Cut Into Bacon Bits | Metal Gear Rising: Revengeance Review

<p style&equals;"text-align&colon; left&semi;" align&equals;"center">When Platinum games makes a Metal Gear spinoff starring a laser-sword-juggling&sol;pseudo-philosophical cyborg complete with a wise-cracking robot dog&comma; &&num;8220&semi;bat shit crazy&&num;8221&semi; are the words that come to mind&period; While staying from the Metal Gear formula most deem as gospel &lpar;i&period;e&period; hiding in dingy rust-dilapidated lockers and barking an over-the-top cigarette spluttering cough&rpar;&comma; <em>Metal Gear Rising&colon; Revengeance<&sol;em> is an empowering – and at times bizarrely humorous – hack-and-slash action game with rewarding&comma; gung-ho violence worthy of both the Platinum name and the original series&period;<&sol;p>&NewLine;<p>While it&&num;8217&semi;s understood by most that the game runs under a short&comma; 6-hour timeframe&comma; that doesn&&num;8217&semi;t take into account its charmingly convoluted cutscenes &lpar;in true Metal Gear fashion&rpar; and the multiple times you&&num;8217&semi;ll no doubt have to &&num;8220&semi;die and re-try&&num;8221&semi; bosses the first time around to analyse their shifty back-handed Machiavellian battle schemes before formulating your own countering chess-master-comparable game plans &lpar;brain over brawn is mostly encouraged here&rpar;&semi; not to mention the countless collectibles &lpar;and &&num;8220&semi;BP&&num;8221&semi;&rpar; with worthy rewards including new blades&comma; &&num;8220&semi;wigs&&num;8221&semi;&lpar;with perks&rpar;&comma; skills&comma; weapon upgrades&comma; VR missions plus the more difficult game modes to play&period; <em>Rising<&sol;em> hardly feels like a &&num;8220&semi;short&&num;8221&semi; game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;05015543&sol;Metal-Gear-Rising-Revengeance-Controls-BagoGames&period;jpg"><img class&equals;"aligncenter wp-image-79693 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;05015543&sol;Metal-Gear-Rising-Revengeance-Controls-BagoGames&period;jpg" alt&equals;"Metal Gear Rising Revengeance Controls BagoGames" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>The controls are tight and alternate between soft and hard attacks&comma; helping each battle stay fresh&period; The combat sees you rip fuel cells from your enemies by erratically slicing across their torsos in the game&&num;8217&semi;s joyously violent &&num;8220&semi;Blade&&num;8221&semi; mode and ripping out their spinal cords to smash them into a blue&comma; gooey mess&period; Despite their comfort&comma; the &&num;8220&semi;unique&&num;8221&semi; weapons you unlock from knocking off bosses don&&num;8217&semi;t seem to flow quite as well when combined with attacks from your main blade&comma; sometimes delaying a fight by just enough milliseconds to leave you open for attack – a pretty big issue if you&&num;8217&semi;re trying to achieve a cream of the crop &&num;8220&semi;S&&num;8221&semi; ranking&period; This flaw can be easily overlooked considering the heart-palpitating rush of the majority of the larger acrobatic fights in the game&comma; especially since you can always change your weapon load outs to whatever combination you see fit&period;<&sol;p>&NewLine;<p>The &&num;8220&semi;REAL&&num;8221&semi; issue with<em> Metal Gear Rising<&sol;em>&&num;8216&semi;s that of its camera&comma; which can only be described as &&num;8220&semi;broken&period;&&num;8221&semi; There are often times you might lose a boss battle by five percent and just know that it was caused by the poltergeist-possessed camera that sometimes listens and other times has a temperament and a mind of it&&num;8217&semi;s own accord&period; Although the lock-on in MGR is helpful&comma; how can one parry or counter an attack if the placements of enemies directions can&&num;8217&semi;t even be detected due to a  sub-par camera you mostly can&&num;8217&semi;t spin around at free will&quest; Fighting in small rooms is tedious nightmare and  the result is borderline enraging in a game where everything else seems to work so comprehensively tight and fairly&period;<&sol;p>&NewLine;<p>Regardless&comma; the ominously implemented boss fights are generally a tricky array of challenging&comma; fast paced specific actions spliced with patience&comma; timing and shoot-from-the-hip reflex actions to counter the sporadic strikes and purposefully harsh techniques of the bosses themselves&semi; &&num;8211&semi; you may have an &&num;8220&semi;Oh&comma; now I get it&&num;8221&semi; epiphany or two after a series of losses before figuring out the precise method to defeating a boss and pizza-cutting them into shredded bacon bits along with their cyborg upgrade bells and whistles&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;05015635&sol;Metal-Gear-Rising-Revengeance-Combat-BagoGames&period;jpg"><img class&equals;"aligncenter wp-image-79689 