Chambara Review

(Chamber, Overly Kinetic)

(Chamber, Overly Kinetic)

<p class&equals;"p1"><span class&equals;"s1"><i>Chambara <&sol;i>is another one of those games that was crafted out of admiration for the split-screen arena shooters from back when you actually had to have friends to experience the multiplayer modes that games&comma; like <i>GoldenEye 007&comma; <&sol;i>had to offer&period; Rather than taking direct inspiration from the N64-era arena shooters that we all know and love&comma; <i>Chambara <&sol;i>takes the already established formula that makes those games so enjoyable and adds its own unique flare to make it feel fresh&comma; whilst retaining that retro feeling that this type of game has&period; <&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">The gameplay of <i>Chambara<&sol;i> is pretty basic to say the least&comma; and is pretty much what you’d expect from a game of this genre&period; Allowing up to 4 players to take part&comma; each battle consists of those players duking it out in an attempt to take away each of the five lives that their opponents have&comma; and using copious amounts of stealth to get the task done&period; &OpenCurlyDoubleQuote;How do you make an arena based shooter stealthy&quest;” you may ask&period; Well&comma; the way stealth is incorporated into <i>Chambara <&sol;i>is via the game’s art style being that the game is&comma; unless you choose another two-toned style&comma; entirely black and white &lpar;apart from some background decorations&rpar;&period; Not only are the maps black and white&comma; but so are your characters&&num;8217&semi; models&comma; meaning that if you’re on the black team&comma; the person on the white team can only see you if you’re either standing in a white area&comma; or can be see at an angle where your character model has white in the background&period; Pretty cool&comma; right&quest;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111231" aria-describedby&equals;"caption-attachment-111231" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111231 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;08191120&sol;image1&period;jpg" alt&equals;"&lpar;Chambara&comma; Overly Kinetic&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-111231" class&equals;"wp-caption-text">&lpar;<em>Chamber<&sol;em>&comma; Overly Kinetic&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1"><span class&equals;"s1">I played the game with just one other player and even then matches became incredibly tense&period; Not being able to see your opponent at all times can make even the most slow-paced of matches feel incredibly frantic&period; Not knowing if your opponent can see you&comma; or whether or not your opponent is in plain sight but they’re just standing at an angle where you can’t see them&comma; adds an element of suspense and leaves you constantly on edge&comma; with a feeling of &OpenCurlyQuote;oh man&comma; I wonder if they can see me’&comma; leaving you to question if you’re hiding in a good enough spot and what your next move should be&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Whilst <i>Chambara <&sol;i>is a ridiculously fun and incredibly stylish game&comma; it’s also amazingly simple&comma; which is both a good and a bad thing&period; Getting the game set up takes a matter of seconds&comma; with the only options being the ability to slightly tweak what the outline of your character is going to look like and what map you’re going to play on&period; That sort of simplicity&comma; for a game like this&comma; is something that I absolutely love — just turn the game on&comma; pick a level and get right into playing&period; Whilst&comma; for me&comma; this sort of simplicity is something that I absolutely loved&comma; other elements of the game are simplified to the point of actually damaging the game’s longevity in the long run&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Other games of a similar kind to <i>Chambara<&sol;i>&comma; such as Samurai Punk’s <i>Screencheat&comma;<&sol;i> are predominantly manufactured for local multiplayer&comma; but have online functions built in for when you don’t have people around you to play&period; <i>Chambara&comma; <&sol;i>on the other hand&comma; is exclusively built for local split-screen multiplayer&comma; so if you don’t have anyone that you can sit around with and play&comma; you’re pretty much out of luck&period; I absolutely love the feeling of sitting around&comma; huddling up on a sofa with a group of people playing a split screen game&comma; but that type of gaming experience&comma; unfortunately&comma; is a thing of the past and online functionality is almost a necessity when it comes to developing a game with a heavy focus on multiplayer nowadays — even though it was far more enjoyable locally&comma; <i>Screencheat<&sol;i> had an online mode that was a nice supplement for when I didn’t have people that I could sit around and play it with&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;111232" aria-describedby&equals;"caption-attachment-111232" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-111232 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;08&sol;08191439&sol;image3&period;jpg" alt&equals;"&lpar;Chambara&comma; Overly Kinetic&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-111232" class&equals;"wp-caption-text">&lpar;<em>Chamber<&sol;em>&comma; Overly Kinetic&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"p1"><span class&equals;"s1"><i>Chambara <&sol;i>is an absolutely wonderful game that you could easily get hours upon hours of enjoyment out of&period; Its beautifully clever&comma; yet simple&comma; art design being welded into the gameplay mechanics of the game are what got me interested in it in the first place and is something that most definitely didn’t disappoint&period; Where <i>Chambara <&sol;i>could benefit from would be the addition of an online feature in a future update&comma; perhaps accompanied by a couple of extra game modes rather than just being stuck with the initial deathmatch style mode&period;<&sol;span><&sol;p>&NewLine;<p class&equals;"p1"><span class&equals;"s1">Even though it lacks an online function&comma; <i>Chambara <&sol;i>is genuinely a game that you and your old <i>GoldenEye <&sol;i>buddies would have a huge amount of fun with&period; Trust me&comma; you can’t go wrong by giving this one a shot&period; Unless you don’t have any friends&period; If you don’t have any friends&comma; please don’t buy this game because you’ll just have a miserable time&period;<&sol;span><&sol;p>&NewLine;

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