Call of Duty: Infinite Warfare Review – Finding a New Frontier

Call of Duty: Infinite Warfare

(Call of Duty: Infinite Warfare, Activision)

<p>In a year where there are an abundance of great shooters coming out&comma; the team at Infinity Ward really had no choice but to do something different with their particular brand of military shooter&period; While I will always praise <em>Call of Duty <&sol;em>for having some of the more interesting campaigns for any shooter in recent memory&comma; Infinity Ward&&num;8217&semi;s last outing was a bummer and one that definitely required some fine-tuning&period; Fortunately&comma; <em>Call of Duty&colon; <&sol;em><em>Infinite Warfare <&sol;em>is a breath of fresh air that stands as one of the best campaigns the series has ever seen&period; Unfortunately&comma; where it reinvents in its campaign&comma; it rests too much on its laurels for everything else&period;<&sol;p>&NewLine;<p>Earth is under attack&period; No longer can the military operate under the restrictions of a single planet&period; Instead&comma; colonization has begun happening off of Earth and the military now has a presence in space&period; Naturally&comma; Mars has been colonized and the Settlement Defense Front &lpar;or SetDef&rpar; operates from there&period; <em>Infinite Warfare <&sol;em>picks up with SetDef deciding that they deserve to rule the solar system&comma; beginning an attack on Earth that puts most of the military at a disadvantage&period; As Sergeant Reyes&comma; you are quickly catapulted to Captain and forced into an unenviable position of controlling the entire Solar Associated Treaty Organization &lpar;SATO&comma; the armed forces of Earth&rpar; and trying to prevent utter destruction from SetDef&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;m sure this all sounds pretty standard fare to most&comma; but the difference is that <em>Infinite Warfare <&sol;em>always keeps its head down and focuses on Reyes and his team&period; There are many people under his wing&comma; but they all get their own moments of memorability&period; Very quickly a robot is introduced to your team&comma; nicknamed &&num;8220&semi;Ethan&&num;8221&semi; and he probably winds up being the centerpiece to every theme the game wants to explore&period; From prejudices to totalitarian governments&semi; from what it means to be human to what it means to be in power&semi; <em>Infinite Warfare <&sol;em>explores so much within the series&&num;8217&semi; typically explosive campaign&period; Mind you&comma; it all feels a bit familiar&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115588" aria-describedby&equals;"caption-attachment-115588" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115588 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;23133936&sol;Call-of-Duty&percnt;C2&percnt;AE&lowbar;-Infinite-Warfare&lowbar;20161117125816&period;jpg" alt&equals;"Call of Duty&colon; Infinite Warfare" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115588" class&equals;"wp-caption-text">&lpar;<em>Call of Duty&colon; Infinite Warfare<&sol;em>&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Being two years out from <em>Advanced Warfare<&sol;em>&comma; which was Sledgehammer Games&&num;8217&semi;s debut in the series and moved things forward in the timeline just a tiny bit&comma; <em>Infinite Warfare <&sol;em>feels like it can&&num;8217&semi;t help but borrow the best parts of that game&period; Kit Harington serves as the replacement to Kevin Spacey&comma; and the game still opens with a very similar mission involving navigating alleys and buildings while destruction happens at every corner of the city&period; It&&num;8217&semi;s not necessarily disappointing&comma; but a bit too familiar to feel as fresh as the rest of the campaign&period; Which really makes a case for <em>Call of Duty <&sol;em>to continue leaning into its wildest fantasies&period;<&sol;p>&NewLine;<p>Space is the new frontier and with it comes the ability to go crazy with the setpieces&period; Despite becoming Captain&comma; Reyes isn&&num;8217&semi;t content with sitting on the sidelines of the action&period; Instead&comma; you&&num;8217&semi;ll get to fly Jackals &lpar;fighter jets in space&rpar;&comma; infiltrate ships and ultimately lead the assault on SetDef&period; Frequently it&&num;8217&semi;s brought up that a captain should be able to deal with the loss of human life&comma; which makes Reyes an interesting choice as captain because he actually has a very tough time with it&period; Whereas his partner&comma; Salter&comma; understands that not everyone can be saved and is unwilling to sacrifice her whole team for the sake of one individual&period; This is but one of the many conflicts which the game centers upon&period; But most interestingly is its look at humanity as a whole&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115586" aria-describedby&equals;"caption-attachment-115586" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115586 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;23133919&sol;CODIWBago2-1024x576&period;jpg" alt&equals;"Call of Duty&colon; Infinite Warfare" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115586" class&equals;"wp-caption-text">&lpar;<em>Call of Duty&colon; Infinite Warfare<&sol;em>&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Reyes represents something