Can eSports Really Become an Olympic Game?

<p><span data-contrast&equals;"auto">For a while now&comma; there has been debate about whether the Olympics should embrace the technological revolution and include eSports in its program&period; In 2019&comma; this was already clarified by a statement from the International Olympics Committee&period; According to them&comma; the only way to consider competitive gaming as a sporting activity is if a balance is found between gamers and a healthy lifestyle&period; Once AR and VR games take over and players won&&num;8217&semi;t be just sitting down in front of a screen&comma; the Summit will rethink its stance&period; <&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"auto">World Takeover<&sol;span><&sol;b><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">The rise of eSports tournaments has been dramatic&comma; and many events host sold-out crowds&period; In China&comma; League of Legends is considered to be a cultural phenomenon&comma; and Riot Games’ League of Legends World Championship is one of the most awaited events&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">This year’s final took place in Shanghai and more than 3&period;2 million people in China alone signed up for the competition&period; The scale of the event was colossal&comma; with sponsors that include Mercedes-Benz&comma; Louis Vuitton&comma; Red Bull&comma; Mastercard&comma; and Spotify&comma; and a viewership of 3&period;8 million at its peak&period;<&sol;span><&sol;p>&NewLine;<p><img class&equals;"size-large aligncenter" src&equals;"https&colon;&sol;&sol;cdn-images&period;win&period;gg&sol;resize&sol;w&sol;932&sol;h&sol;420&sol;format&sol;jpg&sol;type&sol;progressive&sol;fit&sol;cover&sol;path&sol;news&sol;80f24ef493982c552b6943f1411f7e2c&sol;b1ce8918cfc93806fb287ed1a971062e&sol;original&period;jpg" width&equals;"932" height&equals;"420" &sol;><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">While these tournaments are pretty popular in countries such as the US&comma; China&comma; Korea&comma; or France&comma; it is also steadily growing in others&period; For example&comma; in Japan&comma; the government has started looking into ways to use eSports to boost its economy&period; In 2019&comma; the revenue coming from this market stood at more than &dollar;56 million&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">The potential of eSports has also been noticed by online casino operators&comma; as many have started integrating eSports into their online odds offerings&period; On websites like <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;casinowings&period;com&sol;ja&sol;"><span data-contrast&equals;"none">CasinoWings<&sol;span><&sol;a><span data-contrast&equals;"auto">&comma; for example&comma; players can see all the region-friendly operators&comma; together with the types of games&comma; sporting event odds&comma; and the bonuses available&period; This niche market is rapidly growing in demand&comma; climbing towards the top of the entertainment industry&comma; thus illustrating the simultaneous growth of eSports&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;" aria-level&equals;"2"><b><span data-contrast&equals;"auto">A Peek Into the Future<&sol;span><&sol;b><&sol;h4>&NewLine;<p><span data-contrast&equals;"auto">The rapidly growing phenomenon of eSports has generated <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;statista&period;com&sol;topics&sol;3121&sol;esports-market&sol;"><span data-contrast&equals;"none">revenues of &dollar;776&period;4 million<&sol;span><&sol;a><span data-contrast&equals;"auto"> in 2018&comma; a figure that is expected to reach &dollar;1&period;6 billion by 2023&period; Betting&comma; tournaments&comma; and advertising are three of the main revenue generators&period; The numbers come as no surprise considering how much the young generation is engaging with this market&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">The potential eSports has to attract younger audiences has been noticed by Intel&period; The tech company was going to organize an eSports tournament ahead of the 2020 Summer Olympics&period; With the Olympics dropping in ratings&comma; ideas on how to boost viewership&comma; and therefore <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;forbes&period;com&sol;sites&sol;dbloom&sol;2018&sol;10&sol;18&sol;esports-olympics-recognition-ioc-esl-advertising-sponsors&sol;&quest;sh&equals;2a1b9d183b05"><span data-contrast&equals;"none">advertising revenues<&sol;span><&sol;a><span data-contrast&equals;"auto">&comma; are being brought to the table&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><img class&equals;"size-large aligncenter" src&equals;"https&colon;&sol;&sol;images&period;pexels&period;com&sol;photos&sol;1293269&sol;pexels-photo-1293269&period;jpeg&quest;auto&equals;compress&amp&semi;cs&equals;tinysrgb&amp&semi;h&equals;750&amp&semi;w&equals;1260" width&equals;"1124" height&equals;"750" &sol;><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">Another important step that was taken in this direction is the inclusion of demonstration eSports events to the 2024 Summer Olympics&period; There will be online versions of individual sports&comma; in which gamers can compete against athletes on the field&period; Organizations such as World Sailing&comma; National Basketball Association&comma; and English Premier League have joined the eSports wagon and have started coming up with proposals on how to combine the two&period; Previously&comma; the 2022 Asian Games have announced competitive video gaming as a medal event&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p><span data-contrast&equals;"auto">From a financial perspective&comma; making eSports part of the Olympics would make a lot of sense&period; However&comma; there are many issues that still need to be addressed before proceeding with this&period; The Olympics promote a healthy&comma; active lifestyle&comma; which needs to be integrated into gaming as well&period; This&comma; together with the other concerns mentioned above&comma; need to be resolved before eSports can be associated with the Olympic Games&period;<&sol;span><span data-ccp-props&equals;"&lbrace;&quot&semi;134233117&quot&semi;&colon;true&comma;&quot&semi;134233118&quot&semi;&colon;true&rcub;"> <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This article contains sponsored links&period;<&sol;em><&sol;p>&NewLine;

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