Clash Of Nazis – Blitzkrieg 3 Early Access Preview

<p>In recent years&comma; it seems as though there haven&&num;8217&semi;t been many World War 2 themed Real-Time Strategy games&period; We still have games like <em>Company of Heroes<&sol;em> and <em>Men of War<&sol;em>&comma; but that&&num;8217&semi;s about it&period; There was also another little WW2 themed strategy game developed by Nival that came out in 2003&comma; known as <em>Blitzkrieg&period;<&sol;em> I had only played the first game in this series about two years ago&comma; but it quickly became my favorite WW2 themed RTSs&comma; over the likes of CoH and MoW&period; The game&&num;8217&semi;s focus on unit management and strategy instead of base and resource management made the game very unique&comma; and a lot less complicated&period; Now&comma; ten years after the not-as-great <em>Blitzkrieg<&sol;em> <em>2<&sol;em>&comma; we have <em>Blitzkrieg 3<&sol;em> on Steam Early Access&period; Does it hold up to former glory&quest; Ehh&comma; maybe&period;<&sol;p>&NewLine;<p><em>Blitzkrieg 3<&sol;em> is – as I said – a World War 2 themed RTS that allows you to command armies under the U&period;S&period;&comma; Russian&comma; and Nazi Germany banners&period; Currently the game has very little to it&colon; You get a tutorial teaching you the basics when you first start up&comma; and then you have some random scenario missions to play against AI&comma; and a very strange <em>Clash of Clans-<&sol;em>esque gamemode where you build a base up and attack other players for resources&period; This is enough to give you a basic idea of how the game will work on full release&comma; but unfortunately didn&&num;8217&semi;t hold my attention very long&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;235380&sol;ss&lowbar;0361242aa4e2e4f097545eee3df7de2329fe26b7&period;jpg&quest;t&equals;1432731942" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>Sadly&comma; the singleplayer scenarios aren&&num;8217&semi;t very fun&period; And this is largely in part to one thing&colon; The lack of briefing screens&period; I know this sounds petty&comma; but when you&&num;8217&semi;re thrown directly into the action and have to read all of your objectives and instructions <strong>while<&sol;strong> enemies are already starting to onslaught your position&comma; it gets stressful fast&period; This could easily be averted with a briefing screen you can read before the mission&comma; or some simple voice acting to read out the instructions for you&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s also very little feedback given to you&period; I was playing a mission where I had to defend two anti aircraft guns from waves of enemies with only a few units&period; Some of these units I could control&comma; and some I couldn&&num;8217&semi;t&period; It would often get me confused when trying to select my units to have them defend&period; I suppose this could be avoided with hotkeys&comma; but in the heat of battle you often forget things&period; Another problem is that I was actually getting reinforcements a lot of the time&comma; but I had no clue they were even there&comma; as the game didn&&num;8217&semi;t notify me of them&period; So&comma; most of the time while I was busy making sure my defenses were holding up&comma; I had units sitting at my base doing nothing because I didn&&num;8217&semi;t know they existed&period; Nival plans to add a campaign at some point or another&comma; so I hope these issues get fixed before that&period;<&sol;p>&NewLine;<p>Another problem I see – or maybe <em>don&&num;8217&semi;t<&sol;em> see –is the fact that units are incredibly tiny on the map and difficult to pick out from the surroundings&comma; as they blend in very easily&period; True&comma; you can zoom in a bit&comma; but doing this causes you to move in a bit too close&comma; and then you can&&num;8217&semi;t really see your surroundings well&period; It&&num;8217&semi;d be a lot easier to assess what&&num;8217&semi;s going on if your units weren&&num;8217&semi;t the sizes of ants&semi; even tanks are pretty darn small&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;235380&sol;ss&lowbar;d13fe2cac7725ac610755c38b8dd03f77dad5dfb&period;jpg&quest;t&equals;1432731942" alt&equals;"" width&equals;"1278" height&equals;"719" &sol;><&sol;p>&NewLine;<p>Now&comma; as for