Bombshell Review – Better Left Unexploded

<p class&equals;"western">Duke Nukem&period; He feels less like a person&comma; as I roll it around in my mind&comma; and more like the personification of the 80s cranked up to 11&period; He shoots problems in the face&comma; he saves the world and screws the prom queen&period; I admit I never played any <em>Duke Nukem<&sol;em> games growing up but when I heard there was going to be a spiritual sequel in the form of Bombshell&comma; I signed up for a chance of some chewing-the-scenery gameplay with writing more hammy and cheesy than what you can find in a sandwich factory&period; I didn&&num;8217&semi;t sign up for this though&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western"><em>Bombshell<&sol;em>&comma; by <a href&equals;"http&colon;&sol;&sol;interceptor-entertainment&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Interceptor Entertainment<&sol;a>&comma; is an isometric shooter with RPG mechanics stapled to it&period; Interestingly&comma; it was originally meant to be a <em>Duke Nukem<&sol;em> game up to the point when 3D Realms lost the rights to the series &lpar;because nothing pours salt in the wounds like your 15 year old game bombing and then losing permission to try again&rpar;&period; So&comma; replacing Duke Nukem is Bombshell&colon; A female action hero with a bionic arm&comma; a bad attitude and an itchy trigger finger&period;<&sol;p>&NewLine;<p class&equals;"western">Bombshell feels like a female version of Duke &lpar;well&comma; minus the sexualization of all women&rpar; complete with quips&period; Unfortunately&comma; you have about 8 quips being rammed into your ear-socket like thick greasy sludge once every few minutes&period; At first it seems spaced out enough&&num;8230&semi;and then you hit that moment when you&&num;8217&semi;re an hour in and hear the same damn quip about Bombshell&&num;8217&semi;s car blowing up for the twentieth time&period; At that point <em>Bombshell<&sol;em> becomes the vocal equivalent of tinnitus&period;<&sol;p>&NewLine;<p class&equals;"western">To be fair to the game&comma; it doesn&&num;8217&semi;t have much to offer in terms of story&colon; &OpenCurlyDoubleQuote;Oh no&comma; aliens have kidnapped the president&comma; are you a bad enough dude &lpar;&&num;8230&semi;dudette&quest;&rpar; to rescue the president&quest;”&period; Although the aliens made for an interesting twist&semi; the story took me an hour to remember it isn&&num;8217&semi;t a Duke Nukem game and that aliens invading is a major event they forgot to talk about&period; The rest rolls out like an average boiler repairman&colon; It technically works after all is said and done&comma; but it is no-thrills and is done with zero enthusiasm&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;98513" aria-describedby&equals;"caption-attachment-98513" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-98513 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04013138&sol;Bombshell1&period;jpg" alt&equals;"Bombshell 1" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-98513" class&equals;"wp-caption-text">&lpar;Bombshell&comma; 3D Realms&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Let&&num;8217&semi;s be honest though&comma; I think honesty is best in this situation&colon; You&&num;8217&semi;re not here for the story&period; You want to shoot all the bad guys and win the day&period;<&sol;p>&NewLine;<p class&equals;"western">As I mentioned before&comma; it is an isometric shooter with RPG elements to it&period; You gain XP &lpar;from shooting anything that moves and for doing quests&rpar; which not only gives you points to spend on health&comma; move-power&comma; armor or leveling up said moves&comma; but it also unlocks gun upgrades&period; Each of the eight guns at your arsenal &lpar;and one grenade&rpar; can be upgraded &lpar;at least assuming you have the money to do so&rpar; as well&period;<&sol;p>&NewLine;<p class&equals;"western">This would normally invite &OpenCurlyDoubleQuote;ooohh”s of customising and focusing down on your favoured form of gunplay&comma; except you&&num;8217&semi;ll need to flick between the whole array during the game&period; The game favours the &OpenCurlyDoubleQuote;swarm the player until they give up” approach to gunfights &lpar;some of which involve the enemy shooting you from off-screen&rpar; and since each gun has a very limited capacity&comma; you will run out of ammo a lot&period; This tends to make the gameplay horrifically repetitive&comma; especially as enemies will often require tactics no more sophisticated than Hollywood films&&num;8217&semi; cop arresting method&colon; &OpenCurlyDoubleQuote;<strong>SHOOT UNTIL IT STOPS MOVING<&sol;strong>”&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;Well&comma; at