Co-Op Review: Hacktag – We Just Couldn’t Hack It

Hacktag, Piece of Cake Studios

<p><strong>Kailan&colon; <&sol;strong>I find the nature of writing reviews of multiplayer games a conflicting presence&period; I can tell you how I found the game solo&comma; I can spin you tales of my interactions with others and I can maybe even put my finger on how having extra players to shoot me in the back of the head added to the experience&period; That said&comma; without gathering at least one other player into the room&comma; I don’t think I can’t adequately describe how good of a social bonding and conversation piece a multiplayer game was&period; So I’ve brought along a friend who is going to help review co-op burglary title <em>Hacktag<&sol;em>&period;<&sol;p>&NewLine;<p>Say hello Josh&excl;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>Hello Josh&excl;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>Wait&comma; I thought you were Josh and I’m…<br &sol;>&NewLine;…<br &sol;>&NewLine;&&num;8230&semi;Who am I&quest;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>Kailan&comma; I hope&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>Uuuhhh&&num;8230&semi;<br &sol;>&NewLine;…<br &sol;>&NewLine;So&comma; do you want to introduce <em>Hacktag<&sol;em>&comma; or want me to&quest;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>I think it might be best if you do&period; I’m not exactly experienced in review writing&comma; and I also don’t think I can mention this game&comma; even in writing&comma; without feeling legitimate frustration and exhaustion&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136273" aria-describedby&equals;"caption-attachment-136273" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-136273" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;28170308&sol;20180226171938&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136273" class&equals;"wp-caption-text">Hacktag&comma; Piece of Cake Studios<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Kailan <&sol;strong>Okay then&period; <em>Hacktag<&sol;em> is a 1 to 2 player game where gameplay is split between an infiltrating Stealth Agent and a cyber-warfare expert Hacker&comma; both are tasked to help each other breach into a facility and hack the planet until the objective is reached&period; Already we blunder onto the first problem&comma; like falling asleep onto a primed bear trap&period;<&sol;p>&NewLine;<p><em>Hacktag<&sol;em> prides itself on its asymmetry between the Stealth Agent and Hacker&period; The reality is&comma; unfortunately&comma; the gameplay does not differ enough to feel like fresh distinct experiences&period;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>In fact&comma; it hardly differs at all&period; The Hacker essentially performs all the same tasks as the Stealth Agent&comma; but on rails&period; Both players have to complete a series of puzzles where one will unlock something&comma; so the other can unlock something&comma; and so on and so forth until you either reach a room full of computers and both have to avoid guards&comma; reach a security door where you have to work together or reach the final terminal&period; The only other real difference is that the Hacker’s screen has a blue overlay…<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>&&num;8230&semi;And the other has a normal &OpenCurlyDoubleQuote;reality” overlay&period; You know&comma; I originally proposed to the editor doing this with one of us being blue and the other being orange&comma; but the editor told me the white background would make seeing the orange impossible&period; That and he saw it as &OpenCurlyDoubleQuote;<em>possibly alienating towards the colorblind<&sol;em>” who may have a hard time with the Hacker blue screen&period;<&sol;p>&NewLine;<p>Speaking of&comma; the game boasts 3 game mode types&period; Frustratingly&comma; they revolve around the same gameplay &lpar;hacking computers and ducking-n-weaving to make sure your arse doesn’t get stared at&rpar; and have a very linear approach to the game&period; It feels linear&comma; to an oppressive degree&comma; never encouraging problem-solving&period;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>Indeed&comma; and all the problems you were asked to solve were incredibly easy&period; The game presented itself as having two modes&semi; however&comma; we played on easy and got the impression that the &OpenCurlyDoubleQuote;hard” mode was in fact just a medium mode&comma; with hard coming in some later update&period; It was a disappointingly simplistic experience&comma; and some of the perks made it so easy as to be almost <em>Invisible Inc&period; Junior<&sol;em>&comma; with the simplistic&comma; slightly uncanny valley dwelling knock-off furry characters&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>I don’t know if I’d feel comfortable calling <em>Hacktag<&sol;em> a walk in the park&comma; but that’s because I couldn’t find a way to toggle the difficulty higher&period; It