Code: Realize ~Bouquet of Rainbows~ Review

<p><em>Code&colon; Realize ~Bouquet of Rainbows~<&sol;em> compiles the original <em>Code&colon; Realize ~Guardians of Rebirth~<&sol;em> along with its pseudo-sequel&comma; <em>Code&colon; Realize ~Future Blessings~<&sol;em> for the PlayStation 4&period; While both games can be bought separately on the PlayStation Vita&comma; this <em>Bouquet of Rainbows<&sol;em> package is console exclusive&period; How does the otome collection fare&quest;<&sol;p>&NewLine;<h3>Code&colon; Realize ~Guardians of Rebirth~<&sol;h3>&NewLine;<p><em>Guardians of Rebirth <&sol;em>is Cardia Beckford&&num;8217&semi;s story&period; Locked in a mansion for most of her life&comma; the denizens of this 19th-century steampunk inspired England fear Cardia&period; The poison running through her veins can destroy anything or anyone that makes contact with her skin&period; This innate defect as a result of the Horologium&comma; a gem embedded in her chest&comma; leads to her public excommunication&period;<&sol;p>&NewLine;<h3>The Beginning<&sol;h3>&NewLine;<p><em>Guardians of Rebirth<&sol;em> begins with Arsène Lupin and Impey Barbicane thwarting the British Imperial Army&comma; who were entrusted with kidnapping Cardia by the orders of Queen Victoria&period; Due to Cardia&&num;8217&semi;s potency&comma; the country aims to use her poison as a chemical weapon against other countries&comma; supplanting England&&num;8217&semi;s dominance&period;<&sol;p>&NewLine;<p>The eclectic duo responsible for saving Cardia take her in as part of their team&period; They hope to help her find Isaac Beckford&comma; her father&comma; who also happens to be one of England&&num;8217&semi;s most influential scientific minds&period; As the narrative develops&comma; Cardia&comma; Impey&comma; and Lupin befriend and make enemies of several characters&period; Within hours&comma; the cast grows to a sizable chunk&comma; each with their own motivations for either finding Isaac or kidnapping Cardia&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137703" aria-describedby&equals;"caption-attachment-137703" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-137703" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;28192858&sol;Code&lowbar;-Realize-&percnt;EF&percnt;BD&percnt;9EBouquet-of-Rainbows&percnt;EF&percnt;BD&percnt;9E&lowbar;20180320201322&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-137703" class&equals;"wp-caption-text">Code&colon; Realize ~Guardians of Rebirth~&comma; Aksys Games<&sol;figcaption><&sol;figure>&NewLine;<h3>What The Game Does Right<&sol;h3>&NewLine;<p><em>Code&colon; Realize ~Guardians of Rebirth~<&sol;em> nails the craft of making a familiar setting feel distinct through unique deviations from real-world history&period; It also exhibits beautiful character artwork on occasion&comma; though beyond these triumphs&comma; <em>Guardians of Rebirth<&sol;em> falters as a compelling narrative with interesting characters&period; Each of the characters embodies some sort of trope&period;<&sol;p>&NewLine;<h3>Character Tropes<&sol;h3>&NewLine;<p>Lupin is the smooth-talking criminal that rarely breaks his composure&period; Impey is the clumsy genius&period; Van Helsing is the aloof bad-ass&period; Saint-Germain is the androgynous and seemingly emotionless voice of reason&period; Victor Frankenstein is the baby-faced glasses-wearing sweetheart&period; To its credit&comma; some of the characters have interesting backstories&comma; but the game tends to handle exposition in a ham-fisted manner&period; An interesting character&&num;8217&semi;s history means little if the story thrusts it all out at once in a wall of text with little to no relevant background art to set a scene before returning to the present&period; Such heavy-handed exposition fails to characterize what could have been otherwise interesting individuals&period;<&sol;p>&NewLine;<p>Outside of meaningless exposition dumps&comma; each of the main characters fits within their stereotype to a &&num;8220&semi;T&&num;8221&semi;&period; Rarely ever showing bouts of true humanity&comma; this cast of pretty boy cardboard cutouts exists just to swoon over Cardia&period; As a dumb romantic visual novel&comma; it doesn&&num;8217&semi;t need to have the deepest characters&period; People playing this just want to romance some pretty boys&comma; after all&comma; but that doesn&&num;8217&semi;t excuse its lack of confidence&period;<&sol;p>&NewLine;<p><em>Guardians of Rebirth<&sol;em> shows signs of light-hearted humor among the melodrama&period; If it really wanted to succeed&comma; it could have owned the character archetypes&period; Rather than attempting to provide players with dark&comma; brooding melodrama from boring characters&comma; it could have provided relentless humor through ridiculously over the top portrayals of each archetype&period; When you have a not so subtle character named Herlock Sholmes&comma; how much more beneficial would it have been for his character to be pushed to the utmost extremities&quest;<&sol;p>&NewLine;<p><em>Code&colon; Realize ~Guardians of Rebirth~<&sol;em> is a painfully dull visual novel&period; It offers an interesting world&comma; but more time seems to have been spent fleshing out the world than the characters you&&num;8217&semi;ll spend roughly twenty hours communicating with&period; The pacing is all over the place&period; Overly extended character monologues are paired with brisk scenes that accomplish nothing&period; <em>Guardians of Rebirth<&sol;em> is not much of a compelling ride unless you really get hot and heavy for the