Control DLC-The Foundation Review

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Control-The Foundation DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"&num;" class&equals;"storename">PSN&comma; Epic Games Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"&num;" class&equals;"price">&dollar;14&period;99<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p>Seven months after release&comma; Remedy has released the first of two planned story driven downloadable content for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;control-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Control<&sol;a>&comma; their newest single-player mind trip of an action adventure game&period;<&sol;p>&NewLine;<p>The Foundation continues after the main game’s storyline&comma; so if you haven’t finished the base game avoid the rest of this review&comma; but if you want to know if the newest piece of DLC is worth getting&comma; the answer is based on how much you enjoyed the base game&period;<&sol;p>&NewLine;<p>The Foundation is a mixed bag of new and old&comma; the new powers introduced are fun and the new weapon is nearly useless during combat&period; But before we get into what’s new gameplay-wise&comma; the biggest question needs to be answered now&comma; is The Foundation worth playing for the story&quest; The quickest answer is&comma; not really&period;<&sol;p>&NewLine;<p>One of the best parts of Control was the bonkers story and piecing everything together using collectables and NPCs&comma; in The Foundation the story feels a little lackluster&comma; seeing as this is an expansion you wouldn’t be in the wrong for expecting more&period; The story between Jesse and her brother is never brought up and nearly nothing from the main story that was left up in the air is resolved here&comma; despite continued talk about the Old House&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01212055&sol;Control&lowbar;TheFoundation&lowbar;Screen&lowbar;01-scaled&period;jpg"><img class&equals;"alignnone size-full wp-image-156172" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01212055&sol;Control&lowbar;TheFoundation&lowbar;Screen&lowbar;01-scaled&period;jpg" alt&equals;"" width&equals;"2560" height&equals;"1440" &sol;><&sol;a><&sol;p>&NewLine;<p>After the events of the original storyline a new mysterious item&comma; called The Nail&comma; has surfaced and is causing the Astral Plane to bleed over into reality&period; The Board has warned that the Oldest House is in danger and that Jesse must put a stop to the collision from happening&comma; lest it destroy the Bureau and everything in our reality&comma;<&sol;p>&NewLine;<p>Soon enough Jesse finds herself questioning The Board when an entity called Former&comma; a creature that looks like a boss in the base game&comma; connects with her and provides her with information and a new power that The Board refuses to give&period; It’s unclear what Former is after as they speak in a broken language that makes it hard to make out what they want&period; Another issue Jesse must deal with is the disappearance of Marshal and her connection with The Nail&period;<&sol;p>&NewLine;<p>The Foundation introduces a new enemy and new obstacles&period; A new type of Hiss is introduced that is melee and speed focused&period; The new Hiss Sharpened enemy carry pickaxes and dash quickly like Jesse&comma; they use this ability to dodge launched items and to chase down a fleeing Jesse&period; Even if the player uses levitation to create distance the Sharpened can throw their axes with accuracy and spawn a new one&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01212206&sol;Control&lowbar;TheFoundation&lowbar;Screen&lowbar;04-scaled&period;jpg"><img class&equals;"alignnone size-full wp-image-156173" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01212206&sol;Control&lowbar;TheFoundation&lowbar;Screen&lowbar;04-scaled&period;jpg" alt&equals;"" width&equals;"2560" height&equals;"1440" &sol;><&sol;a><&sol;p>&NewLine;<p>They also attack in groups of twos and threes&comma; ensuring that players will need to master their timing of dashing and launching&comma; although the Shatter tool also makes quick work of them&period;<&sol;p>&NewLine;<p>Speaking of tools&comma; The Foundation adds a new one in the form a handheld rocket launcher called Charge&period; This tool holds three rounds which be fired one by one or charged up two fire all three at once&period; The Charge tool is great for destroying objects and damaging multiple enemies at once&comma; unfortunately it doesn’t cause much damage and will soon be sitting on the sideline more than the Grip tool&comma; Shatter and Pierce are still the two best tools to use in combat&period;<&sol;p>&NewLine;<p>A new power&comma; called Shape&sol;Manipulate according to The Board&comma; allows Jesse to force crystals in certain areas to create new bridges&comma; walls and spikes&period; Shape&sol;Manipulate plays a big part in The Foundation&comma; sections of the new levels are filled with traps for the player to use against the Hiss and aid them to access unreachable sections&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01212343&sol;Control&lowbar;TheFoundation&lowbar;Screen&lowbar;13-scaled&period;jpg"><img class&equals;"alignnone size-full wp-image-156174" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;01212343&sol;Control&lowbar;TheFoundation&lowbar;Screen&lowbar;13-scaled&period;jpg" alt&equals;"" width&equals;"2560" height&equals;"1440" &sol;><&sol;a><&sol;p>&NewLine;<p>Unfortunately&comma; this new power has no use or purpose outside of The Foundation&comma; replaying sections from the base game is of course possible and Shape&sol;Manipulate plays absolutely no part in older levels&period; This makes the new ability feel more like a gimmick and less like an add-on&comma; having new ways to play old unfinished missions would have been a great addition and could have given the game further replayability and quality of life&period;<&sol;p>&NewLine;<p>It is important to know that I played Control on the base PS4 and not the Pro&period; The Foundation suffers the same performance issues as the base game&comma; framerate chugs when multiple enemies are on screen and particle effects start flying and during the review play through&comma; Jesse fell through a piece of a level only once&period;<&sol;p>&NewLine;<p>The Foundation feels like scrapped content that Remedy threw out because it didn’t work with the main story&comma; playing this story isn’t going to add or take away from the journey of the main game&comma; but it’s a missed opportunity to create a bigger story and continuation&period;<&sol;p>&NewLine;<p>The Foundation has only one boss&comma; and it’s quite disappointing&comma; barely makes use of the new tool and power and still suffers from framerate issues and small glitches&period; It’s an interesting add-on but not enough to strongly recommend&comma; what’s worse is that this expansion can be finished within three hours if side missions are ignored&comma; perhaps the second DLC will make this one feel worthy of players time&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>This review was made using the season pass provided by 505 Games<&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Control-The Foundation&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>A short add-on that feels like cut content and leaves much to be desired<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Charge is such an awesome weapon&period;&period;&period;&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> More off the wall secrets&period;&period;&period;&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The new Foundation levels are great<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> &period;&period;&period;that is underpowered and near useless<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> &period;&period;&period;that goes nowhere and feel pointless<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Framerate still has issues on base systems<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>Control-The Foundation DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;14<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"&num;" class&equals;"storename">&NewLine; PSN&comma; Epic Games Store&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"&num;" class&equals;"price">&dollar;14&period;99<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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