Catlateral Damage Review

<p>Allow me to share with you an excerpt from the <em>Catlateral Damage<&sol;em> press release&comma; so you TRULY understand what we&&num;8217&semi;re dealing with here&colon;<&sol;p>&NewLine;<blockquote><p>Prrrrrrrrrrress Release<&sol;p>&NewLine;<p>Mew meow CATLATERAL DAMAGE meow meow-ow Playstation 4 mrooooow meow March 22nd&comma; mew &dollar;9&period;99 &lpar;&dollar;7&period;99 one week launch sale for PS Plus members&excl;&rpar; Me-wow&excl;&excl; Meow-ow mew&comma; meow meow mew meow mew mrow mew mew meow-ow mew mew meow&period; Meow-ow mew mrow meow mew meow mew meow mew mew meow-ow&comma; mew mew meow mrow mew mew meow meow-ow meow mew mrow meow meow&excl; Mew mew meow meow-ow meow mew meow mrow mrow meow-ow mew mew mew&period; Meow-ow mew&comma; meow meow mew meow mew mrow mew mew meow-ow mew mew meow&period;<&sol;p>&NewLine;<p>Me-meow mew mew meow meow-ow meow mew catlateraldamage&period;com&excl;<&sol;p><&sol;blockquote>&NewLine;<p><span style&equals;"line-height&colon; 1&period;5&semi;">Look&comma; let&&num;8217&semi;s not beat around the cat toy here&colon; <em>Catlateral Damage<&sol;em> is not going to change your life&period; It doesn&&num;8217&semi;t offer anything particularly exceptional&comma; it doesn&&num;8217&semi;t push the boundaries of graphics or design&comma; and it doesn&&num;8217&semi;t even offer that much depth in terms of gameplay&period; In <em>Catlateral Damage<&sol;em>&comma; you play in first-person as a cat who must knock things onto the ground&period; That&&num;8217&semi;s literally it&period; There&&num;8217&semi;s no revelatory story mode or serious progression&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102993" aria-describedby&equals;"caption-attachment-102993" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102993 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;catlateral-damage-screenshot-04-ps4-us-21feb16&period;jpeg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102993" class&equals;"wp-caption-text">The Supermarkat&excl; Get it&quest;&excl; &lpar;<em>Catlateral Damage<&sol;em>&comma; Chris Chung&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>But the true beauty of <em>Catlateral Damage<&sol;em> is that it never tries to be more than what it is&period; What you see is exactly what you get&comma; and what you get is an enjoyable little romp as a chaotic feline hellbent on destroying everything nice in sight&period; It&&num;8217&semi;s an undeniably fun experience&comma; and one everyone should try at least once&period;<&sol;p>&NewLine;<p>Part of why <em>Catlateral Damage<&sol;em> matters is because of its cultural significance&period; This game first appeared on Steam as a Greenlight game in January 2014 and gained a large amount of recognition for it&&num;8217&semi;s ridiculous nature&comma; physics-based simulation gameplay&comma; and addictive qualities&period; I personally remember being shown this game in a basement level dorm room and feeling left out that I couldn&&num;8217&semi;t play this game on my console as I lacked a gaming PC at the time&period;<&sol;p>&NewLine;<p>A little more than two years later&comma; Chris Chung has brought his feline opus to PS4&period; But is it still a worthwhile game two years after it stood in the PC spotlight&quest; The answer is&colon; kind of&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102994" aria-describedby&equals;"caption-attachment-102994" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102994 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;catlateral-damage-screenshot-03-ps4-us-21feb16&period;jpeg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102994" class&equals;"wp-caption-text">Random events are the highlights of each level&period; &lpar;<em>Catlateral Damage<&sol;em>&comma; Chris Chung&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Let me explain&period; <em>Catlateral Damage<&sol;em> has two primary modes&colon; Objective Mode and Litterbox Mode&period; Objective mode pits the player against the clock&comma; asking you to knock a set number of objects onto the ground in a house before the clock runs out&period; Litterbox Mode is essentially the same&comma; sans the clock&period; Players can spend a &lpar;theoretically&rpar; infinite amount of time in one setting in Litterbox Mode&period;<&sol;p>&NewLine;<p>Actual gameplay is straightforward&comma; as well&period; L2 and R2 swipe your left and right paws&comma; L1 and R1 jab them&period; X allows you to jump onto objects such as tables and stoves&period; That&&num;8217&semi;s about it&period; You can also meow with the square