Control Review

Remedy's John Woo inspired masterpiece?

<p><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;quantum-breaks-getting-release-date-this-gamescom&sol;">Remedy<&sol;a> has been an important studio when it comes to interactive storytelling and gameplay spectacle&period; They have been the front runners when it comes to integrating intense and visceral gameplay mechanics in emotionally complex and film-like narratives&period; <a href&equals;"https&colon;&sol;&sol;www&period;remedygames&period;com&sol;games&sol;control&sol;">Control<&sol;a> was their latest outing but they have done so well with the likes of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bullet-in-the-head-max-payne-3-review&sol;">Max Payne<&sol;a> and <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;138479-2&sol;">Alan Wake<&sol;a>&period;<&sol;p>&NewLine;<p>Max Payne was a dark and gripping noir that infused the action-packed nature of a John Woo film&period; Alan Wake was a surreal and exciting homage to the likes of Stephen King and in general American Horror stories&period; But with added gunplay that was more survival horror than action&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;quantum-break-review-2&sol;">Quantum Break<&sol;a> we can kindly forget about&period;<&sol;p>&NewLine;<p>Not a bad game but one that was bloated with overly complex ideas and infused meaningless choices and gameplay mechanics&period; Still&comma; as mentioned Control was their latest game and it had received rave reviews and even nodded for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;check-out-the-nominees-for-the-game-awards-2019&sol;">Game of year<&sol;a> awards&period; Is it truly worth this acclaim&quest; This is our Control review&colon;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151250" aria-describedby&equals;"caption-attachment-151250" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151250 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;12160721&sol;ControlImage1-1024x576&period;jpg" alt&equals;"Control review" width&equals;"1024" height&equals;"576" &sol;><figcaption id&equals;"caption-attachment-151250" class&equals;"wp-caption-text">Control &lpar;Remedy&comma; 505 Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Controlling your fate<&sol;h4>&NewLine;<p>Control tells the tale of Jessie Faden&comma; a young woman who’s been called by the FBOC or the Federal Bureau of control&period; She is their new Director and as the newly appointed director&comma; it’s up to her to tackle a supernatural invasion by an entity known as the Hiss&period; That’s quite a tall order for the first day eh&quest;<&sol;p>&NewLine;<p>Well&comma; she’s here on other business&comma; namely to find her brother who went missing when they were very young&period; But things only get worse and Jessie is racing against the clock to find her brother&comma; stop the Hiss and make sure she saves the Bureau of Control before it’s too late&period;<&sol;p>&NewLine;<p>Story-wise I personally feel is this the weakest in regards to a plot&period; It’s your standard paint by numbers plot where you go here&comma; go there and do stuff&period; Max Payne&comma; Alan Wake&comma; and even Quantum Break felt like they had a meaningful journey&period; Where all the cogs in the story would line up and deliver a campaign that has interesting twists and revelations&period; You can call every plot point out as you go along&period; Many you could probably even guess by reading the synopsis I have written&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The writing doesn&&num;8217&semi;t surpass Payne to the Max&excl;<&sol;h4>&NewLine;<p>It’s not bad but rather a little uneventful or original&period; Alan Wake at least had the kidnapping&comma; the attack on the town&comma; being hunted by the dark forces while being struck with amnesia&period; It was all compelling and constantly upped the stakes as you went on&period;<&sol;p>&NewLine;<p>Here&comma; it’s very one-note and it’s not helped by Jessie being slightly bland as a character&period; Most of her supporting cast are fine and would at least deliver some emotional response in a dramatic scene&period; Jessie appears to be playing &OpenCurlyDoubleQuote;cool as a cucumber” a little too much&period; Max had a dry wit&comma; very thoughtful and cunning while being funny when needed&period;<&sol;p>&NewLine;<p>I still love the &OpenCurlyDoubleQuote;Frankie the Bat Niagara” scene in the original Max Payne&period; But the world itself saves the plot from being outright dull as the &OpenCurlyDoubleQuote;Oldest Building in New York” and the FBOC are absolutely fascinating&period; Everything inside their HQ&comma; from the objects of Interest to the studies and research conducted&comma; was captivating&period; I wanted to know more and sought to find all intelligence and documents that would tell me more&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151252" aria-describedby&equals;"caption-attachment-151252" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-151252 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;12161037&sol;ControlImage2-1&period;jpg" alt&equals;"Control review" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151252" class&equals;"wp-caption-text">Control &lpar;Remedy&comma; 505 Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Method to the madness<&sol;h4>&NewLine;<p>I thought the world design of Control was absolutely brilliant&period; Personally&comma; I’m a massive fan of the 50’s&sol;60’s era décor in offices and the Oldest Building was absolutely fascinating in terms of its presentation&period; Everything looks oddly lawful and clean-cut but at its heart&comma; the place is built on the abnormal&period; The uptight and sleek manner to the offices was a complete contrast to the nature of the world and that’s what worked well&period;<&sol;p>&NewLine;<p>Other aspects I loved were the use of color&comma; the overall design of the building and the excessive nature to certain areas&comma; mainly in the underground sections&period; Plus the building shifts and twists&comma; making it feel strangely alive and unpredictable&period; It was unnerving to think about what this building could offer next and how it would react with me exploring&period;<&sol;p>&NewLine;<p>So&comma; Control is an interesting twist on what Remedy normally creates&period; Not only is it incorporating a bigger&comma; more complex world but rather the game structure is grander&period; It represents something close to a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;metroidvania-style-visual-out-launches-march-2018-on-pc&sol;">Metroidvania game<&sol;a>&period; You have a complex world with layers and multiple paths&comma; which you can explore further by obtaining new gadgets and skills&period; All the while you fight minions and bosses&period; Simple yet effective and Control does most of this right&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">John Woo-ing it up&excl;<&sol;h4>&NewLine;<p>The gunplay and spectacle are the main draws in Control&period; Gunplay is simple but delivers a punch with every shot&period; Each weapon feels meaningful and you’ll most likely change between them to experiment with their effectiveness and damage capabilities&period;<&sol;p>&NewLine;<p>I