Brawlout Preview

<p><em>Brawlout<&sol;em> is releasing on the Nintendo Switch and PC later this year&comma; but an Early Access version is available on Steam&period; Does this game bring those itches of wanting a platform fighter onto these two platforms&quest; Short answer&period; No&period; The controls feel clumsy in comparison to others of its genre and the characters and stages look generic&period; On the surface&comma; this could be a great game&comma; but there needs to be more substance and style for it to be a success&period;<&sol;p>&NewLine;<p>The main problem with the game at this point in time is the physics&period; In a fighting game&comma; especially one of this ilk&comma; it is all so important to make sure it is as responsive as possible and with <em>Super Smash Bros<&sol;em> being the forefront of this particular sub-genre&comma; <em>Brawlout<&sol;em> doesn&&num;8217&semi;t feel as great as it should&period; You can&&num;8217&semi;t hold down smash attacks while moving&comma; and most importantly&comma; the characters don&&num;8217&semi;t react to your slight movements in the air that can make or break a battle&period; The right analog stick works to do tap side attacks but it can&&num;8217&semi;t be used for smash attacks and probably the most overlooked omission is the lack of the D-Pad being used&period; Wavedashing and wavelands are possible in the game for those who play Smash Bros competitively&period; As someone who prefers <em>Brawl<&sol;em> and <em>Super Smash Bros for Wii U&sol;3DS<&sol;em>&comma; and <em>PlayStation All-Stars Battle Royale<&sol;em>&&num;8216&semi;s speed over Melee&comma; <em>Brawlout<&sol;em> feels too fast and clumsy in comparison&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130125" aria-describedby&equals;"caption-attachment-130125" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"size-full wp-image-130125" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;01204053&sol;brawlout&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-130125" class&equals;"wp-caption-text">&lpar;Brawlout&comma; Angry Mob Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This will likely be fixed as this is still in Early Access&comma; but I found that the framerate drops dramatically whenever a character falls off the stage&semi; it can be incredibly off putting &lpar;especially in a 4 player match&rpar; when you&&num;8217&semi;re in the middle of the air or trying to deal a combo&period; However&comma; online play so far feels buttery smooth as it runs on GGPO&comma; the same system that <em>Skull Girls<&sol;em> and <em>Divekick<&sol;em> have used&period; Another great plus is that while you&&num;8217&semi;re waiting for a game&comma; you don&&num;8217&semi;t have to wait in a lobby&semi; you could be playing a match against AI or go into training&period; Whenever it&&num;8217&semi;s time to match up&comma; it simply asks you to join and that&&num;8217&semi;s it&period; More fighting games should be like this as waiting on a screen breaks up your enjoyment&period; It&&num;8217&semi;s even better than <em>Tekken 7<&sol;em>&&num;8216&semi;s online system&comma; which forces you into a training room while you wait for the next ranked match&semi; you could just play <em>Brawlout<&sol;em> the way you want to&period;<&sol;p>&NewLine;<p>Not to sound too harsh&comma; but the character designs just look plain awful and make me wish that it was a indie-crossover fighting game as it includes Hyper Light Drifter&period; They&&num;8217&semi;re plain-looking and look either like a stereotype or a way to make it look like the Nintendo or Capcom character they&&num;8217&semi;re based on&period; Paco looks like a Mexican wrestler&comma; Sephira has a generic looking Egyptian garb&comma; Volt looks like Blanka from Street Fighter &lpar;and even uses the same move as him&rpar;&period; None of them&comma; except Hyper Light Drifter&comma; feel memorable as the designs just don&&num;8217&semi;t stand out&period;<&sol;p>&NewLine;<p>The stages also look generic&period; There&&num;8217&semi;s not much going on in the background or foreground&comma; and there is just one platform and the occasional hovering platform&semi; this is likely to appease those in the competitive scene&comma; but it needs more variety&period; It&&num;8217&semi;s got plenty of color on screen&comma; which is pleasant to look at&comma; but temples&comma; pyramids&comma; ice tundras&comma; and jungles are things we&&num;8217&semi;ve seen time and time again&period; I hope they think more outside the box with future stages&period; Despite this&comma; the art behind them is fantastic cel-shaded style and detail&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130126" aria-describedby&equals;"caption-attachment-130126" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"size-full wp-image-130126" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;01204156&sol;Brawlout-2&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-130126" class&equals;"wp-caption-text">&lpar;Brawlout&comma; Angry Mob Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>For <em>Brawlout<&sol;em> to be a success&comma; the developers need to give this an extra amount of polish to what players might expect from other titles from the platform fighter genre&period; The physics need to be fine-tuned&comma; and the characters and stages need to be less generic&period; Why should I care about the world and characters of <em>Brawlout<&sol;em>&quest; That&&num;8217&semi;s what takes a fighting game from being good to memorable&period; Unfortunately like many others who try to iterate in this genre of fighting game&comma; it lacks the soul to make it feel like its own&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A preview code of Brawlout was provided by Angry Mob Games<&sol;strong><&sol;p>&NewLine;

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