button&comma; although that&&num;8217&semi;s just a fun bonus&period; You leap onto beds&comma; tables&comma; couches&comma; shelves&comma; and more to knock over tons of various items&period; There is a satisfying feeling at the end of a level as you survey the true amount of chaos you&&num;8217&semi;ve caused&period;<&sol;p>&NewLine;<p>The entire game is endearing and adorable&period; The music is reminiscent of some cute and accessible Japanese games of late&comma; adding to the adorable factor which pervades the project as a whole&period; I mean&comma; come on&excl; The featured image at the top of this article is an OFFICIAL PRESS IMAGE that was sent to us&period; It&&num;8217&semi;s two cats and a PS4&period; <em>Catlateral Damage<&sol;em> grabs this adorable factor and rides it off into the sunset&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102995" aria-describedby&equals;"caption-attachment-102995" style&equals;"width&colon; 848px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102995 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;03202535&sol;DSC&lowbar;0750&period;jpg" alt&equals;"" width&equals;"848" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-102995" class&equals;"wp-caption-text">Meow&excl; Play my game&excl; &lpar;<em>Catlateral Damage<&sol;em>&comma; Chris Chung&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Catlateral Damage<&sol;em> struggles in a couple of key areas&comma; however&period; While the game attempts to stay fresh with random events such as moon gravity and a hilariously ridiculous disco mode&comma; along with a number of collectibles and pictures of cats to collect&comma; there just simply isn&&num;8217&semi;t a lot of a reason to stay in <em>Catlateral Damage<&sol;em> for long&period; I mentioned earlier that this is a game that everyone should try at least once&comma; and I stand by that&period; But after a few rounds of destroying things&comma; there simply isn&&num;8217&semi;t that much left to see&period; There are a couple of extra unique levels such as the Supermarkat and the Meowseum&comma; but an hour or two is more than enough time to get your catlateral fill&period;<&sol;p>&NewLine;<p>The game also simply hasn&&num;8217&semi;t held up well&comma; visually&period; In general&comma; visuals don&&num;8217&semi;t make or break a game&&num;8217&semi;s score or my opinion of it&comma; but <em>Catlateral Damage<&sol;em> looks&&num;8230&semi;not good&period; The cats in particular look blocky and almost scary&period; And not the nostalgic polygonal look of the N64&period; These are cheap&comma; old PC graphics&comma; and they detract from the experience&period; There is&comma; of course&comma; plenty of fun to be had despite this&comma; but it&&num;8217&semi;s hard to overlook sometimes&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102996" aria-describedby&equals;"caption-attachment-102996" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-102996 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;catlateral-damage-screenshot-06-ps4-us-21feb16&period;jpeg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102996" class&equals;"wp-caption-text">Upgrades increase your jump&comma; speed&comma; and swat&period; &lpar;<em>Catlateral Damage<&sol;em>&comma; Chris Chung&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It&&num;8217&semi;s also interesting to look at the simulator genre as a whole&period; <em>Catlateral Damage<&sol;em> was one of the first games in the &&num;8220&semi;simulator&&num;8221&semi; wave of 2014&sol;2015&comma; followed closely by games such as <em>Goat Simulator&comma; I Am Bread<&sol;em>&comma; and many others&period; Yet&comma; <em>Catlateral Damage<&sol;em> is one of the last to come to PS4&period; Do people still want this game&quest; Does it still have a place in the PSN market&quest;<&sol;p>&NewLine;<p>Probably&period; It&&num;8217&semi;s a fun time&comma; particularly to share with others for a laugh&period; Sure&comma; it doesn&&num;8217&semi;t have much staying power and it isn&&num;8217&semi;t pretty enough to show off&comma; but it&&num;8217&semi;s so darn adorable that it finds a way of digging itself into you for a time&period; It also features some addictive and solid gameplay&period; Again&comma; everyone should give this one a shot at some point&period;<&sol;p>&NewLine;<p>Meow&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PS4 code for Catlateral Damage was provided by Chris Chung for the PURR-pose of this review&period;<&sol;strong><&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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