will say that Control does feel very limited with what you can alterations to can implement with your weapons or how many you can carry&period; You will get slots to add certain perks on your weapons and these can greatly improve their effectiveness&period;<&sol;p>&NewLine;<p>But I found that Control didn’t offer enough slots compared to the overwhelming number of perks you pick up&period; Every other enemy drops a perk and it’s usually worthless&period; Meaning you’ll end up going into your inventory and destroying 95&percnt; of what you’ve collected to make room and get some spare resources&period;<&sol;p>&NewLine;<p>Why not offer less but have better perks&quest; Or perks which have more impact than just extra &plus;10&percnt; to your health&period; You’ll only be able to carry two weapons as well which needlessly constrictive&period; More guns at one time mean more experimentation and a greater sense of destruction and chaos&period; Granted I believe this is a way to encourage you to not use guns all the time but&comma; why have guns in the first place&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151256" aria-describedby&equals;"caption-attachment-151256" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-151256 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;12161906&sol;ControlImage3-1&period;jpg" alt&equals;"Control" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151256" class&equals;"wp-caption-text">Control &lpar;Remedy&comma; 505 Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">More substance in throwing stuff&excl;<&sol;h4>&NewLine;<p>Personally&comma; I found the whole John Woo aesthetic to the combat a little out of place&period; I would rather have seen Remedy explore the powers more as there are some pretty good ones&period; Throwing items&comma; floating through the air&comma; using a shield made of the environment and taking control of your enemies to be a more enriching combat experience&period;<&sol;p>&NewLine;<p>The interaction with your environment has more purpose with your powers rather than using a gun&period; You can shoot an explosive which is fine but being able to pick up an enemy or a forklift truck and crash everything around you was immense and just so much more satisfying&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Hiss or miss<&sol;h4>&NewLine;<p>The worse thing is the AI which is unimaginative and predictable&period; If the AI was the same level as say a game like <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;21090&sol;FEAR&sol;">F&period;E&period;A&period;R&comma;<&sol;a> then it would’ve warranted the use of guns more and given these encounters a higher intensity&period; There’s a nice selection of enemies thankfully&comma; but overall it’s not until you gain more powers and guns do they become fun to fight against&period; The first couple of hours are slow as the exciting experience relies heavily on the more you have in your arsenal&period;<&sol;p>&NewLine;<p>Now bosses are really hit or miss here&period; Some are boring&comma; tedious and so ineffective you&&num;8217&semi;re more likely to die from time itself&period; But then some bosses are the complete opposite and are bloody amazing&period; Massive spectacles that combine lateral elements&comma; skilled-based maneuvers and good timing with a mix of powers and gunplay&period; The Mirror and the Anchor are absolutely fantastic but the Fridge is immensely brilliant&period; It is by far one of the best bosses in this decade of gaming&period; How can Remedy get it so right and so wrong in the same game&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;151257" aria-describedby&equals;"caption-attachment-151257" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-151257 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;12162442&sol;ControlImage5&period;jpg" alt&equals;"Control" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-151257" class&equals;"wp-caption-text">Control &lpar;Remedy&comma; 505 Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Explore this crazy world<&sol;h4>&NewLine;<p>Outside of combat is an exploration angle which is by far the strongest gameplay field here&period; While I leveled up and gained new abilities&comma; the first thing I did was explore all over again&period; Remedy has done a great job of making a visually interesting world that has depth and great lore&period;<&sol;p>&NewLine;<p>Somewhere&comma; you want to keep exploring and find those hidden secrets and loot&period; A game world that has multiple layers&comma; each one worth discovering when you get a new ability that allows you to pass through poisoned fill rooms&comma; or jump to a higher ledge and so on&period;<&sol;p>&NewLine;<p>Overall exploration is great as there will be areas you won’t be guided too and will come across them just by looking around&period; I found some great encounters this way&comma; such as the Mirror&comma; the Fridge and the area filled with clocks by simply wandering around&period; It reminded me of 2017’s Prey and how well they executed a natural sense of exploration and discovery with risk and reward&period; I only wished there was more to discover&excl;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Control Review Conclusion<&sol;h4>&NewLine;<p>Control is a funny game overall&comma; containing both brilliance and dated troupes&period; It has a plot that’s predictable and a leading character which lacks personality compared to Max Payne&period; But the lore&comma; history&comma; and events happening are just wonderfully interesting&period;<&sol;p>&NewLine;<p>The gunplay is fine but doesn’t fit in this world or situation with AI that is poor&period; But the powers&comma; the explosive nature to the environment and how it changes were mind-bending and enthralling&period; I do highly recommend Control&comma; so much over Quantum Break&period; But I wish it could’ve been so much more&period; Maybe less on gunplay&comma; more intelligent AI and a better leading lady would’ve pushed this to one of the best this generation&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Control&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">8<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>Control is a funny game overall&comma; containing both brilliance and dated troupes&period; It has a plot that’s predictable and a leading character which lacks personality compared to Max Payne&period; But the lore&comma; history&comma; and events happening are just wonderfully interesting&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Awesome lore and immense visuals<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Intense and visceral combat<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Great side quests and exploration<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Main plot is thin<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Gunplay ain't as impressive as throwing s&ast;&ast;&ast; at enemies<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Bad AI<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Overall<&sol;strong>&NewLine; <span class&equals;"reviewscore">8<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 80&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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