cast&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137708" aria-describedby&equals;"caption-attachment-137708" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-137708" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;28194307&sol;Code&lowbar;-Realize-&percnt;EF&percnt;BD&percnt;9EBouquet-of-Rainbows&percnt;EF&percnt;BD&percnt;9E&lowbar;20180413233748&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-137708" class&equals;"wp-caption-text">Code&colon; Realize ~Guardians of Rebirth~&comma; Aksys Games<&sol;figcaption><&sol;figure>&NewLine;<h3>Code&colon; Realize ~Future Blessings~<&sol;h3>&NewLine;<p><em>Future Blessings <&sol;em>makes some strides&comma; but it&&num;8217&semi;s largely only slightly less painful than <em>Guardians of Rebirth<&sol;em> because of its length&period;<em> Code&colon; Realize ~Future Blessings~<&sol;em> isn&&num;8217&semi;t a sequel in the traditional sense&period; Rather than one large 20&plus; hour narrative&comma; <em>Future Blessings<&sol;em> is split into four different sections&period;<&sol;p>&NewLine;<p>Some hit harder than others&period; The mini-stories involving &&num;8220&semi;events only hinted at in <em>Guardians of Rebirth<&sol;em>&&num;8221&semi; and Herlock Sholmes are the weakest of the bunch&period; They exhibit some of the weakest writing and most mindlessly droning scenes of the franchise&period; Much like the first game&comma; <em>Future Blessings<&sol;em> has a habit of spending too much time on a single scene&period; Exposition dumps are the worst offender&comma; though&period; While <em>Guardians of Rebirth<&sol;em> had its share of obtrusive exposition dumps here and there&comma; <em>Future Blessings <&sol;em>loves its character monologues&period;<&sol;p>&NewLine;<p>We as readers don&&num;8217&semi;t learn much about characters through little nuggets of info here and there&period; We learn about them all at once in a single dedicated chunk&period; I have never seen such laziness&period; There is a time and a place for an exposition dump&comma; but <em>Code&colon; Realize<&sol;em> hinges on them religiously&period;<&sol;p>&NewLine;<h3>The Side Story<&sol;h3>&NewLine;<p>The side-story following events through Finis&&num;8217&semi; perspective was the most interesting the franchise ever got&period; It was the first time the writing managed to make me care about anything beyond the world&&num;8217&semi;s backdrop or general plot synopsis&period; Finis remained one of <em>Guardians of Rebirth<&sol;em>&&num;8216&semi;s most mysterious antagonists&period; His side-story effectively humanizes his modus operandi&period; It also sheds more light on a plot twist revealed near the end of the last game&period; Unfortunately&comma; it too loves to derail into overly long scenes with characters that open their mouths so much more than they need to&period; Luckily&comma; due to <em>Future Blessings<&sol;em>&&num;8216&semi; structure&comma; side stories are much shorter&comma; making each individual narrative less grating than its predecessor&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;137716" aria-describedby&equals;"caption-attachment-137716" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-137716" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;29102929&sol;Code&lowbar;-Realize-&percnt;EF&percnt;BD&percnt;9EBouquet-of-Rainbows&percnt;EF&percnt;BD&percnt;9E&lowbar;201804171933331&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-137716" class&equals;"wp-caption-text">Code&colon;Realize ~Future Blessings~&comma; Aksys Games<&sol;figcaption><&sol;figure>&NewLine;<p>Aside from those three side-stories from different characters&&num;8217&semi; perspectives&comma; <em>Future Blessings<&sol;em> also features after stories following the continuity of events after whatever character&&num;8217&semi;s true ending players may have received in the last game&period; While you are open to following anyone&&num;8217&semi;s after story&comma; it will assume you have reached that character&&num;8217&semi;s true ending&period; Unless you&&num;8217&semi;ve played through <em>Guardians of Rebirth<&sol;em> multiple times&comma; you&&num;8217&semi;ll likely stick to the one person&&num;8217&semi;s after story&period;<&sol;p>&NewLine;<p>I ended up with Victor Frankenstein in my playthrough&comma; which according to trophy stats was the most common <em>Guardians of Rebirth<&sol;em> ending&period; Victor Frankenstein&&num;8217&semi;s route begins innocently enough with cutesy affectionate scenes between Cardia and Victor&period; That said&comma; they are soon approached by Idea&comma; an organization briefly mentioned in the first game&period; Victor Frankenstein&&num;8217&semi;s after story isn&&num;8217&semi;t as nail-biting as learning about Finis&comma; but the franchise has seen worse&period; If nothing else&comma; it further fleshes out the <em>Code&colon; Realize<&sol;em> universe at the expense of the narrative&period;<&sol;p>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p>That seems to be the ultimate issue&period; The <em>Code&colon; Realize<&sol;em> games are best at world-building&comma; but anything beyond that is weak and uninspired&period; Characterization&comma; writing&comma; and pacing all plays second fiddle to the world&period; Unfortunately&comma; there&&num;8217&semi;s only so much an interesting world can do for such vapid storytelling&period;<&sol;p>&NewLine;<p><strong><em>Disclaimer<&sol;em><&sol;strong><em>&colon; A review code was provided by the publisher&period; <&sol;em><&sol;p>&NewLine;

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