Butcher Review – The Nostalgia of Being Butchered

(Butcher, Transhuman Design)

(Butcher, Transhuman Design)

<p class&equals;"western">You know me by now&period; If you don&&num;8217&semi;t&colon; Hi&comma; I&&num;8217&semi;m Kailan May&period; I&&num;8217&semi;m socially awkward&comma; technically unhealthy both psychologically and physiologically and pretentious up the wazoo&period; What may be a lesser known fact is I often play games on a harder difficulty&period; There&&num;8217&semi;s just something oddly pleasing about dying over and over again until&comma; by sheer luck&comma; you punch through to victory&period; So&comma; logic would suggest that <em>Butcher<&sol;em> excites me&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Butcher<&sol;em> is a side-scrollin&&num;8217&semi; rooty-tooty-point-n-shooty title&period; Made by side-scrolling pixel-loving devs Transhuman Design of <em>King Arthur&&num;8217&semi;s Gold<&sol;em> and <em>Trench Run<&sol;em> fame&comma; this is where similarities to their previous work cease like a door being slammed&period; You run from the start of an area to the end with a limited amount of health&comma; gunning all you can&comma; trying to get to the exit&period;<&sol;p>&NewLine;<p class&equals;"western">The emphasis on that sentence is on &OpenCurlyDoubleQuote;limited amount of health” as the game is as nostalgic as it is brutal&period; Each enemy has the potential to riddle your paper-thin body with enough lead to become a makeshift pencil&period; You also can&&num;8217&semi;t heal yourself either in way of regenerating health or carry-able health-kits&period; Similarly&comma; your limited supply of bullets will run out fast as you duck in and out trying to hit people without being shot&period;<&sol;p>&NewLine;<p class&equals;"western">While there is the rare pick-up&comma; usually your main source of ammo and health comes from scavenging from the corpses you&&num;8217&semi;ve made&period; Although you&&num;8217&semi;ll need to be fast running from cover to the bodies&comma; as after a short while the dropped ammo&sol;health will blink away&comma; making your chances of survival dwindle away just a bit more&period; Especially as the enemies have startlingly precise accuracy&period;<&sol;p>&NewLine;<p class&equals;"western">What I&&num;8217&semi;m trying to say is <em>Butcher<&sol;em> is hard&period; Really hard&period; Really&comma; really&comma; really punishingly hard&period; You will die&comma; and die&comma; and die again&period; Each time being kicked back to the start of the level and told to do it right this time&period; Considering each level is about 5 to 10 minutes long&comma; you may realize how absolutely mind-numbingly frustrating it is to start again constantly&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114090" aria-describedby&equals;"caption-attachment-114090" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-114090 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;07160422&sol;Butcher-Pic-1-1024x576&period;jpg" alt&equals;"Butcher&comma; Transhuman Design" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114090" class&equals;"wp-caption-text">&lpar;<em>Butcher<&sol;em>&comma; Transhuman Design&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Maybe I&&num;8217&semi;d be calmer about the difficulty if the enemy design didn&&num;8217&semi;t ramp it up even further in frustrating ways&period; Not only enemies seem to shoot you quite reliably if you aren&&num;8217&semi;t leaping around madly&comma; but spotting them in the first place is a ballistic game of hide-and-go-seek&period;<&sol;p>&NewLine;<p class&equals;"western">You see&comma; Transhuman Design went to the <em>Quake<&sol;em> school of visual design&period; That is industrial gray backgrounds &lpar;which fortunately eases up as the game progresses&rpar; with humanoid gray figures usually&comma; not always&comma; wielding guns you spot all too late&period; All this with a pixelated aesthetic too&period; If you mess up the aiming and&sol;or accidentally prioritise the innocent weaponless civilians over soldiers&comma; enjoy redoing that part you passed via blind luck&period;<&sol;p>&NewLine;<p class&equals;"western">To add to this&comma; flames will be your greatest foe&period; Either firing flames or receiving them&comma; they have this pesky ability to stick around longer than wanted and cutting off a significant chunk of your health for getting too near&period; This is a wrecking-ball-shaped inconvenience when an enemy you kill erupts into flames and either you&&num;8217&semi;re accidentally too close in your bullet-hell dance or you&&num;8217&semi;re struggling to pick up what they dropped without charring your body&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114089" aria-describedby&equals;"caption-attachment-114089" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-114089 