least the environments are nice” you may mutter&comma; slightly defeated&period; I have to agree&semi; they are nice to look upon in terms of a nice gory aesthetic&period; <em>Bombshell<&sol;em> has enough variation to keep things fresh and allow for enough environmental manipulation &lpar;e&period;g&period; platforming on spinning discs&comma; unlocking iced up tunnels with a flamer and discovering hidden tunnels behind portraits&rpar;&comma; so you don&&num;8217&semi;t feel like you&&num;8217&semi;re stumbling down palette-swapped halls&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;98515" aria-describedby&equals;"caption-attachment-98515" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-98515 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04013102&sol;Bombshell3&period;jpg" alt&equals;"Bombshell 2" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-98515" class&equals;"wp-caption-text">&lpar;Bombshell&comma; 3D Realms&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">To actually navigate these environments&comma; however&comma; is an absolute nightmare and a chore&period; You are prone to getting lost with objectives which amounts to &OpenCurlyDoubleQuote;hide and go seek in the caves&period;” In addition&comma; most of said objectives are you finding a door and then finding X many macguffins that will open said door&period; This is repeated like a broken record and loops the same old padding &lpar;as well as the never-ending numbing quips&rpar;&period; So&comma; along with the previous gameplay &lpar;and the quips&comma; oh they never end&rpar;&comma; soon enough you stop feeling anything above your neck&period;<&sol;p>&NewLine;<p class&equals;"western">The final thing that struck me was how glitchy it was&period; The game has many bugs&period; After a level loads up&comma; it&&num;8217&semi;ll take a good few slams of the space-bar to get things rolling&period; I&&num;8217&semi;ve also managed to get an XP reward for a singular side mission multiple times by talking to an NPC over and over&period; Then there are the times when the AI will decide to stare into space as though amidst a existential crisis for a brief flicker&comma; before going back to shooting me&period; Then there are the times a menu will pop up &lpar;e&period;g&period; shop or character menu&rpar; and invisible walls will ensure I can&&num;8217&semi;t reach things like the buy button&semi; like a baby reaching out for the dangling car keys&comma; scraping the metallic edges but nothing more&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;98516" aria-describedby&equals;"caption-attachment-98516" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-98516 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;01&sol;04013043&sol;Bombshell2-1&period;jpg" alt&equals;"Bombshell 3" width&equals;"1280" height&equals;"720" &sol;><figcaption id&equals;"caption-attachment-98516" class&equals;"wp-caption-text">&lpar;Bombshell&comma; 3D Realms&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score for Bombshell&comma; from the perspective of someone who doesn&&num;8217&semi;t have the nostalgia of <em>Duke Nukem<&sol;em>&comma; is a 4&period;5 out of 10&period; A good nostalgic game uses the past as a leaping off point&comma; while still taking the advances of today to further make it shine&period; While a game like <em>Hard Reset<&sol;em> embraced the old-school Quake-style FPS genre&comma; it also knew you couldn&&num;8217&semi;t just hand the player 9 guns in a grey and brown world filled with demons&period; Instead it gave you two guns that had three firing modes each and pit you against robots in a colourful environment&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Bombshell<&sol;em> seems to bank entirely on the nostalgia&period; It hasn&&num;8217&semi;t noticed the &OpenCurlyDoubleQuote;recent” advances such as despising back-tracking&comma; not being big on flipping through all nine guns due to ammo concerns and actually having room to deliver characterization and plot on top of the gameplay&period; Maybe it will sell to some people because its like a <em>Duke Nukem<&sol;em> game&quest; To others though&comma; without that history of the video-game equivalent of chewing on the 80s action film scenery with condensed masculinity&comma; <em>Bombshell<&sol;em> might be a reconditioned relic of days gone past&period; A relic with all the stretch-marks&comma; the out-of-touch attitude and best buried again<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong><em>A PC code for Bombshell was provided by 3D Realms for the purpose of this review<&sol;em><&sol;strong><&sol;p>&NewLine;

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