Command & Conquer Remastered Collection PC Review

An amazing remaster of two RTS classics that helped refine the genre

C&C Remastered

<p>Command &amp&semi; Conquer may not have invented the RTS genre&period; For that&comma; you would have to look back on previous entries like Westwood&&num;8217&semi;s game Dune II&period; It was an RTS adaption of the Dune book and a sequel to the movie tie-in game&period; Or Blizzard&&num;8217&semi;s magnificent <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;warcraft-review&sol;">Warcraft<&sol;a>&comma; which itself spawned the highly successful Warcraft franchise&period; But Westwood would come to very much define the genre with their seminal 1995 title Command &amp&semi; Conquer&comma; and its prequel Red Alert which came out only a year later&period;<&sol;p>&NewLine;<p>For years the games were hugely popular among PC gamers&period; Though as the years went by&comma; these games have become increasingly difficult to get working on modern systems&period; Initially designed for Windows 95&comma; they relied on a lot of outdated DirectDraw calls that made them not work well with modern Windows&period; So when I heard a remaster was coming out&comma; to say I was excited would be putting it lightly&period;<&sol;p>&NewLine;<p>EA decided to do more than just fix the issues with the old versions&comma; however&period; Instead&comma; they opted to outsource the remaster to the only company that made sense&period; Petroglyph Games were largely behind this remaster&comma; which makes sense given they were founded by former Westwood employees&period; In other words&comma; the remaster was in the right hands&period;<&sol;p>&NewLine;<p>Petroglyph also did something special with the remaster&period; Rather than working by themselves&comma; they involved the entire fan community during the development&period; The development process was completely transparent&period; The community was invited to give their feedback on everything from gameplay tweaks to graphical updates&period;<&sol;p>&NewLine;<p>So how did it turn out&quest; Let&&num;8217&semi;s find out as we take a look at Command &amp&semi; Conquer Remastered Collection for PC&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;02055819&sol;20200726011517&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-161471" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;02055819&sol;20200726011517&lowbar;1-1024x576&period;jpg" alt&equals;"Kane" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Tiberian Dawn<&sol;h3>&NewLine;<p>The first game in the series is set in an alternate timeline of the &&num;8217&semi;90s&period; It received the unofficial subtitle &&num;8220&semi;Tiberian Dawn&&num;8221&semi;&comma; as a reference to Tiberian Sun&period; A meteorite crashes into Earth&comma; bringing with it an alien substance that scientists dub Tiberium&comma; from the Tiber river in Italy the meteorite crashed into&period; The substance can absorb and crystalize precious metals from the surrounding soil&period; Though at the cost of depriving nearby flora of their nutrition&comma; and releasing extremely toxic gases and radiation into the air&period;<&sol;p>&NewLine;<p>What results is the emergence of an ancient cult known as the Brotherhood of Nod&comma; lead by their self-proclaimed messianic figure Kane&period; Developing technology that can safely harvest and process Tiberium&comma; Nod uses the resources to create a rapidly growing army of followers worldwide&period; By 1995&comma; Nod has a foothold in most poor nations of the world&comma; while conducting terrorist attacks on wealthy nations&period;<&sol;p>&NewLine;<p>Nod is deemed a threat to the entire world&comma; prompting the UN Security Council to establish the Global Defense Initiative&period; The GDI is a multi-national military taskforce&comma; established solely to reduce Nod&&num;8217&semi;s global presence&period; In 1996&comma; a full-scale war occurs between these forces&comma; with GDI focused on stabilizing Europe&comma; and Nod focused on operations in Africa&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;02064053&sol;20200726011550&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-161472" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;02064053&sol;20200726011550&lowbar;1-1024x576&period;jpg" alt&equals;"Map" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">World War II Reimagined<&sol;h3>&NewLine;<p>Red Alert serves as a prequel to this conflict&period; Set in the 1940s&comma; we witness Albert Einstein using a time-traveling device to go back in time&period; What for&quest; To erase Adolf Hitler from history&comma; of course&period;<&sol;p>&NewLine;<p>With Hitler out of the way&comma; World War 2 unfortunately still happens&period; However this time&comma; it&&num;8217&semi;s the allied forces against the USSR&period; As you progress through