Crysis Developer Says ”It Is Getting Increasingly More Difficult To Really Wow People”

<p>When Crisis was first released for the PC&comma; it was hailed as the most graphically impressive game ever to have been produced&period; Now&comma; Crysis developers Crytek are finding it harder and harder to repeat that feat&period; Crytek&&num;8217&semi;s principle rendering engineer&comma; Nicolas Schultz&comma; recently stated that&comma; &&num;8221&semi;as opposed to the times of the original Crysis&comma; we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people&period; That said&comma; there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible&period;&&num;8221&semi;<&sol;p>&NewLine;<p>In an interview with <a href&equals;"http&colon;&sol;&sol;www&period;dsogaming&period;com&sol;interviews&sol;crytek-talks-ryse-tech-consoles-vs-pc-textures-resolution-mantle-vram-specs-lod-solution&sol;">DSOGaming<&sol;a>&comma; Schultz discussed the limitations of high end PC GPUs &lpar;graphical processing units&rpar; and current gen consoles&period; &&num;8220&semi;The consoles are clearly behind high-spec GPUs in terms of raw horsepower&comma; however on the positive side&comma; they share the same modern architecture which enables a wealth of interesting optimization techniques&comma;&&num;8221&semi; he said&period;<&sol;p>&NewLine;<p>Crytek&&num;8217&semi;s lastest game is a PC port of Ryse&colon; Son of Rome which was formerly an Xbox One exclusive&period; The game is due out on October 10&period;<&sol;p>&NewLine;<p>Via <a href&equals;"http&colon;&sol;&sol;www&period;gamespot&period;com&sol;articles&sol;crytek-says-its-getting-increasingly-difficult-to-&sol;1100-6422746&sol;">Gamespot<&sol;a><&sol;p>&NewLine;

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