Daikatana – A Misunderstood Classic

There is more to Daikatana than broken AI and sewer levels

Daikatana

<p>When I first heard about Daikatana&comma; it was this mythical game that was almost entirely overshadowed by its infamy&period; It was as much of a running joke among FPS gamers as <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;late-party-duke-nukem-review&sol;">Duke Nukem Forever<&sol;a> at one point&period;<&sol;p>&NewLine;<p>The incredibly mismanaged development&comma; the tone-deaf marketing campaign promising John Romero would make you his b&ast;&ast;&ast;&comma; the hype about Daikatana being from the mastermind that brought us <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wolfenstein-youngblood-review-an-rpg-coop-game-for-the-ages&sol;">Wolfenstein<&sol;a> 3D&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;106403-2&sol;">Doom<&sol;a>&comma; and Quake&period; Daikatana stood in a league of its own at how universally hated it was&period;<&sol;p>&NewLine;<p>As a gamer and as a game reviewer&comma; I&&num;8217&semi;ve always held on to a firm belief that I will never hold any opinion that is not entirely my own&period; If a game is hated&comma; I will still give it a chance to see for myself if it is as bad as people claim it to be&period; Because I want my opinion to be my own&comma; and I can not truly have an opinion until I&&num;8217&semi;ve experienced something for myself&period;<&sol;p>&NewLine;<p>So I played Daikatana&period; And while I can see where people are coming from&comma; it is kind of mindblowing how a game that had so much ambition and works put into it could end up becoming so hated&period; Because I didn&&num;8217&semi;t just play Daikatana&period; I completed it&&num;8230&semi; And I enjoyed it&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-151635" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18171132&sol;17581572922563100672&lowbar;screenshots&lowbar;2012-08-03&lowbar;00004&period;jpg" alt&equals;"Daikatana Screenshot 1" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A New Studio<&sol;h3>&NewLine;<p>The development of Daikatana began in the late &&num;8217&semi;90s when John Romero left id Software shortly after the release of Quake&period; He had some good reasons for leaving&comma; largely citing a lack of willingness to experiment more&period; Romero wanted to do other games than just FPS&&num;8217&semi;s&period; Or&comma; at least do FPS&&num;8217&semi;s that involved more than basic shooting and pushing switches&period;<&sol;p>&NewLine;<p>Tom Hall had similar feelings about id Software&&num;8217&semi;s direction in the &&num;8217&semi;90s&period; After his original design document for Doom was shot down by John Carmack in favor of making the game a pure action game&period; He left id shortly after development on Doom was completed&period; He joined Apogee for a while&comma; working with the Developers Of Incredible Power on the cult classic FPS Rise Of The Triad&period;<&sol;p>&NewLine;<p>Tom Hall was one of the first people that later joined John Romero at Ion Storm&period; With both sharing the sentiment that id Software had become more focused on making Doom over and over again&comma; they wanted to focus on games that would offer a more nuanced experience&period;<&sol;p>&NewLine;<p>Together with legendary game designer Warren Spector on board&comma; they set on to make the highly regarded Deus Ex&period; Tom Hall even lent his voice to one of the prominent characters in the game&period; Though&comma; pretty much simultaneously with the development of Deus Ex&comma; John Romero was assembling a team to work on his vision&period;<&sol;p>&NewLine;<p>This vision was Daikatana&period; It was what John Romero had always wanted to make&period; Daikatana would be what Quake wasn&&num;8217&semi;t&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-151663" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18192248&sol;17581572922563100672&lowbar;screenshots&lowbar;2012-08-04&lowbar;00002&period;jpg" alt&equals;"Daikatana Screenshot 5" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Troubled Development<&sol;h3>&NewLine;<p>However&comma; things didn&&num;8217&semi;t go as well with Daikatana&period; Romero&&num;8217&semi;s ideas for the game would prove hard to implement into the original Quake engine that the team licensed from id Software&period; Romero wanted an episodic approach to the game&period; He also wanted partners in the game alongside RPG mechanics&period; Some of these elements were implemented well&period; Others&&num;8230&semi; were not&period;<&sol;p>&NewLine;<p>The development did not go smoothly&period; The team Romero had assembled was largely made up of