Bridge Constructor Portal Second Opinion Review – Bridging the Gap with Portals

<p>My first experience with Valve as a developer was not the <em>Half-Life<&sol;em> series like most people&period; Instead&comma; I got introduced to Valve through the <em>Portal<&sol;em> games and found myself really immersed in the idea of the series&comma; and the concepts presented&period; I love games like <em>Portal<&sol;em>&comma; and <em>Bridge Constructor<&sol;em>&comma; which try to challenge you to use your brain in a variety of ways to reach your goals&period; That is why I was so very excited to discover <em>Bridge Constructor Portal<&sol;em>&comma; a <em>Bridge Constructor<&sol;em> game that blends <em>Bridge Constructor<&sol;em> with the <em>Portal <&sol;em>franchise &lpar;with Valve’s approval and licensing&period;&rpar; <em>Bridge Constructor Portal<&sol;em> is a challenge in pure <em>Bridge Constructor<&sol;em> fashion while adding the addition of insane Portal concepts to up the ante even further&period;<&sol;p>&NewLine;<p><strong>NOTE&colon; Our first review for this was done by Jack Penwell&comma; you can find his review <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bridge-constructor-portal-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">here<&sol;a>&period; <&sol;strong><&sol;p>&NewLine;<p>In Bridge Constructor Portal’s 60 levels&comma; you will be put in charge of building bridges&comma; ramps&comma; and other construction designs to assist Aperture Science’s &OpenCurlyDoubleQuote;Bendies” in reaching various goal points&period; Ellen McClain reprises her role as GLaDOS to comedic effect&comma; and that is only one of the returning elements from the <em>Portal <&sol;em>series&period; Puzzle elements such as propulsion gels&comma; cubes&comma; sentry turrets&comma; and multicolored portals are only a few of the things you’ll face in <em>Bridge Constructor Portal<&sol;em>&comma; often to mind-bending effect&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;133008" aria-describedby&equals;"caption-attachment-133008" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-133008" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;01&sol;12030857&sol;BC-Portal-4000x2250-EN-Screen-18-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-133008" class&equals;"wp-caption-text">Bridge Constructor Portal&comma; Headup Games<&sol;figcaption><&sol;figure>&NewLine;<p>None of these elements feel like a gimmick to promote the game&period; Instead&comma; I would say that <em>Bridge Constructor Portal <&sol;em>almost feels like a successor&comma; a spin-off of sorts&comma; &lpar;as it should&comma; considering it carries the Portal licensing rights&period;&rpar; It should also be mentioned that while you can easily play <em>Bridge Constructor Portal <&sol;em>with a controller&comma; it feels much more natural to play with a mouse&comma; as everything can be done entirely with a mouse and still be simple and user-friendly&period;<&sol;p>&NewLine;<p>I think my favorite part about <em>Bridge Constructor Portal<&sol;em> though&comma; is that it blends physics elements that actually make sense&comma; with puzzles that really test your understanding of the tools they give you&period; For example&comma; you can use scaffolding to stabilize your creations&comma; but you can also use cables as well&comma; providing more flexible support rather than structural support&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;133009" aria-describedby&equals;"caption-attachment-133009" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-133009" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;01&sol;12031024&sol;BC-Portal-4000x2250-EN-Screen-07-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-133009" class&equals;"wp-caption-text">Bridge Constructor Portal&comma; Headup Games<&sol;figcaption><&sol;figure>&NewLine;<p>As in the main <em>Portal<&sol;em> series&comma; it starts you off with a few elements&comma; then over time builds up more and more ideas and more complex puzzles&comma; so that you are always on your toes&period; Every time I felt that I was finally getting the hang of things&comma; and things were starting to get just shy of that &OpenCurlyDoubleQuote;too easy” mark&comma; they would throw in a new idea that would completely change how I approached the puzzles presented to me&period;<&sol;p>&NewLine;<p>A helpful element of <em>Bridge Constructor Portal<&sol;em> is the addition of the &OpenCurlyDoubleQuote;Best Practices” menu&comma; which contains helpful tips that sometimes might kick-start an idea that helps you progress&period; It provides useful information such as proper structures&comma; using the environment to your advantage&comma; and more&period;<&sol;p>&NewLine;<p>The only problem that I have with <em>Bridge Constructor Portal<&sol;em> is the lack of a larger overarching &OpenCurlyDoubleQuote;storyline&period;” Don’t get me wrong&comma; I know that the <em>Portal<&sol;em> games were never really meant for a &OpenCurlyDoubleQuote;Narrative” but interacting with characters like GLaDOS and Wheatley made things much more interesting&comma; and added a sense of tension or urgency to the game&period; Ellen McClain did a fantastic job voicing GLaDOS again&comma; but I almost felt like she was wasted on a &OpenCurlyDoubleQuote;Steward” character&period; Sure&comma; she had great jokes&comma; one-liners&comma; and zingers that fit her normal humor…but it wasn’t really enough&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;133010" aria-describedby&equals;"caption-attachment-133010" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-133010" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;01&sol;12031401&sol;BC-Portal-4000x2250-EN-Screen-09-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-133010" class&equals;"wp-caption-text">Bridge Constructor Portal&comma; Headup Games<&sol;figcaption><&sol;figure>&NewLine;<p>Otherwise&comma; I think <em>Bridge Constructor Portal<&sol;em> is a great next step in the franchise&period; I hope to see more <em>Bridge Constructor<&sol;em> games in the future&comma; and if we’re lucky maybe this will show Valve that people are interested in more <em>Portal<&sol;em> content&period; Even if Portal 3 never becomes a thing&comma; fans of the series can at least derive some sort of closeness to the series by playing games like this&comma; that add <em>Portal<&sol;em> craziness to other genres&period;<&sol;p>&NewLine;<p>If you’re a fan of the <em>Bridge Constructor<&sol;em> series&comma; and you are looking for a new challenge&semi; I would definitely recommend <em>Bridge Constructor Portal<&sol;em>&period; On the flip-side&comma; if you are a <em>Portal <&sol;em>fan&comma; definitely give this a look as well&period; It isn’t heavy on the Aperture Science lore&comma; but it does throw out some references and do a few things you won’t expect&period; Tell everyone the truth&comma; the bridge is a lie&comma; a wonderful&comma; frustrating lie&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Steam Review Copy of Bridge Constructor Portal was provided by Headup Games for the Purpose of this Review&period;<&sol;strong><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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