Capcom Vancouver Studio to Use Unreal Engine 4 for Future Projects

Dead Rising 3

<p>Capcom Vancouver has been using their own proprietary game engine for a while now&comma; including with their latest release&comma; <em>Dead Rising 3<&sol;em>&period; However&comma; that engine <a href&equals;"http&colon;&sol;&sol;www&period;vg247&period;com&sol;2013&sol;07&sol;20&sol;dead-rising-3-moved-to-xbox-one-after-pushing-360-beyond-its-limits&sol;">provided many roadblacks<&sol;a> during their development of <em>Dead Rising 3<&sol;em> when bringing it to Xbox One&period; The Forge Engine will be replaced from now on with Epic Games&&num;8217&semi;s Unreal Engine 4 for all future projects&comma; it seems&period;<&sol;p>&NewLine;<p>The reason for this switch in engines seems to be the popularity of Unreal Engine 4&comma; which creates more opportunities to hire programmers already familiar with the engine&period; This will speed up the learning curve and make developing new projects easier as the team works within the suite of tools already available in the engine&period; On top of this&comma; Studio Director Joe Nickolls has stated that the team will be working closely with Epic &&num;8220&semi;to maximize the capabilities&&num;8221&semi; of the engine&period;<&sol;p>&NewLine;<p>This switch in engines will mean that Capcom Vancouver will be using the same engine as Dimps&comma; who are utilizing Unreal Engine 4 for <em>Street Fighter V<&sol;em> on the PS4&period;<&sol;p>&NewLine;<p><strong>Source&colon; <a href&equals;"https&colon;&sol;&sol;www&period;capcomvancouver&period;com&sol;capcom-vancouver-is-hiring-unreal-engine-4-being-used-for-upcoming-projects&sol;">Capcom Vancouver<&sol;a><&sol;strong><&sol;p>&NewLine;

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