Bioware Montreal Developing Next Mass Effect, Using Frostbite Engine

<p>Yanick Roy&comma; Studio Director over at Bioware Montreal&comma; made a <a href&equals;"http&colon;&sol;&sol;blog&period;bioware&period;com&sol;2012&sol;11&sol;12&sol;an-update-from-bioware-montreal&sol;">pretty long post over at the Bioware Blog<&sol;a> informing people about the next <em>Mass Effect<&sol;em> title&period; For starters&comma; even though a new team is taking the helm&comma; they&&num;8217&semi;ll still be supported by the Edmonton studio&comma; as well as continue to have one Casey Hudson on board as the Executive Producer as they try to make as smooth a transition as possible&period;<&sol;p>&NewLine;<p>Additionally&comma; the next entry into the series will not be using the Unreal Engine we&&num;8217&semi;ve come to be familiar with&comma; but will instead be powered by Frostbite 2&period; This change in engine will not only give the title many of the fancy systems that the <em>Dragon Age III<&sol;em> team has be creating&comma; but will also help Bioware Montreal take their <em>Mass Effect<&sol;em> title in &&num;8216&semi;new directions&comma; both on the gameplay and story fronts&period;&&num;8217&semi;<&sol;p>&NewLine;<p>&&num;8220&semi;You can still expect the pillars the franchise is known for to be fully intact though&comma; including diverse alien races&comma; a huge galaxy to explore&comma; and of course rich&comma; cinematic storytelling&comma;&&num;8221&semi; Yanick says shortly afterward&period;<&sol;p>&NewLine;<p>Bioware Montreal has previously worked on the <em>Mass Effect<&sol;em> series before&comma; from a good chunk of the cinematics from <em>ME2<&sol;em> and several of it&&num;8217&semi;s N7 missions&comma; to the multiplayer of <em>ME3<&sol;em>&comma; as well as the upcoming <em>Omega<&sol;em> DLC&period; So I think it&&num;8217&semi;s safe to think that the next <em>Mass Effect<&sol;em> title is in good hands&period;<&sol;p>&NewLine;

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