Blue Reflection Review: A New Take on an Old Trope

<p>For years&comma; decades even&comma; the concept of young students leading a double life has littered anime and western media&period; From <em>Sailor Moon<&sol;em> to the <em>Persona<&sol;em> series&comma; there have always been stories of young people who become called to be heroes by night and students by day&period; At its base level&comma; <em>Blue Reflection<&sol;em> follows this well-used premise&period; However&comma; <em>Blue Reflection<&sol;em> takes Gust’s brand of storytelling and carries that trope in a new direction&period;<&sol;p>&NewLine;<p>In <em>Blue Reflection<&sol;em>&comma; you play Hinako Shirai&comma; a young student at Hoshinomiya Girls&&num;8217&semi; High School&comma; who starts her school year late after injuring her leg in a tragic accident&period; Hinako meets two sisters named Yuzu and Lime&comma; who bestow upon her the power of a Reflector&comma; to give her the opportunity to protect the world from evil and pursue a dream that she had thought she could never pursue again&period; In her Reflector Form&comma; Hinako explores a place called &OpenCurlyDoubleQuote;The Common” as well as taking on Sephira&comma; bosses who terrorize the physical world&period;<&sol;p>&NewLine;<p>The first thing that I noticed about <em>Blue Reflection<&sol;em>&comma; is that despite being localized in English&comma; there is no English voice acting&period; There are English subtitles&comma; but all voiced scenes are in Japanese&period; I am not exactly a fan of Japanese voice acting in games &lpar;mostly because I find it distracting&rpar; but the players who prefer it to a dubbed English voiceover are likely to be pleased with Blue Reflection’s voice acting&period; I personally found the emotional points in the dialogue to be somewhat hard to pin down in places&comma; because I couldn’t understand the voice acting&period;<&sol;p>&NewLine;<p><img class&equals;"size-large wp-image-130043" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;29192354&sol;BlueReflection&lowbar;Screenshot04-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"h9KfnV2ZGiA" title&equals;"Blue Reflection - Launch Trailer"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;h9KfnV2ZGiA"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;h9KfnV2ZGiA&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Blue Reflection - Launch Trailer"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<p>Immediately&comma; Hinako’s story caught my attention&period; She was a famous ballet dancer in middle school&comma; but an injury caused her to have to give up on that dream&period; It is immediately obvious from the very first scene that Hinako is still having a difficult time processing that she might never dance again&comma; and I applaud the developers at injecting so much emotion into the subtle nuances of Hinako’s character&period; The game does a great job at giving emotion and characterization to the heroine&comma; but the other characters tend to be a bit more difficult to pin down effectively&period;<&sol;p>&NewLine;<p>Blue Reflection’s art style and visuals are absolutely gorgeous&period; Normally&comma; I find games drawn in an anime style to be cartoonish&comma; but this game blurs the lines of realism&comma; HD graphics&comma; and the anime art style in a beautiful blend that is a feast for the eyes&period; This becomes immediately apparent during Hinako’s first experience in The Common&comma; as the parallel world is teeming with life and beauty&period; Hinako’s transformation into a reflector is standard magical-girl&comma; Japanese fanservice fare&period; However&comma; the combat and mechanics of <em>Blue Reflection<&sol;em> can somewhat make up for the blatant stereotype of tropes presented&period;<&sol;p>&NewLine;<p>Battles in The Common play out in a turn-based command system&period; On Hinako’s turn &lpar;or the turns of her party members&rpar; she may select a command to attack&comma; use skills&comma; or a number of other actions&period; After that&comma; she has a certain wait time before she can act again&period; As in other JRPG’s&comma; skills cost MP&comma; and if you do not have MP&comma; you cannot use skills&period; Some skills and abilities have a knockback effect which extends the time the opponent has to wait until their next turn&period; You can use the Ether Charge ability to recover MP&comma; but you won’t be able to act again until your next turn&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130044" aria-describedby&equals;"caption-attachment-130044" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-130044" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;29192530&sol;BlueReflection&lowbar;Screenshot15-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-130044" class&equals;"wp-caption-text">&lpar;Blue Reflection&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The Common is a world made up of people’s collective subconscious feelings