Time to Capture This City, Dood | Clan of Champions Review

<p>Imagine that you are part of a team of mercenaries that has been hired by the King of Ematrias&period;<em> <&sol;em>Your mission is to help the King&&num;8217&semi;s knights capture an abandoned castle town rumored to house technology so powerful&comma; it can turn the tide of war&period; Your band of mercenaries are to be very instrumental in the war against the Al-Waav Urban Allied Forces&period; Men&comma; Elves&comma; and Orcs all have a stake in the outcome of this war&period; This is the basic premise of <a class&equals;"zem&lowbar;slink" title&equals;"Acquire" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Acquire" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Aquire<&sol;a>&&num;8216&semi;s &lpar;<em>Tenchu<&sol;em>&rpar; new game&period; The latest game to be published by <a class&equals;"zem&lowbar;slink" title&equals;"Nippon Ichi Software" href&equals;"http&colon;&sol;&sol;store&period;nisamerica&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">NIS America<&sol;a>&comma; <em><a class&equals;"zem&lowbar;slink" title&equals;"Clan of Champions" href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Clan&lowbar;of&lowbar;Champions" target&equals;"&lowbar;blank" rel&equals;"wikipedia noopener noreferrer">Clan of Champions<&sol;a> <&sol;em>is a 3v3 arena-combat action game&period; Does <em>Clan of Champions <&sol;em>prove to be as epic as the premise of the story&comma; or does it fall short of glory&quest;<&sol;p>&NewLine;<p><em>Clan of Champions <&sol;em>begins with you creating your warrior&period; You have the option to choose between Human&comma; Elf&comma; or Orc&period; The caveat is that you cannot change the gender&period; After choosing the race&comma; you have your standard customization options &&num;8211&semi; head shape&comma; hair style&comma; voice&comma; skin color&comma; etc&period; While you do have wiggle room while creating your warrior&comma; the customization options are quite limited&period; After creating your warrior&comma; <em>Clan of Champions <&sol;em>takes you to a tutorial mode to get you acclimated with the controls&comma; and it does a good job of it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30859" aria-describedby&equals;"caption-attachment-30859" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;clan-of-champions-review&sol;coc&sol;" rel&equals;"attachment wp-att-30859"><img class&equals;"size-large wp-image-30859" title&equals;"CoC" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06082228&sol;CoC-1024x576&period;jpg" alt&equals;"Clan of Champions Review Screenshot" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30859" class&equals;"wp-caption-text">Three verse Three<&sol;figcaption><&sol;figure>&NewLine;<p>The story of <em>Clan of Champions <&sol;em>follows you and your band of mercenaries as they aid the forces of the Kingdom of Ematrias in their war against the Al-waav Urban Allied Forces&period; Your mercenary crew is tasked with the important mission of capturing a long forgotten city&period; Why is this city so important to the war&quest; Deep in its ruins lays a hidden technology that is capable of creating war-changing weaponry&period; Time is of the essence&comma; because the Al-waav Urban Allied Forces have their eyes on the city as well&period;<&sol;p>&NewLine;<p>While the story sounds epic enough&comma; it is simply an illusion&period; Why is this&quest; Because the story is moved along by walls of text&comma; with a few cutscenes sprinkled in for good measure&period; The writing does a good job of convincing the player that they are taking part in an important mission&comma; however&comma; walls of text is not the ideal way to move a story along in video games&period; Once the veil is lifted&comma; you&&num;8217&semi;ll find much of the writing to be fluff&period; There is no character development&comma; no accounts of what is happening on other fronts of the war&comma; not even camaraderie between your mercenary crew&period; Looked at as a memoir-style of story telling may ease the pain&comma; but sadly the story runs circles around your head and tells you nothing of importance&period;<&sol;p>&NewLine;<p>Obviously you will not be playing <em>Clan of Champions <&sol;em>for its story&comma; but for the gameplay&period; At its core&comma; <em>Clan of Champions <&sol;em>is essentially like any other hack &&num;8216&semi;n slash game&comma; just mash the buttons until your enemy is dead&period; However&comma; the game throws a curve ball in its design&period; Armor plays an important role in <em>Clan of <&sol;em><em>Champions<&sol;em>&comma; and