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;05015635&sol;Metal-Gear-Rising-Revengeance-Combat-BagoGames&period;jpg" alt&equals;"Metal Gear Rising Revengeance Combat BagoGames" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>The gameplay eventually switches up dynamics to surviving an onslaught of enemies one after another on an elevator&comma; almost reminiscent of the old school Super Nintendo <em>Turtles in Time<&sol;em> elevator levels&period; There&&num;8217&semi;s also a portion in which you control one of the armed ball &&num;8220&semi;Dwarf Gekkos&&num;8221&semi; that&&num;8217&semi;s very strange and off-putting&comma; but kind of fun at the same time&period; The point in which the gameplay switches most drastically is in its optional &&num;8220&semi;stealth&&num;8221&semi; segments&period; While oil drums and cardboard boxes make their triumphant return&comma; don&&num;8217&semi;t expect the sneaking to be technically up-to-par with the original Metal Gear Solid titles&period; For the most part&comma; it&&num;8217&semi;s a pretty dumbed down version of the sneaking quality fans are used to via the MGS series&comma; but it still warrants some extensive box-crawling fun&period;<&sol;p>&NewLine;<p>The stealth system doesn&&num;8217&semi;t function according to any kind of standard&period; Smashing glass doesn&&num;8217&semi;t attract attention from an enemy in the next room&comma; but sprinting somehow does&period; One time&comma; a guard simply kept walking into a wall when I threw the holographic equivalent of a nudey-magazine about a metre away from the room&&num;8217&semi;s entrance&period; AI inconsistencies like these quickly turn your stealth options sour and while stealth itself is a decent enough of an aspiration to keep Metal Gear fans happy&comma; it&&num;8217&semi;s a half-baked one compared to the absurdity of performing a million and one stabs and slide kicks on an enemy before literally ripping them apart&period; The latter&&num;8217&semi;s what <em>Rising <&sol;em>is really about&period;<&sol;p>&NewLine;<p>Beyond its bland environmental textures and horrible lip-syncing&comma;<em> Rising<&sol;em>&&num;8216&semi;s graphics are on point with its shiny metallic surfaces&comma; gun metal greys&comma; and plenty of neon-glowing lights&period; Visually&comma; it fits right in with the Metal Gear series thanks to Metal Gear concept artist Yoji Shinkawa&&num;8217&semi;s dedication to maintaing the game&&num;8217&semi;s Metal Gear flavor&period; As a result&comma; the game looks great even from a design standpoint and projects a tone that helps encapsulate <em>Rising<&sol;em> in the Metal Gear universe&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;41687" aria-describedby&equals;"caption-attachment-41687" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;metal-gear-rising-boot-camp-8&period;jpg"><img class&equals;"wp-image-41687" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;metal-gear-rising-boot-camp-8&period;jpg" alt&equals;"metal-gear-rising-boot-camp-8" width&equals;"800" height&equals;"450" &sol;><&sol;a><figcaption id&equals;"caption-attachment-41687" class&equals;"wp-caption-text">The &&num;8220&semi;Hammer&&num;8221&semi; dance making a steady comeback&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Electric guitar riffs compliment the main battles and ensure the player comes fully equipped with an amped up demeanor in a war in which cutlasses replace instruments&period; The game&&num;8217&semi;s top-notch soundtrack mimics the missile-hopping&comma; goliath killing madness onscreen&period; The sound effects are similarly are pretty impressive&period; If you&&num;8217&semi;re a Metal Gear fan&comma; be ready to hear the same &&num;8220&semi;alert&&num;8221&semi; noises&comma; bleeps&comma; bloops and chaff grenade &&num;8220&semi;sparkle&&num;8221&semi; sounds you know and love&period;The voice acting&comma; on the other hand&comma; ranges from okay to bad&period; Things like a child character who has the voice of a full-grown man that can&&num;8217&semi;t help but break fantasy to some extent&period;<&sol;p>&NewLine;<p><em>Rising&&num;8217&semi;<&sol;em>s unashamed in continuing the franchise&&num;8217&semi;s socio-political discussions&comma; unabashedly waxing philosophical at any given moment&period; Genetic experiments&comma; organ trades&comma; human trafficking&comma; and Illuminati-esque conspiracy theories – it&&num;8217&semi;s all here&comma; with a few Richard Dawkins references to boot&period; Will you walk away from <em>Metal Gear Rising<&sol;em> with any eye-opening new opinion&quest; No&comma; probably not&comma; but it&&num;8217&semi;s always entertaining to see the circus of intellectualism thrown onto the screen&period; While Raiden&&num;8217&semi;s more emotional than Snake &lpar;even with his gravelly Christian Bale Batman voice&rpar;&comma; somehow the theatricality of his character works here and even grows a little between killing&period;<&sol;p>&NewLine;<p>The