Bungie Might Be Bringing Big Changes To Destiny 2’s Shader System

Destiny 2, Bungie, Activision

<p><span style&equals;"font-weight&colon; 400&semi;">If you’ve played or still play <em>Destiny 2<&sol;em>&comma; there’s a good chance that you’re unhappy with the current shader system &&num;8211&semi; especially if you were an avid <em>Destiny<&sol;em> &lpar;2014&rpar; player&period; In a <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;bungie&period;net&sol;en&sol;News&sol;Article&sol;46596"><i><span style&equals;"font-weight&colon; 400&semi;">This Week At Bungie<&sol;span><&sol;i><&sol;a><span style&equals;"font-weight&colon; 400&semi;"> update posted yesterday&comma; Senior Design Lead Tyson Green said the team is looking at ways the system could be enhanced&comma; even hinting at the potential return of the shader system in <em>Destiny 2 <&sol;em>from the first game&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">&OpenCurlyDoubleQuote;We know you miss D1 Armor Shader<&sol;span> <span style&equals;"font-weight&colon; 400&semi;">mechanics&comma;” the update said&period; &OpenCurlyDoubleQuote;&lbrack;We are&rsqb; looking at ways to re-integrate that capability without losing the ability to shade weapons&comma; Ghosts&comma; ships&comma; Sparrows&comma; or customize specific pieces of armor&period;”<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">&OpenCurlyDoubleQuote;We also understand you want shaders to be more freely usable and not limited by availability&comma;” the update continued&period; &OpenCurlyDoubleQuote;We’re looking at reintroducing shader collections or a way to get copies of a shader in your possession&period;”<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;133634" aria-describedby&equals;"caption-attachment-133634" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-133634" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;01&sol;26112651&sol;maxresdefault3&period;jpg" alt&equals;"" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-133634" class&equals;"wp-caption-text">Destiny 2&comma; Bungie&comma; Activision<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">For those who prefer<em> D1’s<&sol;em> shader system&comma; good news might be on the way for your guardian in <em>Destiny 2<&sol;em>&period; In the first <em>Destiny <&sol;em>game<&sol;span><span style&equals;"font-weight&colon; 400&semi;">&comma; when you received a shader&comma; you had it permanently in your inventory&period; Furthermore&comma; each shader applied to your entire Guardian&period; In <em>Destiny 2<&sol;em>&comma; shaders can be applied to individual pieces of armor&comma; but each shader is a one-time use &&num;8211&semi; once you use it&comma; you lose it&comma; &lpar;unless you have more&period;&rpar;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">This system left many players feeling confused&period; Many were happy that they could apply shaders to individual armor pieces&comma; which resulted in greater customization options&comma; but many were equally unhappy that each shader was a one-time use item&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Currently&comma; the update doesn’t confirm anything regarding shaders&comma; except that the team is working to bring changes players will like to the system&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;133635" aria-describedby&equals;"caption-attachment-133635" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-133635" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;01&sol;26112815&sol;Screen-Shot-2018-01-26-at-11&period;22&period;11-AM&period;jpg" alt&equals;"" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-133635" class&equals;"wp-caption-text">This Week At Bungie&comma; Bungie&period;net<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">&OpenCurlyDoubleQuote;This work is ongoing&comma; and we’ll go on record as to when the solution will land as we get closer to a fix that we test and certify&comma;” the update states&period; &OpenCurlyDoubleQuote;For now&comma; it was important to us that you know it’s on our workbench&period;”<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">For more details on what <em>Bungie<&sol;em> has to say about <em>Destiny 2’s<&sol;em> shader system&comma; or for information regarding changes made to the Iron Banner and Raid progression&comma; you can check out <a href&equals;"https&colon;&sol;&sol;www&period;bungie&period;net&sol;en&sol;News&sol;Article&sol;46596">full update here<&sol;a>&period; <&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

Exit mobile version