Blades of Fire PC Review

<p><span style&equals;"font-weight&colon; 400">Blades of Fire is MercurySteam&&num;8217&semi;s new action-adventure game&period; The game introduces several unique elements but struggles to execute them in a way that avoids becoming tedious or overwhelming&period; It accomplishes a number of things well but also grapples with an identity crisis&comma; resulting in a jarring yet still playable experience&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;02&sol;Blades-of-Fire&lowbar;2025&lowbar;02-27-25&lowbar;002&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Disjointed Narrative<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Blades of Fire takes place in a world where colossal beings known as the Forgers once thrived&period; After a catastrophic war&comma; their civilization collapsed&comma; and the Forgers became nearly extinct&period; Before their extinction&comma; they created humans and bestowed upon them the ability of the Forgers and the gift of the Steel&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Thousands of years later&comma; Queen Nerea ascends to power and casts a spell that turns her enemies&&num;8217&semi; Steel into Stone&period; Players assume the role of Aran de Lira&comma; the last known individual with the Forgers’ gift&comma; granting him the ability to craft steel weapons&period; Despite his shared past with the Queen&comma; it is now his responsibility to bring her tyrannical reign to an end&period; <&sol;span><span style&equals;"font-weight&colon; 400">The storytelling in Blades of Fire is arguably one of its weakest aspects&period; Beyond the opening cutscene&comma; which simply introduces Aran and shows him gaining the Forgers’ gift before being ambushed&comma; players are given minimal narrative context&period; This scene also includes an encounter with an older man and a child&comma; the latter of whom dies&comma; leaving Aran to care for the surviving boy&comma; Adso&period; From there&comma; the game launches into its main quest with limited exposition&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Players are left with many unanswered questions&comma; such as the Queen’s motivations and the nature of the Steel-to-Stone spell&period; Her presence is minimal for much of the game&comma; and little is revealed about Aran outside of a brief background available in the in-game glossary&period; <&sol;span><span style&equals;"font-weight&colon; 400">Lore and character details are primarily delivered through optional reading rather than integrated storytelling&period; While more information is provided as the game progresses&comma; its presentation remains lackluster&comma; and the disjointed approach makes it difficult to become invested in the narrative&period; As a result&comma; the story lacks depth and fails to give players a compelling reason to remain engaged&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;02&sol;Blades-of-Fire&lowbar;2025&lowbar;02-27-25&lowbar;003&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Fun But Unsure Gameplay<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Gameplay presents a mixed experience&period; As a Forger&comma; Aran’s journey revolves around crafting&comma; repairing&comma; and upgrading weapons&period; Forge scrolls collected from enemies allow players to create over thirty weapon types&comma; including swords&comma; axes&comma; spears&comma; and great axes&period; Each weapon is satisfying to use and suited for different combat scenarios&period; Combat employs three damage types Blunt&comma; Pierce&comma; and Slash and certain enemies can only be defeated with specific types&period; This encourages players to keep a variety of weapons on hand and be strategic in their approach&period; The core combat system involves targeting enemy body parts and using light or heavy attacks&period; It is simple to grasp&comma; with the main difficulty arising from using the appropriate weapon at the right time&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Despite the intuitive combat and crafting systems&comma; the game suffers from a lack of clear direction&period; It attempts to emulate Souls-like design while maintaining elements of a more traditional action-adventure game&period; This creates friction in the overall experience&period; <&sol;span><span style&equals;"font-weight&colon; 400">The game is challenging&comma; particularly on Normal or Hard difficulty settings&period; Players will die frequently&comma; and upon death&comma; the currently equipped weapon is lost until retrieved&period; Although weapons can always be recovered regardless of how many times the player dies&comma; the process remains frustrating&comma; especially when enemies respawn&period; Additionally&comma; running out of materials to craft new weapons leaves players with no choice but to retrieve lost ones or search for more resources&period;<&sol;span><&sol;p>&NewLine;<p><img src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;02&sol;Blades-of-Fire&lowbar;2025&lowbar;02-27-25&lowbar;005&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">A Soulslike Wannabe<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The game borrows certain mechanics from Souls-like games but does not fully commit to the genre&period; In contrast to FromSoftware titles&comma; players do not lose their weapons permanently&comma; nor can they level up the protagonist’s attributes&period; Only weapons can be upgraded&comma; while health and stamina are improved by locating shards in hidden chests&comma; similar to systems used in the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;god-of-war-review&sol;">God of War franchise&period;<&sol;a> <&sol;span><span style&equals;"font-weight&colon; 400">All weapons eventually break regardless of strength or repair capacity&period; This encourages variety but can become frustrating when players are forced to abandon favored weapons during challenging encounters&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The crafting system includes a satisfying mechanic in which players manually forge weapons&comma; simulating the experience of being a blacksmith&period; High-quality materials and skillful crafting result in powerful weapons and additional repair stars&period; The system is immersive but not overly complex&period; However&comma; achieving maximum repair stars is time-consuming and not easily accomplished&comma; which can occasionally lead to frustration&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;www&period;gematsu&period;com&sol;wp-content&sol;uploads&sol;2025&sol;02&sol;Blades-of-Fire&lowbar;2025&lowbar;02-27-25&lowbar;006&period;jpg" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center">Final Thoughts<&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Despite its shortcomings&comma; Blades of Fire can be enjoyable&period; The enemy design is varied and engaging&comma; with foes exhibiting distinct behaviors and attack patterns&period; Some enemies jump on their weapons&comma; teleport&comma; or use ranged attacks&comma; adding depth to combat&period; Boss encounters are particularly noteworthy&period; These battles are difficult&comma; well-designed&comma; and offer unique challenges&period; While early boss encounters can be repetitive&comma; later battles are more dynamic and rewarding&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The game also benefits from strong visual presentation&period; The art direction is excellent&comma; character models are detailed&comma; environments are rich and vibrant&comma; and interiors are impressively designed&period; When not engaged in combat&comma; players progress through the game via a series of creative sequences that contribute positively to the overall experience&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">In conclusion&comma; Blades of Fire is an enjoyable game with strong gameplay mechanics and visual design&comma; but its narrative shortcomings and inconsistent identity prevent it from reaching its full potential&period; It remains a worthwhile experience for genre fans who prioritize combat and are willing to tolerate a less cohesive story&period;<&sol;span><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Blades of Fire&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Blades of Fire is an enjoyable game with strong gameplay mechanics and visual design&comma; but its narrative shortcomings and inconsistent identity prevent it from reaching its full potential&period; It remains a worthwhile experience for genre fans who prioritize combat and are willing to tolerate a less cohesive story&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Amazing visuals and art direction<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great bosses<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Lacklustre narrative<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Tedious gameplay elements<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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