Cerny: PlayStation 4 Will Give Developers a ‘Supercharged Architecture’

<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;02&sol;dualshock4&period;jpg"><img class&equals;" wp-image-40452 aligncenter" alt&equals;"PS4" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;02&sol;dualshock4-300x168&period;jpg" width&equals;"600" height&equals;"350" &sol;><&sol;a><&sol;p>&NewLine;<p>Mark Cerny&comma; lead designer for the PlayStation 4 at Sony&comma; explained to <a title&equals;"Inside the PlayStation4 with Mark Cerny" href&equals;"http&colon;&sol;&sol;www&period;gamasutra&period;com&sol;view&sol;feature&sol;191007&sol;inside&lowbar;the&lowbar;playstation&lowbar;4&lowbar;with&lowbar;mark&lowbar;&period;php">Gamasutra<&sol;a> that the new system was built based on developer feedback&period;  Back at the PlayStation 4 controller and system spec unveiling in February&comma; Cerny referred to the upcoming system as having a &&num;8220&semi;supercharged PC architecture&&num;8221&semi;&period;  Expounding on that idea&comma; Cerny said the main &&num;8220&semi;supercharged&&num;8221&semi; description refers to the single unified pool of high-speed memory&period;<&sol;p>&NewLine;<p>So far the fact that the PlayStation 4 will have 8 GB of GDDR5 unified memory is no surprise and Cerny made sure to point out that it was the &&num;8220&semi;largest piece&&num;8221&semi; of feedback they collected from interested developers&period;  Cerny said the unified architecture will be very beneficial for coding from the starting gate to the finish line&period;  He said this is mainly due to an AMD-designed custom chip which houses both the PlayStation 4&&num;8217&semi;s GPU and CPU&period;<&sol;p>&NewLine;<p>Cerny said that even though the PS3&&num;8217&semi;s processor was powerful&comma; developers still had to take it apart and study it to figure out how to use the hardware in cool new ways&period;  That&comma; however&comma; is not the case with the PlayStation 4 as Cerny explained<strong>&comma; <&sol;strong>&&num;8220&semi;The hope with PlayStation 4 was to have a powerful architecture&comma; but also an architecture that would be a very familiar architecture in many ways&period;&&num;8221&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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