Can Dreams Set A Benchmark For Content Creation Engines?

<p>The upcoming sandbox game Dreams is an ambitious project by Media Molecule&period; If that name sounds familiar&comma; that&&num;8217&semi;s because they are the creators of Tearaway and Little Big Planet&period; Both of which are games that encourage players to &&num;8220&semi;play&comma; create&comma; and share&&num;8221&semi;&period; Dreams is no different&period; The word game&comma; however&comma; should be seen as a loose term&period; Because while the game has a storyline available&comma; Dreams is really more of a user-friendly content creation engine&period; And the storyline just showcases what all it can do&period; This can be seen in the PSX 2017 Trailer below all the content in it was created using Dreams engine&period;<&sol;p>&NewLine;<p>https&colon;&sol;&sol;youtu&period;be&sol;OwNpPoK2PgY<&sol;p>&NewLine;<h3>So What Exactly Does This Engine Do&quest;<&sol;h3>&NewLine;<p>Its powerful 3D Modeler can be used to create anything that players can imagine from characters to environments and everything in between&period; And it also has a video editor&period; This is why just calling it a games engine would do it an injustice&period; Dreams could be used for anything from interactive movies&comma; short films&comma; music videos&comma; or even YouTube content&period; In addition&comma; there is a music creation studio for sounds and dialogue&period; And being 5 years into creation&comma; all of these tools seem extremely polished&period;<&sol;p>&NewLine;<h3>2 Years Delayed For The Better<&sol;h3>&NewLine;<p>Dreams was first shown as a technical demo as a PlayStation Meeting in 2013&period; A teaser was released in 2014 and it was officially announced at E3 2015&period; While originally set to release in 2016 the games released was push til this year&period; And that two years has certainly helped to see the engine in the right direction&period;<&sol;p>&NewLine;<p>In March of this year&comma; MediaMolecule and PlayStation along with a number of other companies sponsored Train Jam&period; On a 52 hour ride from Chicago to the GDC in San Francisco&comma; a number of developers made games to show off at the events&period; MediaMolecule used dreams to create a game they called &&num;8220&semi;Comic Sands&&num;8221&semi; and its surprising just how much the team could come up with in just 52 hours with their engine&period; For a look at the game check out the video below&period; For more on the development of the game click <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;7B-uSuzbAjY" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">here<&sol;a>&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"61CTxwujTeI" title&equals;"Made in Dreams &vert; Comic Sands - Train Jam 2018"><a placeholder href&equals;"https&colon;&sol;&sol;youtu&period;be&sol;61CTxwujTeI"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;61CTxwujTeI&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Made in Dreams &vert; Comic Sands - Train Jam 2018"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3>The Big Claims Seem Believable<&sol;h3>&NewLine;<p>Media Molecule&&num;8217&semi;s Website states &&num;8220&semi;Dreams is a space where you go to play and experience the dreams of Media Molecule and our community&period; It’s also a space in which to create your own dreams&comma; whether they’re games&comma; art&comma; films&comma; music or anything in-between and beyond&period;&&num;8221&semi; And so far the claims seem believable&period; A grade 10 student named Yaseen was invited to the studio to recreate some of the characters that he had sketched&period; This is what he had to say&colon;<&sol;p>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; left&semi;"><em>&&num;8220&semi;After he &lpar;Francis&rpar; showed me the basics of using them I had my own go and I was impressed by just how 1-to-1 the movement was with the controllers&period; It really feels like you’re reaching into the game&period; While it was difficult at first&comma; it didn’t take long to get used to them as by the end of the second day I didn’t have to think when using the motion controllers and it had become second nature&period; The gestures are intuitive and they’re still stuck in my head&excl;&&num;8221&semi; <&sol;em><&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p style&equals;"text-align&colon; left&semi;">The child continued&colon;<&sol;p>&NewLine;<blockquote>&NewLine;<p style&equals;"text-align&colon; left&semi;"><em>&&num;8220&semi;When initially drawing and designing my characters&comma; I had no clue how the game functioned but I was still able to easily recreate and sculpt my characters in Dreams and I didn’t have to make any compromises to the designs&period; This shows how versatile the game is and that you really can create anything you can imagine within Dreams&excl;&&num;8221&semi;<&sol;em><&sol;p>&NewLine;<&sol;blockquote>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

Exit mobile version