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;07160409&sol;Butcher-Pic-2-1024x576&period;jpg" alt&equals;"Butcher&comma; Transhuman Design" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114089" class&equals;"wp-caption-text">&lpar;<em>Butcher<&sol;em>&comma; Transhuman Design&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">So when I&&num;8217&semi;m being angry about having to repeat a level because I died&comma; I never quite feel I got a fair ride&period; Just the expectation to die and die again as it cackles at me&period; &OpenCurlyDoubleQuote;Oohh&comma; we said the difficulty starts at hard&comma;” it teases at me&comma; as I resist the urge to put my foot through the screen&period;<&sol;p>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;I&&num;8217&semi;ll show you&comma;” I muttered back&comma; managing to get to the final area &lpar;&OpenCurlyDoubleQuote;The Last City”&rpar; and giving up in 3 hours&period; You recognize this as rather short&comma; especially with all the teeth-kicking <em>Butcher<&sol;em> achieved on me&period; Then&comma; out of curiosity&comma; I checked the achievement list&period; &OpenCurlyDoubleQuote;45 minutes for a speed run time&quest;&excl;” I yelled&period; &OpenCurlyDoubleQuote;Oh no&comma; that&&num;8217&semi;s for the expert speed-running&comma; it&&num;8217&semi;s 90 minutes if you&&num;8217&semi;re a beginner at speed-running&period;” Needless to say&comma; I simultaneously wanted to scream and began to see what trick it was holding up its sleeve&period;<&sol;p>&NewLine;<p class&equals;"western">Although&comma; before I unveil the magician&&num;8217&semi;s trick&comma; I guess I may as well tackle everything else&period;<&sol;p>&NewLine;<p class&equals;"western">Fortunately&comma; <em>Butcher<&sol;em> is as simplistic and as tight as needed for even an amateur of caving a wall in with one&&num;8217&semi;s own head to perform surprisingly well&period; There isn&&num;8217&semi;t that frustrating moment of &OpenCurlyDoubleQuote;HOW DO I SHOTGUN&quest;&excl;” in the heat of things&comma; nor do you accidentally slide into a pit of spikes&period; If you die&comma; beyond the game&&num;8217&semi;s crushing difficulty&comma; it is generally your own damn fault&period;<&sol;p>&NewLine;<p class&equals;"western">Which&comma; when you die&comma; or anyone else for that matter&comma; the game wallows in it as it sprays gore across the wall&period; It really releases some of my frustration and fury at dying for the 20<sup>th<&sol;sup> time to hear the pleasing screams of my foe&comma; their torn bodies dangling from hooks&period; The only oddity is how you can make the walls bleed with your chainsaw&period; Although that just might be my character displaying his hallucinating bloodlust&period; Considering how story-light <em>Butcher<&sol;em> is and the tendency to only kill soldiers&comma; that may not be wrong&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;114091" aria-describedby&equals;"caption-attachment-114091" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-114091 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;10&sol;07160505&sol;Butcher-Pic-3-1024x576&period;jpg" alt&equals;"Butcher&comma; Transhuman Design" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-114091" class&equals;"wp-caption-text">&lpar;<em>Butcher<&sol;em>&comma; Transhuman Design&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score of <em>Butcher<&sol;em> is a 6&sol;10&period; The more I thought about the aesthetic choice&comma; the depiction&comma; the brutal difficulty and the tendency to start each level again&comma; the more everything slid into place&period; The final crunch came that it had a speed-running element so you can compare who got through the skull-crushingly hard title the fastest&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Butcher<&sol;em> is a nostalgic title for the days of arcades&period; It wants to bring you back to the days where you&&num;8217&semi;d get your head stomped on over-and-over so you pump change into the machine&comma; and then compete to see who can get through it the fastest&period; Except the main evolution is how you pay for the game once&comma; and pound the wall with your head to your heart&&num;8217&semi;s content until you win&period; Or at least until brain damage takes you&period;<&sol;p>&NewLine;<p class&equals;"western">If the idea of a soul-destroyingly hard title with nostalgia for &OpenCurlyDoubleQuote;ye olde days of arcades” tickles your pickle&comma; then go on ahead&period; I&&num;8217&semi;ll be here&comma; being a scrub lord simpleton without the required nostalgia for arcade difficulty&comma; having fun with my box of crayons&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>A PC Review Code for <em>Butcher<&sol;em> was provided by Transhuman Design for the purpose of this review<&sol;strong><&sol;p>&NewLine;

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