was blind chance I found a mission or two on Hard&comma; and it was same stuff different level&period;<&sol;p>&NewLine;<p>Then again&comma; the mission select screen was a mess itself&period; Each character has a story mode to crawl through&period; That said&comma; it feels like a strung-together vaguely-related-to-you narrative placed upon a glitchy interface that is never quite sure if you have a story mission now or later depending on if you’re randomly assigned to player one or two&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136275" aria-describedby&equals;"caption-attachment-136275" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-136275" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;28170530&sol;20180226172923&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136275" class&equals;"wp-caption-text">Hacktag&comma; Piece of Cake Studios<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Josh&colon; <&sol;strong>And that’s another thing&semi; actually playing through the storyline was confusing&comma; as the player 1 crown seemed to switch at random between player and player&period; If that wasn’t bad enough&comma; you appeared to be playing two totally separate storylines&excl; It was confusing&comma; to say the least&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>Yeah&comma; not even who invites dictates who is Player 1&period; I still don’t understand the logic&period; That said&comma; the game has stable servers and it is relatively easy to get someone else into your game&period; I didn’t seem to have any lag spikes nor had to input awkward IP codes to invite&period; Although I couldn’t test this with the multiplayer finding function as no one would join me&comma; I had to invite Josh to play with others&period;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>I personally do not possess shame&comma; and will freely admit that I never tried playing any more than with Kailan&period; The dull gameplay totally put me off playing outside the required number of hours&period; Though&comma; to the game’s credit&comma; each round was rather short&comma; with the real bulk of the time being provided by trying to avoid guards and antiviruses&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>I tried a bit more &lpar;well&comma; shoveled a bit more&quest;&rpar;&comma; although was rewarded with a unique interpretation of single-player&period; You control both agents but have a split screen between the two that you flit between as wanted&period; While it does increase the difficulty&comma; especially where one player has to unlock a door for the other before one gets spotted&comma; it avoids the problem of the game only being functional with friends or suffering from useless AI&period;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>Personally&comma; I didn’t enjoy the single-player mode&period; I kept getting mixed up as to what I was meant to be doing in each instance&comma; and more than once it led to me simply being captured by either guards or antiviruses because I couldn’t switch between the screens fast enough&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>Odd&comma; I found it fine personally once I got used to it&comma; even with the learning curve I’d attribute to me being thick and way out of my depth&period;<&sol;p>&NewLine;<p>Anyway&comma; shall we tackle the anthropomorphic elephant in the room&quest; <em>Hacktag<&sol;em> has taken the controversial artistic decision to be&comma; what scientists call&comma; &OpenCurlyDoubleQuote;furry as fuck”&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136276" aria-describedby&equals;"caption-attachment-136276" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-136276" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;28170639&sol;20180228220549&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136276" class&equals;"wp-caption-text">Hacktag&comma; Piece of Cake Studios<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Josh&colon; <&sol;strong>Well&comma; perhaps you read fake news and think <em>Hacktag<&sol;em> is truly a furry game&period; A scholar such as myself&comma; studying at the historic University of Greenwich&comma; recognizes that this is no true furry game&period; Rather&comma; the art style and design of the characters&comma; especially with their unchanging body types throughout and strange&comma; smooth sculpting design&comma; remind me not of the impressive&comma; yet degenerate&comma; art posted on the furry parts of the web&comma; but rather the bizarre&comma; almost human&comma; not quite animal&comma; smooth computer sculpted animation for a<em> CBeebies<&sol;em> to <em>CBBC<&sol;em> level kids to young teens tv show&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>Are you saying the modeling and texture style is like a creepy version of Disney’s <em>Robin Hood<&sol;em>&quest;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>I wish I could say no… I wish I could say