Black The Fall Review – A Bleak, Dystopian Future

Black The Fall, Square Enix

Black The Fall, Square Enix

<p>I think it&&num;8217&semi;s safe to say that many of us fear for the future of the world&period; For some&comma; it&&num;8217&semi;s based on an undeniable&comma; terrifying past&period; <em>Black The Fall<&sol;em> takes us on a fictional journey through a dystopian hellscape&comma; but it&&num;8217&semi;s based on the recent communist occupation of Romania&period;<&sol;p>&NewLine;<p>You begin the game as a laborer in a forced labor camp&period; Cameras and guards are constantly watching for misbehavior&period; They glow red and ominous&period; Cameras are armed and will shoot to kill with only a moment&&num;8217&semi;s notice&period; You must manipulate other laborers and machines to make your way out of the camp&period; It&&num;8217&semi;s a dark and brooding experience&period;<&sol;p>&NewLine;<p>The development team&comma; Sand Sailor Studio&comma; lives in Romania&period; They took a fairly simple game and tied in their own repressive past&period; This is how the game soars leaps and bounds above others&period; Of course the eeriness feels realistic&period; It&&num;8217&semi;s because the foundation of the story is based on the real history of their country&period; The poor working conditions&comma; abusive authority&comma; and manipulation were all legitimate concerns in Romania only 30 years ago&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;127339" aria-describedby&equals;"caption-attachment-127339" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-127339" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;07&sol;12002602&sol;20170710222120&lowbar;1&period;jpg" alt&equals;"Black the Fall&comma; Square Enix" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-127339" class&equals;"wp-caption-text">Black The Fall&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p><em>Black The Fall&&num;8217&semi;s <&sol;em>gameplay appears to be three-dimensional&comma; but you move along a two-dimensional plane&period; You can only move backwards or forwards&comma; sometimes on an upper or lower platform&comma; as common in the platformer genre&period; This isn&&num;8217&semi;t a platformer&comma; but it often feels like one&period; I found it interesting that I might be running across an open area only for the game to turn 90-degrees&comma; and suddenly I&&num;8217&semi;d be moving in another direction&period; On PC&comma; the game supports both the use of a keyboard and controller&comma; but I found a controller to be the most comfortable&period; I do wish I could set my own keybindings&comma; but this option isn&&num;8217&semi;t presently available&period;<&sol;p>&NewLine;<p>As you travel across the screen&comma; you&&num;8217&semi;ll enter a room or an area where a puzzle must be solved&period; There&&num;8217&semi;s no going back to previous rooms unless you exit the game and manually select the chapter&period; Sometimes&comma; the puzzle is as easy as avoiding the careful eye of the security cameras&period; Other puzzles are more complex&period; Early in the game&comma; infographics on the wall help to guide you to the correct answer&period; Later on&comma; you move outside of the initial factory&comma; and help is less frequent&period;<&sol;p>&NewLine;<p>Death is inevitable&comma; but <em>Black The Fall<&sol;em> takes it easy on players&period; When you die&comma; you quickly dissolve and start right back at the beginning of the last checkpoint&period; The checkpoints are frequent&comma; so you never have to go back too far&period; I&&num;8217&semi;ve played many puzzle or platformer games where the load time between deaths was unbearable&period; It&&num;8217&semi;s not the case with <em>Black The Fall&comma;<&sol;em> and this keeps frustrations low&period; Also&comma; lives are unlimited&period; You don&&num;8217&semi;t have to worry about running out of them&comma; which gives you more freedom to explore possible puzzle solutions&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;127341" aria-describedby&equals;"caption-attachment-127341" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-127341" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;07&sol;12002621&sol;20170711001709&lowbar;1&period;jpg" alt&equals;"Black the Fall&comma; Square Enix" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-127341" class&equals;"wp-caption-text">Black The Fall&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay becomes more interesting when you manage to steal a guard&&num;8217&semi;s laser pointer&period; The laser doesn&&num;8217&semi;t shoot to injure&period; Instead&comma; you can use it to open doors and move elevators&period; Other times&comma; you must give up the laser pointer mechanism entirely in order for a door to open&period;<&sol;p>&NewLine;<p>Roughly halfway through <em>Black The Fall<&sol;em>&comma; you gain a charming robot companion&period; He&&num;8217&semi;s handy to keep around&comma; and you can solve all sorts of puzzles with him&period; You can fold him in half and use him as a stepping stool to reach high platforms&period; The robot can double your weight and push down heavy platforms&period; You can send him ahead to activate buttons&period; The addition of a companion helps to keep the puzzles from becoming repetitive&period;<&sol;p>&NewLine;<p>Although I enjoyed having a robot companion&comma; I had trouble with the continuity of the robot pet&period; At least twice in the game&comma; he gets stuck in a valley of some sort&period; The only way for the robot to climb out is to fill the valley with water&period; The little electronic robot can swim across water&period; In another puzzle&comma; you ask him to jump off a platform into a pool of water multiple times&period; Why is this troubling&quest; Because if your protagonist&comma; a non-robot person&comma; even touches more than a couple inches of water&comma; he dies instantly&period; At points where I thought I might be able to cling on the edge of a pool of water and lift myself up&comma; I&&num;8217&semi;d die and dissolve as soon as I touched the water&period; Why can my robot swim&comma; but I can&&num;8217&semi;t&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;127340" aria-describedby&equals;"caption-attachment-127340" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-127340" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;07&sol;12002612&sol;20170710233530&lowbar;1&period;jpg" alt&equals;"Black the Fall&comma; Square Enix" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-127340" class&equals;"wp-caption-text">Black The Fall&comma; Square Enix<&sol;figcaption><&sol;figure>&NewLine;<p><em>Black The Fall<&sol;em> is a deeply personal&comma; moving work of art&comma; and I felt it the most about 80&percnt; of the way through the game&period; A twist in the plot leaves the protagonist physically and emotionally broken&period; It&&num;8217&semi;s heartbreaking&period; Skipping ahead&comma; the end credits show real photographs taken of Romania during Communist occupation&period; This connects the struggle and despair of your protagonist with the pains of real life&period; I found myself wanting to know more about Romania&&num;8217&semi;s history and of the development team itself&period;<&sol;p>&NewLine;<p>Overall&comma; <em>Black The Fall<&sol;em> is a successful atmospheric puzzle side-scroller&period; The minimalist design and color choices are spot on for the story it is trying to tell&period; The puzzles are challenging&comma; and the addition of a companion adds another level of complexity&period; The story is powerful and memorable because the foundation comes from real&comma; human history&period; The biggest weaknesses are the inability to change the default keybindings and some lack of continuity between how the human protagonist and robot companion interact with the environment&period; If you can overlook those two things&comma; you&&num;8217&semi;re sure to enjoy this captivating new puzzle game&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Steam Review Copy of Black The Fall was provided by Square Enix for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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