can be equipped to any of your limbs&period; Adding some depth to this mechanic&comma; each piece of armor is capable of withstanding a certain amount of damage before falling off&comma; and in order to dish out maximum damage&comma; you have to knock armor off of your enemies&period; That is where the three different strikes come in&period; Keep attacking the breast-plate&quest; Eventually your enemy will protect it more&comma; so try to break their guard by attacking their shins or head&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30864" aria-describedby&equals;"caption-attachment-30864" style&equals;"width&colon; 520px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;clan-of-champions-review&sol;coc3&sol;" rel&equals;"attachment wp-att-30864"><img class&equals;"size-full wp-image-30864 " title&equals;"CoC3" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06082206&sol;CoC3&period;jpg" alt&equals;"Clan of Champions Review Screenshot 2" width&equals;"520" height&equals;"291" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30864" class&equals;"wp-caption-text">Shield got you down&quest; Throw a fireball&excl;<&sol;figcaption><&sol;figure>&NewLine;<p>Armor is not the only thing that can be knocked off your enemy&semi; weapons and shields can also be dropped&period; A fun little mechanic is that you can pick up and wield just about anything in <em>Clan of Champions<&sol;em>&period; Dropped your sword and can&&num;8217&semi;t get to it&quest; Just pick up a helmet and proceed to bash your enemy to death&period; But why stop at a helmet&quest; Slap your enemies with gauntlets&comma; boots&comma; or even dual-wielded shields&&num;8211&semi;if you are feeling desperate enough&period; The ability to wield almost anything as a weapon adds a sense of desperation to the battles&period; Besides the ability to switch your gear in the heat of battle&comma; you can also change your fighting style at any time during a fight&period; Your warrior may enter a battle ground with Sword and Shield in hand&comma; but you may walk away with just your fists&period; There is a nice bit of freedom that is given to the player in <em>Clan of<&sol;em> <em>Champions<&sol;em>&period;<&sol;p>&NewLine;<p>Swords&comma; flails&comma; maces&comma; and helmets get the job done&comma; but you can also use magic to eliminate your enemy&period; Magic skills are powerful and can cause damage&comma; buffs&comma; or debuffs&period; Using them is simple enough&comma; but aiming is another issue&period; <em>Clan of Champions <&sol;em>does not have a lock-on mechanic&comma; so you just aim in the direction you&&num;8217&semi;re facing&period; Most of the time&comma; this was not an issue&comma; but it does get frustrating rolling out of harm&&num;8217&semi;s way only to launch a fireball into a wall in a failed attempt of retaliation&period;<&sol;p>&NewLine;<p>In addition to the problematic lack of a lock-on system&comma; the A&period;I&period; is not terribly bright&comma; even on higher difficulties&period; Friendlies have a tendency to walk right in front of your magic attack&comma; and enemies will back into a corner and start rolling endlessly&period; While <em>Clan of Champions <&sol;em>wants the combat to have a desperate element to it&comma; more than not the game was too easy for its own good&period; Most of the time you will pick up a helmet to beat your enemy just because you feel like it&comma; rather than necessity&period;<&sol;p>&NewLine;<p>Overall&comma; the combat is pretty solid in <em>Clan of Champions<&sol;em>&period; It may be a little too simple and lacks a real sense of intensity&comma; but it is a solid foundation&period; Combat is weighty&comma; and everything feels nice&comma; but it can feel empty at the same time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30863" aria-describedby&equals;"caption-attachment-30863" style&equals;"width&colon; 600px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;clan-of-champions-review&sol;coc2&sol;" rel&equals;"attachment wp-att-30863"><img class&equals;"size-full wp-image-30863 " title&equals;"CoC2" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06082215&sol;CoC2&period;jpg" alt&equals;"Clan of Champions Review Screenshot 3" width&equals;"600" height&equals;"337" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30863" class&equals;"wp-caption-text">Though it lacks variety&comma; the backgrounds do capture the medieval vibe well enough&period;<&sol;figcaption><&sol;figure>&NewLine;<p>At the end of a mission&comma; you have the ability to purchase anything that was dropped on the battlefield&period; This gives