the campaign&comma; it becomes increasingly obvious that the USSR is preparing for the future&period; And in one of the biggest twists in gaming history&comma; we learn that the Brotherhood of NOD was behind the entire thing&period; Which is leading to the events in the rest of the entire franchise&period;<&sol;p>&NewLine;<p>Both the Tiberian Dawn campaign and Red Alert campaign provide two different and distinct settings to explore&period; With Tiberian Dawn being set in the present day&comma; there is a lot more modern warfare going on&period; And a plot that takes on more of a sci-fi feel with the spread of Tiberium all over the planet&comma; which culminates in the toxic Earth we see in Tiberian Sun&period;<&sol;p>&NewLine;<p>Red Alert on the other hand provides a more retro and honestly more grounded setting&comma; with a lack of the alien substance we see in Tiberian Dawn&period; Instead of Tiberium&comma; you&&num;8217&semi;re just harvesting minerals and gold &lpar;collectively referred to as Ore&rpar;&period; And the sci-fi elements drift more towards time travel than aliens and artificial intelligence&period; This gives Red Alert a very unique appeal to people who might prefer a more realistic and grounded setting to explore&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08182351&sol;20200726142917&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-161750" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08182351&sol;20200726142917&lowbar;1-1024x576&period;jpg" alt&equals;"Red Alert Cutscene" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Real-Time Strategy Refined<&sol;h3>&NewLine;<p>Command &amp&semi; Conquer might not have been the first game in the RTS genre&comma; but it certainly was one that refined and popularized the genre even further&period; You could select multiple units by holding down the mouse button and creating a box around the units you wanted to command&period; This gave you much easier ways to command squads&comma; and even select all your units if you so desired&period;<&sol;p>&NewLine;<p>The game also came with 2 CDs&comma; both of which could be used to play the game&period; This meant if you needed a friend to play the multiplayer with&comma; you could just borrow them one of the CDs&comma; and they could run the game from that since both CDs shared assets and mainly just stored different cutscenes and campaign levels&period;<&sol;p>&NewLine;<p>The remaster also brings some additional improvements to the table&period; The AI in the original game has been updated with the improvements from Red Alert&period; And you can now cue units to be made&comma; rather than having to wait for each one to finish before starting the next&period; It makes the gameplay a lot smoother as a result since you no longer have to focus on constantly tapping the menu for making units&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08183258&sol;20200726012416&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-161751" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08183258&sol;20200726012416&lowbar;1-1024x576&period;jpg" alt&equals;"Command &amp&semi; Conquer Base" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Command &amp&semi; Conquer<&sol;h3>&NewLine;<p>The usual goal of the game is to destroy the enemy&&num;8217&semi;s units and buildings&period; I mean&comma; it&&num;8217&semi;s in the title&period; Command &amp&semi; Conquer is literally all you do in the game&period; To achieve this&comma; you need to build a base and gather resources&period;<&sol;p>&NewLine;<p>Usually&comma; a mission will start with a few troops and a Mobile Construction Vehicle &lpar;MCV&rpar;&period; The MCV ensures your base can be placed anywhere on the map you desire since it deploys into a Construction Yard&period; The Construction Yard is necessary to do much of anything since without it you cannot construct buildings&period;<&sol;p>&NewLine;<p>This is part of what&&num;8217&semi;s called the tech tree in Command &amp&semi; Conquer&period; Basically&comma; it&&num;8217&semi;s like a pyramid&comma; where you need a Construction Yard to make buildings&comma; you need buildings to make units and gather resources&comma; and you need additional buildings for stuff like viewing the map or unlocking additional units&period; So basically&comma; your entire base centers around the Construction Yard&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08184126&sol;20200726125032&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-161752" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08184126&sol;20200726125032&lowbar;1-1024x576&period;jpg" alt&equals;"Command &amp&semi; Conquer Cutscene" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Total Wipeout<&sol;h3>&NewLine;<p>Once you have your base built&comma; and enough resources you can start making units&period; These can either be troops &lpar;which