idyllic&comma; which in the face of SetDef&comma; is preposterous&period; He believes in sticking together and that if you&&num;8217&semi;re willing to fight for the same cause&comma; then it doesn&&num;8217&semi;t matter whether you&&num;8217&semi;re human or robot&period; There isn&&num;8217&semi;t really anyone on his team that sees things the same way he does&comma; because why should they&quest; You can totally understand why Staff Sergeant Omar isn&&num;8217&semi;t cool with a robot on his team&comma; but when forced to work with him&comma; he finds himself understanding his usefulness and his intent&period; What is even better is that <em>Infinite Warfare <&sol;em>doesn&&num;8217&semi;t force the player to experience others learning to accept others&period; Omar and Ethan&&num;8217&semi;s alliance forms off-screen&comma; away from all the action&period; If doesn&&num;8217&semi;t directly involve Reyes&colon; it isn&&num;8217&semi;t the focus&period; Which is a change of pace for Infinity Ward as they have always loved switching perspectives and taking players down several storylines in one campaign&period;<&sol;p>&NewLine;<p>I could spend hours discussing the politics and ramifications of <em>Infinite Warfare<&sol;em>&&num;8216&semi;s narrative choices&comma; but there is plenty to discuss regarding its gameplay&period; For the first time&comma; side missions are present&period; Jackal Missions and Ship Assaults offer a break from the over-the-top primary missions&comma; but they also don&&num;8217&semi;t skimp on impact and production&period; These are still missions on a large scale&comma; but they offer a more focused approach&period; Jackal Missions just involve flying around destroying a bunch of other ships&comma; which is fun because the mechanics are enjoyable&period; But Ship Assaults are almost always interesting&period; They can move from stealth missions to all-out assaults in no time&period; But because they all tend to be just Reyes and Salter&comma; you get more of their relationship and understand why they work so well together&period;<&sol;p>&NewLine;<p>The campaign is incredible for the most part&comma; and though the familiarity of some aspects is a bit of a bummer&comma; it is less disappointing than the terribly rote multiplayer options available&period; Sure&comma; the core multiplayer is still fun to play&comma; but it just feels like more of the same&period; If you&&num;8217&semi;ve played any of the past two MP components in a <em>Call of Duty <&sol;em>game&comma; you are not going to miss much here&period; New technology and guns is cool&comma; but it never really feels like a game changer&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;115585" aria-describedby&equals;"caption-attachment-115585" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-115585 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;11&sol;23133912&sol;CODIWBago-1024x576&period;jpg" alt&equals;"Call of Duty&colon; Infinite Warfare" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-115585" class&equals;"wp-caption-text">&lpar;<em>Call of Duty&colon; Infinite Warfare<&sol;em>&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>And then there&&num;8217&semi;s Zombies mode&comma; which way more production has gone into than before it seems&comma; but is still the same as before&period; You kill hordes of zombies&comma; make money&comma; upgrade things&comma; then rinse and repeat&period; I found absolutely no fun in the mode&comma; even with people&comma; but it&&num;8217&semi;s also a mode that I have never enjoyed&period; The 1980&&num;8217&semi;s aesthetic that it goes for is neat&comma; I suppose&comma; but it really doesn&&num;8217&semi;t amount to much besides hearing some dumb quips as you progress through the waves of enemies&period; It&&num;8217&semi;s a shame because I do have fondness for <em>Call of Duty <&sol;em>multiplayer&comma; but this is the year where so many other great shooters have come out that I can&&num;8217&semi;t even warrant spending time with a game that isn&&num;8217&semi;t willing to adapt&period;<&sol;p>&NewLine;<p>But overall&comma; <em>Call of Duty&colon; Infinite Warfare <&sol;em>is one of the best <em>Call of Duty <&sol;em>games out there&period; It&&num;8217&semi;s definitely the best from Infinity Ward since probably the original <em>Modern Warfare<&sol;em>&period; Despite its multiplayer being more of the same&comma; it&&num;8217&semi;s still fun when you get into it &&num;8211&semi; especially with friends&period; But this year is probably the first year where Infinity Ward&&num;8217&semi;s campaign far surpasses their multiplayer&period; Which for me is a great thing&comma; and will likely disappoint several regular <em>Call of Duty <&sol;em>players&period; My only hope is that the MP becomes more crazy than it currently is to match the otherworldly campaign&period; With games like <em>Advanced Warfare <&sol;em>and <em>Infinite Warfare<&sol;em>&comma; <em>Call of Duty <&sol;em>is proving that there is hope in its future to maintain its dominance over other shooters&period; But it needs to continue leaning into interesting mechanics and incredible storytelling&period; Something which the infinite vastness of space could offer the series&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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