the player a chance to upgrade to a better shield&comma; armor&comma; or weapon&period; There is also a chance that a grimoire maybe discovered&comma; allowing for a new magic spell to be learned&period; Also&comma; the more you use a specific fighting style&comma; the more experience you gain with it&period; As you level up&comma; new active and passive skills will be acquired&period; Active skills can range from a powerful thrust to the head&comma; or a shield attack&period; Like magic&comma; active skills use mana to perform and require a cool down&period; Do not fret though&comma; cool downs are short and your mana constantly replenishes itself during battle&period; Passive skills are buffs that help augment your play style&comma; such as gaining 20&percnt; damage when using a sword&period; Aside from this&comma; you will also gain experience points to upgrade your active skills and make them more effective&period;<&sol;p>&NewLine;<p>There is a nice amount of RPG elements in <em>Clan of Champions<&sol;em>&comma; but the menus are finicky&period; You have to leave the mission screen and then go to either equip&comma; upgrade&comma; or shop to get to what you want&period; It is not the best system and it can get annoying&period; Also&comma; if you wish to sell your equipment after a battle&comma; do not forget to leave the mission screen to equip your new gear&period; Nothing is worse than strutting into battle naked&period;<&sol;p>&NewLine;<p>Graphically&comma; <em>Clan of Champions <&sol;em>gets the job done but it won&&num;8217&semi;t blow your mind&period; The characters all look the same&comma; battle damage is a simple gash&comma; and you will have difficulty distinguishing the differences in environments when going from one mission to another&period; While the aesthetics leave much to be desired&comma; on a technical level&comma; the game runs fine&period; There was no account of frame rate issues&comma; screen tearing&comma; clipping&comma; or anything of that nature&period;<&sol;p>&NewLine;<p>The sound of <em>Clan of Champions <&sol;em>can be described as a mixed bag&period; Sounds of the weapons clashing are muted&comma; and the battle cries will get annoying rather quickly&period; However&comma; the soundtrack does a really good job of making you believe that you are taking part in an epic battle&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;30985" aria-describedby&equals;"caption-attachment-30985" style&equals;"width&colon; 600px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;clan-of-champions-review&sol;coc4&sol;" rel&equals;"attachment wp-att-30985"><img class&equals;"size-full wp-image-30985" title&equals;"CoC4" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06082156&sol;CoC4&period;jpg" alt&equals;"Clan of Champions Review Screenshot 4" width&equals;"600" height&equals;"336" &sol;><&sol;a><figcaption id&equals;"caption-attachment-30985" class&equals;"wp-caption-text">I decree that you get a boot to the head&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Missions are all the same in <em>Clan of<&sol;em> <em>Champions<&sol;em>&period; Enter an arena&comma; slay everyone&comma; go to the next chamber&comma; slay everyone&comma; mission complete&period; Aside from the occasional boss battle&comma; all the missions play out the same way&period; This type of gameplay is better suited for a portable experience&comma; and it just feels too hollow for a console game&period; Now&comma; there is a competitive and cooperative mode for <em>Clan of Champions<&sol;em>&comma; but the modes were empty&period; As it stands&comma; you have no choice but to play solo&comma; and seeing as how there are only 24 missions&comma; the experience is a short one&period;<&sol;p>&NewLine;<p>Overall&comma; <em>Clan of Champions <&sol;em>is a by the numbers game that fails to set itself apart from its contemporaries&period; The battle system does offer some fun and unique mechanics&comma; but it is hampered by shaky AI&comma; bland level design&comma; and repetitive missions&period; <em>Clan of Champions <&sol;em>is built on a solid foundation though&comma; and with a little more effort the folks at Acquire could have had a great game on their hands&period; What is presented is a very solid game&comma; but it is just not particularly memorable one&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>This review was based on a final version of the game provided by NIS America<&sol;em><&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;938e80da-ec85-4a58-8fcf-ac9a1f8eba33" alt&equals;"" &sol;><&sol;div>&NewLine;

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