;figcaption><&sol;figure>&NewLine;<hr &sol;>&NewLine;<p>Now it&&num;8217&semi;s your turn&period; Let us know some of your favourite memories from the <em>BioShock <&sol;em>Series&period;<&sol;p>&NewLine;

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