fact that Metal Gear creator Hideo Kojima once opted for a Metal Gear spinoff chronicling the backstory of <em>Metal Gear Solid<&sol;em>&&num;8216&semi;s Grey Fox still echoes the lost opportunity the game&&num;8217&semi;s choice of protagonist feels like &lpar;admittedly the younger people on the team thought Raiden would be a more fitting main character for newer MGS fans&rpar;&period; Here we get the story of how Raiden went from androgynous&comma; prissy-haired emo to an androgynous&comma; katana-wielding emo&comma; all in in high heels&comma; I might add&period; Though Raiden isn&&num;8217&semi;t half the misstep of a protagonist as some Metal Gear fans like to think he is&comma; his presence doesn&&num;8217&semi;t diminish the game&&num;8217&semi;s plot&comma; nor does it add to it&period; And there&&num;8217&semi;s always the game&&num;8217&semi;s Grey Fox suit DLC for die-hard MGS fans to slap onto him if need be&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;05015609&sol;Metal-Gear-Rising-Revengeance-Sunny-BagoGames&period;jpg"><img class&equals;"aligncenter wp-image-79691 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;05015609&sol;Metal-Gear-Rising-Revengeance-Sunny-BagoGames&period;jpg" alt&equals;"Metal Gear Rising Revengeance Sunny BagoGames" width&equals;"800" height&equals;"465" &sol;><&sol;a><&sol;p>&NewLine;<p>The plot isn&&num;8217&semi;t as emotionally engaging or needlessly complex as <em>Metal Gear Solid 4<&sol;em>&&num;8216&semi;s<em>&comma;<&sol;em> nor are its characters&comma; with the exception of your robot dog AI&comma; Bladewolf&comma; who learns to think for himself and Raiden&&num;8217&semi;s rival&comma; Jetstream Sam&period; It does the job given its simple goals&comma; but it just isn&&num;8217&semi;t comparable to the depth and magnitude a character like Otacon&period; It could be dismissed as even Raiden can be considered bland by these standards as this is the streamlined angle that <em>Rising&&num;8217&semi;<&sol;em>s aiming for&period; You could think of it like a fun&comma; popcorn-action spinoff of an otherwise intricate&comma; complex-to-the-point-of-brain-haemorrhaging franchise&period; Nevertheless&comma; its long-winded speeches are equipped with a skip button &lpar;thank god&rpar; for those of us playing the story mode for the second or third time&period;<&sol;p>&NewLine;<p>While most of the humor takes place during the second and third chapter of the game&comma; it&&num;8217&semi;s a relieving change from all the &&num;8220&semi;Nature of war&&num;8221&semi;&sol;&&num;8221&semi;duality of man&&num;8221&semi; talk&comma; complete with a Vanilla ice reference&period; Bladewolf&&num;8217&semi;s grasping the concept of comedy himself even leads to a funny exchange with a couple of confused Mexican townsmen as Raiden attempts to hide his criminal obvious cyborg identity under a poncho and sombrero to no avail&period; It&&num;8217&semi;s laughs like these and some offbeat conversational topics over the Codec that liven the pace between bosses and keep <i>Rising&&num;8217&semi;s <&sol;i>cutscenes marginally interesting&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;41686" aria-describedby&equals;"caption-attachment-41686" style&equals;"width&colon; 750px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;metal&lowbar;gear&lowbar;rising&lowbar;revengeance&lowbar;Wolf&lowbar;01-e1346467357369&period;jpg"><img class&equals;"wp-image-41686" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;03&sol;metal&lowbar;gear&lowbar;rising&lowbar;revengeance&lowbar;Wolf&lowbar;01-e1346467357369&period;jpg" alt&equals;"metal&lowbar;gear&lowbar;rising&lowbar;revengeance&lowbar;Wolf&lowbar;01-e1346467357369" width&equals;"750" height&equals;"422" &sol;><&sol;a><figcaption id&equals;"caption-attachment-41686" class&equals;"wp-caption-text">Not sure if dueling with sword-tailed canines is considered animal cruelty or destruction of property&period;<&sol;figcaption><&sol;figure>&NewLine;<p>Ultimately&comma; <em>Metal Gear Rising&&num;8217&semi;<&sol;em>s a god-like experience and arguably the greatest hack-and-slash of the year&period; While it never claimed to be a Metal Gear Solid game&comma; it maintains some of its original spirit while channeling the elements from its deservedly well-loved counterparts&period; Its stealth segments aren&&num;8217&semi;t the most amazing thing under the sun and its camera&&num;8217&semi;s one of the worst things you could encounter in modern times&comma; but its action-packed gameplay speaks volumes for its mesmerizing spectacle that&&num;8217&semi;ll leave blisters on your hands&comma; skin marks on your controller&comma; and a sense of battle-weary relief after every adrenaline-pumping battle to the death&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;faac7e41-0cd5-4973-8cb6-c739b6705158" alt&equals;"" &sol;><&sol;div>&NewLine;

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