Crawl Review

Crawl, Powerhoof

<p>At its core&comma; <em>Crawl<&sol;em> is an 8-bit gem&&num;8211&semi;whose music is just as impressive as the art&&num;8211&semi; in a sea of games striving to capture the feel of the beloved experiences of our past&period; What <em>Crawl <&sol;em>gets right is something that so many games set on revelling in the nostalgia that usually comes with an 8-bit art style&comma; fails to include&&num;8211&semi;couch co-op multiplayer&period; Thank you&comma; Powerhoof&period;<&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">When I think of my favorite pastime video game experiences&comma; the ones that stand taller than the rest are the ones where friends and I stay up way later than we should&comma; drinking way more Mountain Dew than we should &lpar;I know&comma; cliche&comma; right&quest;&rpar;&comma; screaming way more at each other than any game should have us do&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">To test out the four-player action the game promised&comma; three friends and I gathered in an office&comma; energy drinks in hand and hours set aside to completely devote to this game&period; Ten minutes into the round&comma; I felt a way I haven’t felt in years&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">After choosing your character&comma; each packing a different set of upgradable monsters and perks&comma; you’re tossed into a dungeon room&period; Each character rises and without needing to be told&comma; you know to eliminate the others in the room&period; I was eliminated first in the first round&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The last one standing becomes the &OpenCurlyDoubleQuote;hero” while the others become ghosts&period; A quick slideshow of instructions occurs before each round begins explaining that the goal of the game is to reach level 10 &lpar;or higher&rpar; as a hero and enter the pit&comma; or final room&comma; where&comma; with enough skill&comma; you’ll defeat the boss and effectively win&period; <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123917" aria-describedby&equals;"caption-attachment-123917" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123917 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;09181520&sol;13-Intro-e1491776581157&period;png" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123917" class&equals;"wp-caption-text">Crawl&comma; Powerhoof<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Easy on paper but so&comma; so&comma; so much harder when the round begins&period; Where does this difficulty come from&quest; The friends sitting next to you&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As a hero&comma; you’re simply trying to kill monsters&comma; gain experience&comma; find gold&comma; and buy new weapons&comma; spells and more&comma; all in an effort to prepare yourself for the next room&comma; and the next room&comma; and the next room&period; Should one of the ghosts defeat you though&comma; they’ll take your place as the hero&comma; leaving you as a ghost&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Eventually&comma; you’ll reach level 10&period; At this point&comma; you’ve hopefully purchased one of the games many&comma; many weapons&comma; multiple spells and plenty of artifacts to keep your hero stronger than the rest&period; Of course&comma; you can continue to peruse the rooms found in the dungeon in pursuit of more experience and gold&comma; but after reaching level 10&comma; you’re granted access to a portal that will take you to the final boss&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123921" aria-describedby&equals;"caption-attachment-123921" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123921 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;09183049&sol;08-Boss2-e1491777116875&period;png" alt&equals;"One of Crawl's bosses &quot&semi;Powerhoof&quot&semi;" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123921" class&equals;"wp-caption-text">Crawl&comma; Powerhoof<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"> If you haven’t prepared enough&comma; the fight will be quick and over before you even realize it&period; Not only is the boss attacking you&comma; but the ghosts you’re playing with are possessing parts of the boss and using them to attack you&period; A hero can attempt to fight the final boss three times before the round of <em>Crawl<&sol;em> is over&comma; which ends with a quick indication that the boss you failed to defeat has now emerged from the dungeon to likely destroy the world&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As a ghost&comma; though&comma; surprisingly enough&comma; things get a lot more interesting&period; Almost every room the hero enters has something for one of the ghosts to possess&period; A ghost can possess a barrel&comma; which allows you to aim and shoot it at the hero&period; A ghost can possess a trap&comma; which they can aim to shoot at the hero&comma; and so much more&comma; such as flamethrowers&comma; spike-tossers and cursed treasure chests&period; Every so often&comma; the hero will enter a room&comma; meaning the ghosts have also entered the room&comma; with symbols on the ground indicating that a monster can be summoned&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">At the beginning of the round&comma; each player picked a character and each of those characters comes with three monsters&period; When a ghost possesses the symbol on the ground&comma; one of those three monsters is randomly summoned for that player to control&period; In my time with the game&comma; I played as a wolf with a spear&comma; a skeleton with a bow and arrow&comma; a wizard&comma; a conjurer&comma; a Cthulhu-like Kraken and so much more&period; Each monster comes with a standard attack move&comma; some ranged and some not&comma; and a special move such as a pounce attack or the ability to conjure up zombies&period; Every time a hero levels up&comma; each monster gains wrath&period; Wrath can be used at certain points in the game to level up your monsters&period; By doing so&comma; they take on new forms with better attacks&period; I found this form of levelling up particularly unique in that when the hero excels&comma; so too does the hero&&num;8217&semi;s enemies&period; <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;123922" aria-describedby&equals;"caption-attachment-123922" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-123922 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;09183459&sol;03-UpgradeMonsters-e1491777324507&period;png" alt&equals;"Crawl&comma; Powerhoof" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-123922" class&equals;"wp-caption-text">Crawl&comma; Powerhoof<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Sometimes&comma; you’ll enter a room with enough monster-summoning symbols on the floor for all ghosts to become a monster&period; Because a hero can’t leave a room until all monsters are killed&comma; the three-versus-one fighting that ensued was not only exciting but chaotic&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Which brings me to one of only two problems I had with this game&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Because of the 8-bit art style and the pure chaos that ensues when three players are attempting to kill one hero&comma; the screen often became a cluttered mess&comma; leaving me to button mash until something happened&period; Whereas the rest of the game relies on teaming up with your fellow ghosts&comma; possessing numerous traps found throughout each dungeon&comma; and searching for the next monster-summoning symbol on the ground&comma; these cluttered moments left me feeling angry and annoyed&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As the hero&comma; you can’t even really see what’s going on&period; There are three monsters attacking you while you’re &lpar;hopefully&rpar; attacking one or all of them&period; You will not really know what is going on because it is all jumbled in the mess of blood&comma; health bars and muddled 8-bit interactions between the four characters&period; As a ghost&comma; the strategic fun you’ve been having is lost in that you’re simply hoping to emerge victorious from the brawl by slamming the A button over and over again&period; You will not know that it over until it is over&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Because I was playing with three friends though&comma; I never grew annoyed by this problem enough to call it quits&period; Sadly&comma; I cannot say the same about single-player&comma; which brings me to my second problem&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;"><em>Crawl<&sol;em> has no online multiplayer&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">If you’re not fortunate enough to have three friends available like I did&comma; and four controllers&comma; you’re simply left to play alone or with A&period;I&period; bots&period; I didn’t notice anything particularly bad about the A&period;I&period; but I did notice a severe lack of accomplishment when I defeated an A&period;I&period; hero or an A&period;I&period; monster&period; That’s because I wasn’t defeating my friend who would then yell at me in expletives&comma; only fueling my addiction to continue more&semi; I was defeating a something that didn’t really care&&num;8211&semi;a bot&period;  <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Had this game come packed with online multiplayer&comma; I might find myself diving into it every day to take on random strangers&comma; whom I can strategize&comma; communicate&comma; congratulate and of course&comma; talk smack with&period; But&comma; because there is no online multiplayer&comma; I anticipate playing this game only when I’m able to coordinate schedules enough to have three friends present to join me&period; Because of this&comma; I cannot recommend this game to anyone looking for something to play regularly&period;<&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A Steam review copy of Crawl was provided by Powerhoof<&sol;strong><&sol;p>&NewLine;

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