you train using Barracks&rpar;&comma; or vehicles &lpar;which are made using a War Factory&rpar;&period;<&sol;p>&NewLine;<p>Troops are the cheapest units to produce&comma; but can easily be run over by vehicles and are comparatively slow&period; Troops also take damage from walking over Tiberium&comma; due to the toxic gases released&period; Vehicles are stronger and faster&comma; but take more time and resources to make&period; Basically&comma; having a good balance of the two can be crucial to success&period;<&sol;p>&NewLine;<p>While the main goal is to destroy the enemy base&comma; there is one unit that can do something better&period; The Engineer trooper is unique in the sense he can&&num;8217&semi;t attack any enemy units&period; But he can take over enemy bases and even unlock enemy units for you to use yourself if you take over the right buildings&period; This makes the Engineer one of the most powerful units in the game&comma; provided you can get him safely into the enemy&&num;8217&semi;s base&period;<&sol;p>&NewLine;<p>There are also a ton of other tactics to use&period; The multiplayer matches are basically limited to your own tactics&period; You can use the entire tech tree if you choose so&period; The single-player campaign is more limited&comma; with missions often more focused on linear progression through a level&period; Or it limits your tech tree to a larger extent&period; So it&&num;8217&semi;s usually better to play through the campaign to ease you into the game mechanics before going into multiplayer matches&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08190433&sol;20200726142532&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-161753" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08190433&sol;20200726142532&lowbar;1-1024x576&period;jpg" alt&equals;"C&amp&semi;C Red Alert" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Graphical Overhaul<&sol;h3>&NewLine;<p>The gameplay remains largely unchanged in the remastered collection&period; Where most of the work has gone is in the visuals&period; Lemon Sky Studios did the work&comma; which consisted of redrawing all of the game&&num;8217&semi;s 2D assets&period; Given the low resolution of the games&&num;8217&semi; original versions&comma; the artists had to basically imagine how the sprites would look in high resolution&period; And I would say they did a pretty good job all things considered&period;<&sol;p>&NewLine;<p>The high-resolution sprites still retain the same style of the original sprites&period; Nothing really feels lost in the translation&comma; and they&&num;8217&semi;ve stuck really close to the original sprites&period; The interface also looks really good&comma; with brushed metal and higher resolution fonts&period;<&sol;p>&NewLine;<p>The FMVs are more of a mixed back&period; Since the original movie recordings have been lost&comma; the only source they had available was the original compressed video that was shipped with the games&period; The approach they took&comma; which in all honesty was probably the best choice they had&comma; was to upscale the FMVs using AI&period;<&sol;p>&NewLine;<p>This has resulted in cutscenes that look a bit&&num;8230&semi; uncanny&period; Pixels seem to blend together in weird ways and you can tell the resolution is low but has been upscaled&period; In some cases&comma; it looks amazing&comma; and in others&comma; it doesn&&num;8217&semi;t really look all that good&period; I dunno if it&&num;8217&semi;s better than just having the movies in their original resolution&comma; but it is what it is&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08210752&sol;20200726013902&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-161755" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;08210752&sol;20200726013902&lowbar;1-1024x576&period;jpg" alt&equals;"Command &amp&semi; Conquer Cutscene Takes" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Bonus Content<&sol;h3>&NewLine;<p>The remaster comes with a lot of bonus content as well&period; There&&num;8217&semi;s an immense amount of greenscreen takes and previously unseen footage that was found on the tapes they recovered&period; All of it is in the games and unlocked as you progress through the campaigns&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s also remixed tracks of the original soundtrack&comma; completely re-recorded by Frank Klepacki and the Tiberian Sons&period; The re-recordings have more of a rock band feel to them&comma; with a heavier emphasis on guitar and live drums over the originals&period;<&sol;p>&NewLine;<p>This makes the re-recordings stand out a bit more and I wouldn&&num;8217&semi;t say they are necessarily better than the original tracks&comma; but they at least sound different and refreshing&period; I personally prefer the more synth-driven industrial original tracks&period; All the original tracks have