the multiplayer mode&period; Well&comma; it&&num;8217&semi;s interesting to say the least&period; If you&&num;8217&semi;ve played <em>Clash of Clans<&sol;em>&comma; you&&num;8217&semi;ll feel <strong>right<&sol;strong> at home&period; This type of gameplay is apparently known as &&num;8220&semi;Asynchronous Multiplayer&&num;8221&semi;&period; Basically&comma; you&&num;8217&semi;re given a base with some buildings&comma; and some resources&period; Buildings include Barracks to train troops&comma; storage facilities to store resources&comma; factories to build vehicles&comma; etc&period; etc&period; These can all be upgraded to give you access to new buildings and troops to build and recruit&period; You&&num;8217&semi;re given one resource for building and upgrading&comma; and one resource for recruiting&period; To gain more resources&comma; you must train troops and attack another player&&num;8217&semi;s base with your army and successfully take it over&period; Of course&comma; your base can be attacked as well &lpar;even when you aren&&num;8217&semi;t playing the game&excl;&rpar;&comma; so you must build good defenses and have troops on reserve&period;<&sol;p>&NewLine;<p>In my time with this mode&comma; I had fun&period; It works surprisingly well for this kind of game&comma; and I haven&&num;8217&semi;t seen in done on any platform other than mobile&period; You&&num;8217&semi;re given a lengthy tutorial to help you understand the mechanics&comma; although said tutorial seems easily breakable&period; I accidentally bought a unit I shouldn&&num;8217&semi;t have&comma; and was unable to proceed due to insufficient resources&period; And unlike <em>Clash of Clans&comma;<&sol;em> there aren&&num;8217&semi;t any stupid overpriced microtransations&comma; and waiting half a month for one building to finish&period;<&sol;p>&NewLine;<p>I felt as though the game could use some music&period; I&&num;8217&semi;m a bit surprised there wasn&&num;8217&semi;t at least one or two tracks made for the early access release&period; It leaves the menu screen and gameplay segments eerily silent&period; The actual in game sound effects are nice and intense&comma; but the game just feels kind of empty with such a lack of any music&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;235380&sol;ss&lowbar;9ac85e57291aaf115529ed47decd8eec14e2a696&period;jpg&quest;t&equals;1432731942" alt&equals;"" width&equals;"1282" height&equals;"721" &sol;><&sol;p>&NewLine;<p>Finally&comma; I must comment on the graphics&colon; They&&num;8217&semi;re absolutely stupendous&period; It seems as though a lot of RTS games take the cheap route and go with subpar graphics&comma; since you aren&&num;8217&semi;t going to be seeing much detail anyway&period; <em>Blitzkrieg 3<&sol;em> does not do this&period; The textures&comma; foliage&comma; and unit models all look great and very realistic on the highest settings&semi; and even with my low tier PC&comma; I was able to run the game perfectly without a single framedrop or hiccup&period; The only problem is that&comma; as stated before&comma; units have an easy time blending in with the lush scenery&comma; which can be irritating&period;<&sol;p>&NewLine;<p>So&comma; is <em>Blitzkrieg 3<&sol;em> worth the &dollar;30 price tag it&&num;8217&semi;s sporting right now&quest; In my opinion&comma; no&period; The game has potential&comma; it looks beautiful&comma; and the asynchronus muliplayer mode really is very fun&comma; but right now&comma; there just isn&&num;8217&semi;t enough to warrant such a hefty price&period; Nival is planning on adding a true Player Vs&period; Player mode soon&comma; where you can directly fight people online&&num;8211&semi;but until that and maybe a few more features&bsol;fixes are added&comma; I&&num;8217&semi;d say hold off&period; Unless you <b>REALLY<&sol;b> like the sound of that <em>Clash of Clan<&sol;em><em>s <&sol;em>mode&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>As the game&&num;8217&semi;s updated&comma; I may write further previews&period; Let me know in the comments if you&&num;8217&semi;d like that&excl;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em>This preview was written with the use of an Early Access Code provided by Nival<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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