The Cost of Telling a Story in The Beginner’s Guide

The Beginner's Guide

(The Beginner's Guide, Everything Unlimited Ltd.)

<p>According to Steam&comma; I spent 79 minutes playing through <em>The Beginner&&num;8217&semi;s Guide <&sol;em>&&num;8211&semi; the follow-up to Davey Wreden&&num;8217&semi;s critically-acclaimed <em>The Stanley Parable<&sol;em>&period; Where the latter was a game that encouraged players to mess with a story&comma; <em>The Beginner&&num;8217&semi;s Guide <&sol;em>is the complete opposite&period; It holds you within the confines of its narrative and forces you to engage with the tale being told&period; Yet&comma; people have been struggling with shelling out &dollar;10 for something that is ultimately a personal&comma; anecdotal &lpar;and perhaps fictitious&rpar; interactive story&period; It&&num;8217&semi;s a struggle that makes me question what it is that makes people justify the purchase of a &dollar;60-&dollar;70 game that comes nowhere close to moving a player like <em>The Beginner&&num;8217&semi;s Guide<&sol;em> does&period;<&sol;p>&NewLine;<p>I had this issue in 2013 when <em>Gone Home <&sol;em>was released for &dollar;20&comma; an amount that seemed steep for a two-hour experience intended to tell a very singular story&period; However&comma; once I played the game&comma; I realized why video games do end up costing the price they do&colon; you&&num;8217&semi;re paying for an experience&period; It is easy to start comparing the price of <em>Gone Home <&sol;em>to the price of a novel or DVD&comma; but that&&num;8217&semi;s a relatively moot point to make&period; They are separate mediums and comparing them is weird in so many regards&period; The one aspect you can compare them in is what you got out of those titles&period; <em>Gone Home <&sol;em>reaffirmed my belief that video games can tell stories in ways that no other medium can&comma; just as a documentary like <i>The Act of Killing <&sol;i>can leave me feeling the unjust practices of a world and contemplate the darkness of the human soul&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;93252" aria-describedby&equals;"caption-attachment-93252" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124400&sol;TVRoom2013&period;jpg"><img class&equals;"size-full wp-image-93252" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124400&sol;TVRoom2013&period;jpg" alt&equals;"Gone Home" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-93252" class&equals;"wp-caption-text">&lpar;Gone Home&comma; The Fullbright Company&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>I spent that &dollar;20 and regretted it at first&comma; but then discovered that I had played a complete story and one that moved me&period; One that had nuance in it because it was a video game&period; With Wreden&&num;8217&semi;s <em>The Stanley Parable<&sol;em>&comma; I found the price to be more than affordable because of the replyability the game offered&period; I could stomach &dollar;15 even if I have played 3 hours of it and replayed the game roughly fifteen times&period; There&&num;8217&semi;s a sense of discovery when you turn on that game which few games can offer every time&period; I&&num;8217&semi;m not the person who&&num;8217&semi;s concerned with how long a game is&comma; rather someone who is concerned with whether the story was satisfying and the experience was unique&period;<&sol;p>&NewLine;<p>The thing with movies is that a lot of the experiences are unique&comma; even if they seem formulaic&period; The story they are telling is usually different&comma; and the way they tell it is key to that experience&period; You can remake <em>Poltergeist<&sol;em>&comma; but you can&&num;8217&semi;t try to copy the same scenes from the original film&period; Remaking something like <em>Robocop <&sol;em>might seem like a terrible idea&comma; but then you realize that the themes of <em>Robocop <&sol;em>can be incorporated in a way that is thought-provoking and not just constant action and bloody squibs&period; So yes&comma; I played <em>The Stanley Parable <&sol;em>over and over&comma; but that doesn&&num;8217&semi;t mean the experience was the same everytime&period; That justified my payment to Wreden&period;<&sol;p>&NewLine;<p>Here&&num;8217&semi;s where it gets a little trickier because we&&num;8217&semi;ve only talked about small potatoes here&period; I could go on and on about <em>T<&sol;em><em>he Order&colon; 1886<&sol;em>&comma; but my main reason for why that game was not worth the &dollar;60 price tag it had was because it never finished its story&period; In fact&comma; it introduces a secondary villain in its second act and then tears the game away from you before you even get to deal with the main villain&period; That is its biggest issue&comma; and what makes it utterly disappointing&period; It&&num;8217&semi;s a linear game and one that offers no replayability except in its different weapons which are few and far between&period; I could have justified that price more&comma; though&comma; if the story had been a&rpar; finished&comma; and b&rpar; engaged with the player more&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;93253" aria-describedby&equals;"caption-attachment-93253" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124346&sol;the-order-1886-screen-02-ps4-us-05feb15&period;jpe"><img class&equals;"size-full wp-image-93253" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124346&sol;the-order-1886-screen-02-ps4-us-05feb15&period;jpe" alt&equals;"The Order&colon; 1886" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-93253" class&equals;"wp-caption-text">&lpar;The Order&colon; 1886&comma; Sony Computer Entertainment&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Which is why I can safely say that <em>The