The Collider 2 Review

<p>Space exploration has been a rather popular theme for gaming lately&comma; with titles such as <em>No Man’s Sky<&sol;em> and <em>Star Citizen<&sol;em> taking the headlines of impressive indie and AAA games on the market&period; But some folks want to create more humble&comma; yet still exhilarating experiences&period; With VR making its way into more people’s homes&comma; it&&num;8217&semi;s time to see if <em>The Collider 2<&sol;em> could be the first indie smash hit of the year within sci-fi gaming&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;357010&sol;ss&lowbar;300fce00fe91170456603444b983b6d2530dc031&period;1920x1080&period;jpg&quest;t&equals;1461073954" alt&equals;"&lpar;The Collider 2 - Short Break Studios&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Enter the Cylinder of Death&excl; &lpar;<em>The Collider 2<&sol;em>&comma; Shortbreak Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>The Collider 2<&sol;em> is the sequel to its highly successful predecessor&comma; <em>The Collider<&sol;em>&period; This sequel builds upon the original in many aspects to create a bolder and more sustainable game&period; The original <em>Collider<&sol;em> had a simplistic yet attention-grabbing art style&comma; both elegant and entertaining gameplay&comma; and high replay value that kept gamers coming back for more&period;<&sol;p>&NewLine;<p><em>The Collider 2<&sol;em> is a huge step forward in terms of visual presentation and design while also keeping to the roots of the original game&period; Everything looks and sounds superior in aesthetic quality&comma; representing a bigger budget and more interesting design choices&period; Gameplay keeps to the same manner as before&comma; where players are in control of a lonesome spacecraft and their objectives revolve around navigating through a giant starship littered with obstacles&comma; enemies&comma; and even big fights with giant robotic aliens&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;357010&sol;ss&lowbar;9f99878e4477eec6183ad03cabc0e1d1f50f4288&period;1920x1080&period;jpg&quest;t&equals;1461073954" alt&equals;"&lpar;The Collider 2 - Short Break Studios&rpar;" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">This chap wanted to get home for Game of Thrones&period; &lpar;<em>The Collider 2&comma;<&sol;em> Shortbreak Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>You are encouraged to go as fast as you can with a light speed boost&comma; while keeping high reflexes and raw determination in order to progress through rather challenging missions as the game expands&period; You can buy upgrades and new star ships to play with in the main game and in the online survival mode&period; This sounds like a winning formula for a game&period; At least&comma; for the first hour&comma; I thought so&period; Then it sadly became apparent that <em>The Collider 2<&sol;em> may have &&num;8220&semi;over-jumped it&&num;8221&semi; without really putting any thought or substance into the actual game&period;<&sol;p>&NewLine;<p>There are a few issues I have with this title&semi; mainly&comma; the rather poor and dull level design&period; Players are constantly confined in rather unimaginative&comma; long-winded tracks performing the same actions over and over&comma; all with little variation&period; Mission layouts often feel messy and cluttered&comma; with a sense of lazy design that soon becomes awkward to traverse through unless you have the reflexes of a god&period;<&sol;p>&NewLine;<p>Considering you can’t slow your starship down&comma; even for a second&comma; this makes simple maneuvers such as moving from one side of the screen to the other in a short space of time impossible&period; It also doesn’t help that many of the levels are overly cluttered&comma; even at the early stages of the game&period; Sadly&comma; you’re never brought into the game gently and&comma; within the first few missions&comma; you can see the game will throw everything at you without a proper difficulty curve&period; With a total lack of checkpoints&comma; the longer missions will drag on as well&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;357010&sol;ss&lowbar;aca5a4b3758fdcab0eba29c802cd251eb0dddb40&period;1920x1080&period;jpg&quest;t&equals;1461073954" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>The Collider 2<&sol;em>&comma; Shortbreak Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>This doesn’t help but&comma; rather&comma; makes <em>The Collider 2<&sol;em> an annoying game of tedious trial and error&period; Whereas a game like <em>Dark Souls<&sol;em> gives you time to learn from your mistakes and is fair in terms of the mechanics it presents&comma; <em>The Collider 2<&sol;em> just feels random&comma; unwilling to let you learn&comma; all the while feeling rather restrictive in movement&period; The game makes it clear it wants you to fail&comma; repeat&comma; and progress slowly&period;<&sol;p>&NewLine;<p><em>The Collider 2<&sol;em> is also massively repetitive as mission objectives are repeated over and over with very little variation between them&period; It’s either a speed run&comma; destroy red cubes&comma; or collect blue spears&period; The total length of the game is pretty sustainable but&comma; when you notice the content within is repeated so much by the second act of <em>The Collider 2<&sol;em>&comma; it just becomes mind-numbingly dull&period; The only element that broke up the tedious flow was the boss battles&period; These were a highlight compared to most of the game and felt like a well deserved spectacle&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;357010&sol;ss&lowbar;3e38ec1e8fa8af17a1eac3a711ea8530e1e29187&period;1920x1080&period;jpg&quest;t&equals;1461073954" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>The Collider 2<&sol;em>&comma; Shortbreak Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>What annoyed me the most was how the upgrade system&comma; for the most part&comma; felt extremely ineffective&period; I improved several of my upgrades&comma; including shields and&comma; strangely enough&comma; they still had the same impact as never upgrading them in the first place&period; It’s only the highest ranking ships you buy that present the better defenses when fully maxed out&period; But&comma; by this stage&comma; the game is pretty much done and dusted or you&&num;8217&semi;re just bored of it&period;<&sol;p>&NewLine;<p>The survival mode itself presents very little else from the main campaign&comma; aside from a leader board and a separate list of rewards that can be used in the main game&period; This does hold one issue&comma; as Survival mode does make it fairly easy to earn major funds very quickly&comma; even if you do reasonably well&period; It feels a little unbalanced as you can just repeat the same level provided and&comma; by doing a little better or upping your multiplier by boosting it&comma; you&&num;8217&semi;ll be laughing to the bank and buying those useless upgrades within an hour or so&period;<&sol;p>&NewLine;<p><em>The Collider 2<&sol;em> is sadly filled with repetitive gameplay&comma; issues with difficulty&comma; and just plain old boring progression that gets old too fast&period; I&&num;8217&semi;d imagine that with VR&comma; it&&num;8217&semi;s more of an engaging experience but&comma; to be fair&comma; this game would still harbor the same problems with or without the headset&period; I did enjoy the game in very small doses and&comma; with some tweaking in managing the difficulty curve and presenting bigger&comma; more interesting levels&comma; I believe the game could actually be a lot better&period; But as it stands&comma; it’s just a dull&comma; clunky&comma; space-themed racing game&period; You can have more fun with the first game&comma; or even <em>Space Megaforce<&sol;em>&period; Go check that game out&period; It’s awesome&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>A review code for The Collider 2 was provided by Shortbreak Studios for the purpose of this review<&sol;em><&sol;strong><&sol;p>&NewLine;

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