been remastered for the collection as well&period;<&sol;p>&NewLine;<p>The remasters also come with all the original official expansions and the previously exclusive console missions&period; Another huge plus is the support for custom mods&period; There&&num;8217&semi;s also a brand new map maker that allows you to make custom maps for both Tiberian Dawn and Red Alert&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;12091203&sol;CNC-Map-Editor&period;jpg"><img class&equals;"alignnone size-large wp-image-161910" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;12091203&sol;CNC-Map-Editor-1024x576&period;jpg" alt&equals;"CNC Map Editor" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Multiplayer And Skirmish<&sol;h3>&NewLine;<p>Arguably one of the biggest reasons to get the remastered collection is multiplayer&period; The original games are possible to get running in multiplayer but given their age&comma; it takes a lot of effort&period; The good thing about C&amp&semi;C Remastered is that it supports online multiplayer out of the box&period; So gathering people and playing a game or joining a random game is easier than ever&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s even the ability to play skirmishes in Tiberian Dawn now&period; These were originally introduced in Red Alert and are basically custom scenarios you can play solo or multiplayer&period; You choose the level of technology&comma; how many people are playing&comma; and how many CPU players there are&period;<&sol;p>&NewLine;<p>The only downside is the fact you are all playing on a server&period; Which means lag can happen even if you have a good connection&period; It happened a lot for me&comma; unfortunately&comma; so I really hope custom servers will be a thing in the future&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;12095011&sol;20200726011531&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-161913" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;08&sol;12095011&sol;20200726011531&lowbar;1-1024x576&period;jpg" alt&equals;"C&amp&semi;C Mission Complete" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Mission Accomplished<&sol;h3>&NewLine;<p>All in all&comma; C&amp&semi;C Remastered is an amazing version of two classic C&amp&semi;C games&period; Barring some issues like multiplayer lag and the AI upscaling of the videos giving some mixed results&comma; everything else feels great&period;<&sol;p>&NewLine;<p>Just the fact EA releases a game without locking everything behind paid DLC is also pretty significant&period; And with the ton of bonus content&comma; remastered music&comma; and online multiplayer&comma; I really struggle to not recommend Command &amp&semi; Conquer Remastered Collection to anyone who either wants to play these games again or hasn&&num;8217&semi;t and want to see where the series began&period;<&sol;p>&NewLine;<p>You can get Command &amp&semi; Conquer Remastered Collection on <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1213210&sol;Command&lowbar;&lowbar;Conquer&lowbar;Remastered&lowbar;Collection&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Steam<&sol;a> and <a href&equals;"https&colon;&sol;&sol;www&period;ea&period;com&sol;games&sol;command-and-conquer&sol;command-and-conquer-remastered" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Origin<&sol;a>&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Command &amp&semi; Conquer Remastered Collection&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8&period;8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>A great remaster of the first couple of Command &amp&semi; Conquer games&period; The remastered visuals and music really sell this one&period; Though it struggles a bit with some mixed upscaling results and multiplayer lag&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great remastered visuals&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> A lot of bonus content<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great music remasters and bonus remixes<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Support for mods and custom maps<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Mixed results with the AI upscaling on the movies<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Multiplayer lag common even on good connections<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> No option to watch movies in original resolution<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Story<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Gameplay<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Graphics<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <strong>Sound<&sol;strong>&NewLine; <span class&equals;"reviewscore">10<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 100&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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