Beginner&&num;8217&semi;s Guide <&sol;em>justified its measly &dollar;10 price to me in just mere moments of starting the game&period; It outlines what its narrative is going to be&comma; then takes you on a journey which requires you to engage with moments in the story and tells you something that is disarming&period; That really is the best word to describe how I felt after I finished the interactive experience&period; Would I call <em>The Beginner&&num;8217&semi;s Guide <&sol;em>a video game&quest; No&comma; not particularly&period; I would call it an interactive story&semi; a visual novel that is told with narration and minor interactivity&period; I couldn&&num;8217&semi;t even muster up an idea of how to review <em>The Beginner&&num;8217&semi;s Guide <&sol;em>because the only elements you could really discuss are story-based and that&&num;8217&semi;s it&period; How was the pacing&quest; What did the narration add to the story&quest; Were you moved&quest;<&sol;p>&NewLine;<p>That latter question is something that makes <em>The Beginner&&num;8217&semi;s Guide <&sol;em>something akin to a film&period; I spent &dollar;15 to see <em>The Martian <&sol;em>in 3D&period; Typically&comma; the price is &dollar;12&comma; but the &dollar;3 surcharge is for that technical achievement of three dimensions&period; I didn&&num;8217&semi;t interact with anything other than to put my 3D glasses on&period; I sat down and let the movie tell me a story&period; I could tie this all into why video games feel like the pinnacle of storytelling by simply stating that the audience is active in them&period; When you read <em>Heart of Darkness<&sol;em>&comma; you are also an active participant because the novel is trying to make you contemplate the darkness&period; Wreden essentially ends <em>The Beginner&&num;8217&semi;s Guide <&sol;em>with a similar sort of audience participation&period; The added benefit is that he is a narrator that leads you on his own linear path&comma; making you engage with what he wants you to engage with&period; If anything&comma; being mad that Wreden charged &dollar;10 for his game is like being mad that you kept going on a roller coaster&comma; despite having several attempts to get off&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;93255" aria-describedby&equals;"caption-attachment-93255" style&equals;"width&colon; 1600px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124315&sol;2015-10-03&lowbar;00003&period;jpg"><img class&equals;"wp-image-93255 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;10&sol;04124315&sol;2015-10-03&lowbar;00003&period;jpg" alt&equals;"The Beginner's Guide" width&equals;"1600" height&equals;"900" &sol;><&sol;a><figcaption id&equals;"caption-attachment-93255" class&equals;"wp-caption-text">&lpar;The Beginner&&num;8217&semi;s Guide&comma; Everything Unlimited Ltd&period;&rpar;<&sol;figcaption><&sol;figure>&NewLine;<blockquote><p>&&num;8220&semi;The Beginner&&num;8217&semi;s Guide is a narrative video game from Davey Wreden&comma; the creator of The Stanley Parable&period; It lasts about an hour and a half and has no traditional mechanics&comma; no goals or objectives&period; Instead&comma; it tells the story of a person struggling to deal with something they do not understand&period;&&num;8221&semi; &&num;8211&semi; <i>Product description on Steam for The Beginner&&num;8217&semi;s Guide<&sol;i><&sol;p><&sol;blockquote>&NewLine;<p>Sure&comma; you paid that flat rate of &dollar;10&comma; but you weren&&num;8217&semi;t misled about anything&period; The above quote is from the Steam page and outlines everything that will happen in the game &&num;8212&semi; except for the twist&comma; which I&&num;8217&semi;m not going to reveal&period; As you open the game&comma; you get more of an idea about what the story is going to be&comma; but you know going into this that it is a story&period; The one thing I am not trying to do is persecute those who feel paying &dollar;10 for <em>The Beginner&&num;8217&semi;s Guide <&sol;em>is too much&period; I get that people have different income-levels&comma; as well as different pedestals they put story on&period; I value story greatly&comma; and so getting a complete and satisfying story from any game immediately makes it a worthwhile experience&period; But if the game itself is bad and gets in the way of the story&comma; I&&num;8217&semi;m probably going to dislike it more&period;<&sol;p>&NewLine;<p>My main point from all of this is that video games have the power to push storytelling forward as a medium in ways that we&&num;8217&semi;ve never seen&period; You can get big-budget AAA games like <em>Middle-earth&colon; Shadow of Mordor <&sol;em>that push narratives forward through mechanics like the Nemesis system&comma; but you can&&num;8217&semi;t get that in a film or book&period; The added benefit of interactivity is not something to ignore&comma; which is why charging &dollar;10 for <em>The Beginner&&num;8217&semi;s Guide<&sol;em> is probably one of the most sane pricing schemes I&&num;8217&semi;ve seen&period; It&&num;8217&semi;s a story that never dupes you into thinking it&&num;8217&semi;s anything more than that&period; Yes&comma; you control the camera&comma; but you don&&num;8217&semi;t control the story&period; All you do is control the pacing to a very minute degree&period; Its interactivity is what makes it have the impact it does on the player&comma; though&period; That is why we shouldn&&num;8217&semi;t berate <em>The Beginner&&num;8217&semi;s Guide <&sol;em>for being &dollar;10 when most games can&&num;8217&semi;t even competently tell a narrative &&num;8211&semi; let alone by seamlessly integrating interactions with the player&period;<&sol;p>&NewLine;

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