and thoughts&period; This has a sort of <em>Persona<&sol;em>-esque vibe to it&comma; in that Blue Reflection’s storyline alternates between Hinako’s mundane life in school&comma; and her life as a reflector exploring The Common&period; Exploring the common and fighting demons will lead you to recover fragments&period; Stabilizing fragments is one way you can gain &OpenCurlyDoubleQuote;growth points” which are akin to EXP&period; However&comma; Hinako and her friends will also go up against Sephira&comma; more powerful boss monsters that threaten the lives of students&comma; and the safety of The Common&period;<&sol;p>&NewLine;<p>You can allocate Growth Points into one of four stats&semi; Attack&comma; Defense&comma; Support&comma; and Technic&period; These influence how your stats grow&comma; as well as determine what skills you unlock for each character&period; The growth system lets you specialize your characters and make sure that your party is well balanced&period; As you unlock fragments&comma; you can equip them to your skills&comma; and enhance their abilities&period; For example&comma; one fragment may enable your attack or skill to heal you upon using it&comma; alternately you could equip a fragment that provides a defense boost when the skill is used&period;<&sol;p>&NewLine;<p>As Hinako makes friends and unlocks fragments&comma; you will unlock support abilities and the Overdrive skill&period; The overdrive skill is usable during Sephira boss battles and allows you to perform more actions in a single turn&period; Additionally&comma; support abilities allow Hinako’s friends to assist her and her allies in doing damage&comma; support and attacking enemies&period; Sephira battles are intense&comma; cinematic&comma; and a test of your skills&period; As you progress through the game and become more used to the mechanics&comma; Sephira battles will attempt to test your mastery of what you’ve learned&period; The game has multiple difficulty settings&comma; so players new to JRPG’s may feel more comfortable sticking to Easy&comma; while more veteran players are likely to want to try Hard mode&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130045" aria-describedby&equals;"caption-attachment-130045" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-130045" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;09&sol;29192625&sol;BlueReflection&lowbar;Screenshot06-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-130045" class&equals;"wp-caption-text">&lpar;Blue Reflection&comma; Koei Tecmo&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Blue Reflection<&sol;em> even found a way to integrate social networking into the game’s mechanics&period; By utilizing FreeSpace&comma; you can chat with your friends&comma; start chats about various points of interest in the environment&comma; and utilize all sorts of fun features&period; Other FreeSpace features consist of a Jukebox&comma; a Monster-Raising game&comma; and a Customizer&period; FreeSpace also allows you to coordinate and take on missions&period;<&sol;p>&NewLine;<p>Missions are the sidequests in <em>Blue Reflection<&sol;em>&period; Undergoing missions during school allows you to get information on fragments&comma; collect growth points&comma; and gain other important items and things that will help you during your adventures in The Common&period; Additionally&comma; after completing missions&comma; you can report back to Yuzu and Lime&comma; and discover new fragments to track down and advance the storyline&period;<&sol;p>&NewLine;<p>When talking to friends&comma; you can undergo bond episodes&comma; which allow you to forge new&comma; stronger bonds with friends and allies&period; These conversations are similar to social links in the <em>Persona<&sol;em> series&comma; as you get dialogue options which affect how the relationship progresses with your friends and allies&period; After School&comma; you can also invite allies on &OpenCurlyDoubleQuote;Date events” which will further increase the bond you have with them&period;<&sol;p>&NewLine;<p><em>Blue Reflection<&sol;em> is full of interesting content&period; From combat and exploration in The Common to ordinary life&comma; with friendships&comma; and passing time with Hinako’s daily life at home &lpar;which influence events for the following day&rpar;&comma; there&&num;8217&semi;s a lot to do&period; Fans of games like <em>Persona<&sol;em>&comma; or anime&comma; such as <em>Sailor Moon<&sol;em>&comma; are more likely to enjoy <em>Blue Reflection<&sol;em> despite the blatant fanservice strewn throughout the game&period; <em>Blue Reflection<&sol;em> isn’t exactly the deepest of Gust’s JRPG offerings&comma; but it is a different&comma; fun experience that will give you hours upon hours of interesting gameplay&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A review code for Blue Reflection was provided by Koei Tecmo<&sol;strong><&sol;p>&NewLine;

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