Culdcept Revolt Review – A Strategy Game that Flies Under the Radar

<p>Since 1997&comma; <em>Culdcept<&sol;em> has been a strategy franchise popular in Japan&period; North America had a taste of <em>Culdcept<&sol;em> in 2003&comma; when an expanded port of the second title <em>Culdcept Second<&sol;em>&comma; released on the PlayStation 2&period; Now&comma; to celebrate the 20<sup>th<&sol;sup> anniversary of the series&comma; <em>Culdcept Revolt<&sol;em> has released on the Nintendo 3DS&comma; and North America gets to play along&excl; <em>Cultcept Revolt<&sol;em> blends games like <em>Monopoly<&sol;em>&comma; and Magic the Gathering into a card-based strategy game filled with content&period;<&sol;p>&NewLine;<p><em>Culdcept<&sol;em> on PlayStation 2 passed under my radar when it originally released&comma; so I was eager to get my hands on <em>Culdcept Revolt<&sol;em> to see what I had missed&period; Like previous <em>Culdcept<&sol;em> titles&comma; <em>Culdcept Revolt<&sol;em> puts you in the role of a Cepter&comma; or wielder of cards&period; As a Cepter&comma; you engage in Cepter battles&comma; where your goal is to gather the magic energy found in coins&period; This power is known as Gain and can be gained multiple ways during Cepter battles&period;<&sol;p>&NewLine;<p><em>Culdcept Revolt<&sol;em> revolves around resolving quests&comma; which have a number of stages&period; Each quest involves a Cepter battle and has a certain Gain requirement to complete it&period; Aside from Quests&comma; there is a multiplayer component where you can play opposite other players using decks you have created from cards you’ve acquired from quests&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130133" aria-describedby&equals;"caption-attachment-130133" style&equals;"width&colon; 400px" class&equals;"wp-caption alignleft"><img class&equals;"size-full wp-image-130133" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;01215153&sol;culd-ss-06&period;jpg" alt&equals;"" width&equals;"400" height&equals;"240" &sol;><figcaption id&equals;"caption-attachment-130133" class&equals;"wp-caption-text">Culdcept Revolt&comma; NIS America<&sol;figcaption><&sol;figure>&NewLine;<p>Cepter battles take place on a board&comma; with multiple gates and multicolored tiles&period; Each cepter has a book of cards&comma; and uses them as they move across the board&period; Passing through all gates on a map and making a complete lap gives you a Lap Bonus&comma; which provides Gain&period;  In order to move across the board&comma; you roll dice&comma; the symbols on said dice count as a single space&comma; but getting the same symbol on both dice gives you the option to move twelve spaces&period; Additionally&comma; you accumulate Gain at the start of each turn&comma; to use in order to utilize your cards and their abilities&period; Placing creatures on unoccupied spaces claims them for your cepter &lpar;like buying land in Monopoly&period;&rpar; However to claim spaces&comma; it requires Gain&period;<&sol;p>&NewLine;<p>Cards used by your Cepter can fall under a variety of categories&period; Equipment&comma; Creatures&comma; and Spell cards&semi; Spell cards provide effects to your Cepter that change how your dice operate&comma; or provide a variety of other effects&period; Creature cards each have an element&comma; strength&comma; and health&period; The creature’s element dictates how it performs on certain tiles&period; Ideally&comma; you want to summon a creature of the same element as the land you are on&comma; as it imbues land bonus effects on your creature&period; Summoning creatures &lpar;like spells and equipment&rpar; cost Gain&comma; which dictates some strategy to make sure you have enough gain to last a long term battle&period; This is not to say that you cannot put a creature of an opposing element on an elemental tile&comma; it just becomes riskier and leaves your creature without the land bonus&period; As you play&comma; you can change the terrain element of certain tiles you occupy&comma; but this costs Gain and can be a risky move&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130134" aria-describedby&equals;"caption-attachment-130134" style&equals;"width&colon; 400px" class&equals;"wp-caption alignleft"><img class&equals;"size-full wp-image-130134" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;01215350&sol;culd-ss-09&period;jpg" alt&equals;"" width&equals;"400" height&equals;"240" &sol;><figcaption id&equals;"caption-attachment-130134" class&equals;"wp-caption-text">Culdcept Revolt&comma; NIS America<&sol;figcaption><&sol;figure>&NewLine;<p>After summoning a creature&comma; that creature is fatigued&comma; which requires you to pass a gate in order to utilize Territory Commands&period; Territory commands allow you to level up your land&comma; to strengthen it and raise its toll&period; When you or your opponent lands on an occupied space&comma; you have the option of either fighting over it&comma; or paying its toll&period; This continues until you reach the required amount of Gain&comma; or your opponent does&period; If you are an invading creature initiating a battle over land&comma; you can utilize equipment cards &lpar;namely weapons&rpar; to strengthen your creature&&num;8217&semi;s attack and take over occupied land&period; Conversely&comma; if you are a defending creature&comma; you can use equipment cards to bolster your defenses &lpar;these take the form of armor cards&period;&rpar; Certain creatures cannot use weapons or armor&comma; so it is wise to know what you are going up against before taking on occupied land&period;<&sol;p>&NewLine;<p><em>Culdcept Revolt<&sol;em> is fairly straightforward but can be time consuming&period; It takes time to build up your tolls on your spaces&comma; and acquire the amount of Gain you need&period; It is by no means an easy game either&comma; but for fans of strategy and board games it is something unique and interesting&period; After successfully winning Cepter Battles&comma; you can use GP &lpar;currency gained from battles&rpar; to buy card packs&comma;&comma; which unlock new cards and expand your card books&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130135" aria-describedby&equals;"caption-attachment-130135" style&equals;"width&colon; 400px" class&equals;"wp-caption alignleft"><img class&equals;"size-full wp-image-130135" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;01215242&sol;culd-ss-17&period;jpg" alt&equals;"" width&equals;"400" height&equals;"240" &sol;><figcaption id&equals;"caption-attachment-130135" class&equals;"wp-caption-text">Culdcept Revolt&comma; NIS America<&sol;figcaption><&sol;figure>&NewLine;<p><em>Culdcept Revolt<&sol;em> is a difficult&comma; time consuming game&period; I only have a few problems with it&period; The first is that you can only have a maximum of 50 cards in your deck at one time&period; With the sheer amount of cards at your disposal as you progress&comma; this can make picking the ideal deck somewhat difficult&period; The second problem with <em>Culdcept Revolt<&sol;em> is that the game is not really built for short bursts of play&period; Battles may last an hour or more&comma; and there is no option to save midway through the battle and come back later&period; The biggest part of this problem is that there is hardly any way to salvage a match once you are losing&semi; in fact&comma; you may play for over an hour&comma; only to lose the battle and have to do it over again&period; Despite this&comma; <em>Culdcept Revolt<&sol;em> is a fun strategy game&semi; it just isn’t for casual or younger players&period;<&sol;p>&NewLine;<p><em>Culdcept Revolt<&sol;em> is no doubt a strategy game that will fly under most people’s radar&period; However&comma; for the true strategy board game enthusiast&comma; it might just be a new source of enjoyment for you and your friends&period; It isn’t perfect&comma; and you’re going to be in for long drawn out matches &lpar;especially in single player quests&rpar; but it has an interesting storyline and will keep you occupied for a long&comma; long while&period;<&sol;p>&NewLine;<p><strong>A Nintendo 3DS review code for Culdcept Revolt was provided by NIS America for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

Exit mobile version