Call of Duty Battle Royale: A Match Made In Purgatory

<p>After leaks and rumors&comma; Treyarch confirmed that Call of Duty&colon; Black Ops IIII will have a battle royale mode&period; The specifics of CoD&&num;8217&semi;s take on the insanely popular battle royale mode&sol;genre have yet to be released&comma; but CoD will have to adapt heavily to make this mode work&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"TktjCqG4p7Y" title&equals;"Official Call of Duty® Black Ops 4 – Blackout Introduction"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;TktjCqG4p7Y"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;TktjCqG4p7Y&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Official Call of Duty® Black Ops 4 – Blackout Introduction"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3>Where&&num;8217&semi;s Battle Royale In Call of Duty&quest;<&sol;h3>&NewLine;<p>Fortnite and PUBG are reigning supreme in the multiplayer space&period; A portion of Fortnite&&num;8217&semi;s success can be attributed to its entry cost of zero dollars&comma; but if the game wasn&&num;8217&semi;t hooking people&comma; it wouldn&&num;8217&semi;t have stuck around as long as it has&period; While Epic games is not an indie developer by any stretch&comma; they not quite AAA&period; Epic initially found success as the developers behind Gears of War&comma; but their true bread and butter is engine development&period; So as far as I am concerned&comma; Blackout will be the first AAA attempt at the battle royale game type&period; The success of this iteration will heavily determine the longevity of battle royale as a game mode&period; As a genre&comma; battle royale is here to stay&comma; but PUBG was built to be a battle royale game&comma; and Fortnite began transitioning to the genre early on in its early access cycle&period; We haven&&num;8217&semi;t seen an established IP try to mix its mechanics with the iconic battle royale mechanics&period; So what will a Call of Duty battle royale even be like&quest; Just standard Call of Duty on a big map with 100 players will not be enough&period;<&sol;p>&NewLine;<h3>What Are They Aiming For&quest;<&sol;h3>&NewLine;<p>CoD&&num;8217&semi;s snappy shotting is one of its major pillars&period; Even incredibly polished FPSs like OVerwatch and Titanfall don&&num;8217&semi;t feel as smooth and satisfying as shooting in CoD&period; A huge factor in that shooting is hitscan&period; Shooters use two main kinds of hit detection&period; Hit scan and real projectile&period; Hit scan simply scans if your reticle is over an enemy when you pull the trigger and registers a hit&period; Real projectile calculates effects such as bullet velocity and bullet drop&period; The varying degrees of realism on real projectiles depends on the game&comma; but that&&num;8217&semi;s the basic idea&period; In Fortnite&comma; the shotguns are hitscan while every other weapon is a real projectile&period; Call of Duty has used hitscan for all of its guns&comma; but battle royale demands a real projectile system&period; Being able to snipe clear across the entire map in CoD is fine when the map is mostly corridors&period; But&comma; battle royale maps are far more open&comma; making long-range hitscan weapons overpowered&period; So if Treyarch wants to do a traditional battle royale&comma; they will have to at least partially abandon hitscan&period; That would be a huge shift for CoD players&period; One they might not care for&period;<&sol;p>&NewLine;<h3>And That&&num;8217&semi;s Just One Mechanic&&num;8230&semi;<&sol;h3>&NewLine;<p>The defining characteristics of CoD are at fundamental odds with how battle royale games have been designed so far&period; Battle royale is defined by long periods of quiet interrupted by flashes of combat&period; Call of Duty is chaotic&comma; noisy&comma; and messy&period; Battle royale is methodical&period; CoD thrives on twitch reflex shooting and tight corridors&period; Battle royale lives on strategizing how to cross large open spaces&period; CoD emphasizes customized loadouts&comma; battle royale is about working with what you can find&period; This could lead to more CoD type loot on the field in Blackout&period; Instead of just guns and armor&comma; you could pick up perks or even killstreaks&period; But again&comma; those kill streaks would have to be fundamentally altered to work in battle royale&period; A Call of Duty battle royale is an oxymoron&period; For Call of Duty to work as a battle royale&comma; it will have to either change what &&num;8220&semi;Battle royale&&num;8221&semi; is or alter its own mechanics to the point that it wouldn&&num;8217&semi;t be recognizable as Call of Duty&period;<&sol;p>&NewLine;<h3>Let&&num;8217&semi;s See What They Can Do<&sol;h3>&NewLine;<p>This doesn&&num;8217&semi;t mean I&&num;8217&semi;m angry or not excited that this is happening&comma; however&period; I am very interested to see how Treyarch tries to marry these two disparate game types&period; I can&&num;8217&semi;t see a way forward&comma; but I&&num;8217&semi;m not a game developer&period; As PUBG dominated gaming discussion we all knew that AAA publishers weren&&num;8217&semi;t going to sleep on this mode&period; And now we&&num;8217&semi;re on the verge of seeing the first AAA attempt at adding battle royale to their game rather than building the game with battle royale in mind&period; Shooters&comma; especially Call of Duty&comma; have needed a huge shakeup for years&comma; and now we might be getting it&period; Hopefully&comma; we&&num;8217&semi;ll get a better idea of what Blackout is at E3&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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