no…<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>I mean&comma; it doesn’t really help when you have a loot box system to unlock cosmetics&comma; rather than giving you currency to buy the cosmetics you want&period; The cosmetics being awfully specific&comma; so you keep having to grind to get a cosmetic you like&comma; doesn&&num;8217&semi;t help either&period; That’s putting aside a currency system &lpar;as you get currency in some loot boxes&rpar; that hasn’t been fully implemented&comma; and being able to get profile pictures which&comma; I swear I can’t find where you change the profile pictures&period;<&sol;p>&NewLine;<p>What I think I’m saying is the game doesn’t feel entirely finished&period;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>I think the reason it might feel unfinished is that… It&&num;8217&semi;s unfinished&excl; There&&num;8217&semi;s no way to sugar coat this&semi; if a game is released with items that have no function until a later update&comma; then it&&num;8217&semi;s not done yet&period; Unfortunately&comma; however&comma; I don&&num;8217&semi;t think I can even say it has promise going forward&comma; as the core gameplay appears to have been nailed down&comma; like Brian to the cross&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>To add to this feel is the translation&period; There are some occasional translation hiccups&comma; but I think I only spotted one that made understanding what was actually meant incredibly hard&period; Anyway&comma; got anything else to say&comma; Josh&comma; before we leap into the conclusion&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;136274" aria-describedby&equals;"caption-attachment-136274" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-136274" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;02&sol;28170429&sol;20180221201201&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-136274" class&equals;"wp-caption-text">Hacktag&comma; Piece of Cake Studios<&sol;figcaption><&sol;figure>&NewLine;<p><strong>Josh&colon; <&sol;strong>Not really&excl; I genuinely don&&num;8217&semi;t know what else I can add to the list of complaints about this game&comma; short of borderline loathing that I am now unable to drink a cup of coffee without emitting a deep sigh and exclaiming &OpenCurlyDoubleQuote;<em>Mmmmmm&comma; coffee good<&sol;em>&comma;” the only thing that helped us survive the monotony&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>The final score of <em>Hacktag<&sol;em> for me is a 5&sol;10&period; It is a game where even as a conversation piece&comma; the only moment of fun can be tied to hacking the coffee machines while vomiting out a <em>Phoenix Wright Online<&sol;em> quote&colon; <em>&OpenCurlyDoubleQuote;mmm <&sol;em>cofy<em> good &semi;&rpar;”<&sol;em>&period; It functions but never exceeds beyond it as you’re dragged along a linear path no matter what&period; You can be a Hacker or a Stealth Agent&comma; you can be doing one of the three modes&comma; you can even be playing different missions in your threadbare narrative&comma; you will still be forced down a linear path with little problem solving beyond <em>&OpenCurlyDoubleQuote;don’t get seen&excl;”<&sol;em>&period;<&sol;p>&NewLine;<p>The earlier comparison to <em>Invisible Inc<&sol;em> feels cruelly appropriate&comma; as it tries to achieve a similar goal &lpar;i&period;e&period; an isometric stealth title&comma; although one player instead of two and turn-based and not active&rpar;&period; However&comma; not only does it discourage the wonderful problem-solving&comma; variation of approach and openness of Invisible Inc&comma; but does so at a slightly higher price tag &lpar;£15&period;49&comma; compared to <em>Invisible Inc<&sol;em>’s £14&period;99&rpar;&period; I never got that nagging feeling that no one could enjoy it like I would out of a bad game&comma; but found it crushingly mediocre and slightly over-priced&period;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>I personally only give it a 3&period;5&sol;10&period; For me&comma; 5 means it&&num;8217&semi;s simple but ultimately left me satisfied&period; Hacktag failed totally in that regard&comma; as if you were to raise even one point about the game&comma; I would not be able to say it cannot be fixed&period; An ultimately disappointing experience&comma; and one of the few times where I&&num;8217&semi;ve actually dreaded having to open a game up on my pc to play it&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>So&comma; final score&comma; split the difference&comma; call it a 4&period;5&quest;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>That works&period; As both a furry and a gamer&comma; I just want my hands rid of this abomination of science&period;<&sol;p>&NewLine;<p><strong>Kailan&colon; <&sol;strong>Of science&quest;<&sol;p>&NewLine;<p><strong>Josh&colon; <&sol;strong>Science gave us this horror&period; The Amish seem to know what they&&num;8217&semi;re on about…<&sol;p>&NewLine;

Exit mobile version