modders&period; The lack of skill made development far more lengthy than needed and required Romero to constantly hire new people to work on the game&period;<&sol;p>&NewLine;<p>He also demanded a switch to the Quake 2 engine to make the game more competitive&period; The original Quake engine at that point was starting to look antiquated&period; The development was further stalled when eight members of his staff left Ion Storm in 1998 to form their own company&comma; Third Law Interactive&period;<&sol;p>&NewLine;<p>When the game finally released on April 14th of 2000&comma; the reception was so negative that Daikatana immediately was crowned as the most disappointing game of the decade&period; All the hype surrounding the game no doubt contributed to this&period; Most of it centered around John Romero himself and how his legendary status as a developer ensured Daikatana would be an amazing experience&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-151668 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18195416&sol;17581572922563100672&lowbar;screenshots&lowbar;2012-08-06&lowbar;00007&period;jpg" alt&equals;"Daikatana Screenshot 6" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">An Overly Ambitious Game<&sol;h3>&NewLine;<p>This has not been a new experience for me&period; I enjoy a lot of critically panned games&period; Most people who know me already know I am a big fan of Duke Nukem Forever&period; I&&num;8217&semi;ve even enjoyed the meme-worthy <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;way-e3-mass-effect-andromeda&sol;">Mass Effect Andromeda<&sol;a> so in general&comma; I seem to have an ability to enjoy games that most people consider trash&period;<&sol;p>&NewLine;<p>What I realized about Daikatana however is just what it actually tried to accomplish back in the late &&num;8217&semi;90s&period; And&comma; in a way&comma; that may have contributed to its many issues&comma; as it was a rather overambitious title&period; It just tried too many things that were admittedly groundbreaking&comma; but overall poorly implemented&period;<&sol;p>&NewLine;<p>I mean&comma; follower AI was rather problematic at the time&period; Not even the critically loved <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;do-we-even-care-half-life-3-anymore&sol;">Half-Life<&sol;a> was without its follower bugs&period; Meanwhile&comma; Fallout -which released much earlier- had numerous pathfinding bugs&period; Daikatana tried to mitigate this by adding follower commands and using these are actually required to make the follower AI function as intended&period; Relying solely on the AI will just result in a lot of frustration&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-151637" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18171335&sol;17581572922563100672&lowbar;screenshots&lowbar;2012-08-06&lowbar;00004&period;jpg" alt&equals;"Daikatana Screenshot 2" &sol;><&sol;p>&NewLine;<p>The game also features several RPG mechanics&comma; with upgradeable stats affecting your character&&num;8217&semi;s behavior&period; This isn&&num;8217&semi;t surprising given Ion Storm were also working on the critically praised <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;deus-ex-go-review-go-way-future&sol;">Deus Ex<&sol;a> around the same time&comma; a FPS famous for its RPG mechanics&period;<&sol;p>&NewLine;<p>Not to mention the game&&num;8217&semi;s four episodes each have their own distinct time periods and themes&period; This not only affects the graphics&comma; with each episode having entirely new textures and models&period; But it also affects the weapons available&period; Each episode has its own unique set of weapons available to the player&period;<&sol;p>&NewLine;<p>This kept Daikatana from becoming overly repetitious to me and made it a far more interesting experience than id Software&&num;8217&semi;s Quake 2&comma; which ironically provided the game engine Daikatana runs on&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-151638 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18172228&sol;17581572922563100672&lowbar;screenshots&lowbar;2012-08-05&lowbar;00002&period;jpg" alt&equals;"Daikatana Screenshot 3" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">How To Play Daikatana<&sol;h3>&NewLine;<p>A few helpful tips to enjoying Daikatana is to make good use of the follower commands&period; A <a href&equals;"https&colon;&sol;&sol;bitbucket&period;org&sol;daikatana13&sol;daikatana&sol;src&sol;master&sol;" rel&equals;"noopener">recent fan patch<&sol;a> largely improves the follower AI&period; It&&num;8217&semi;s not perfect but it does improve it significantly over the initial version of the game&period; Learning the follower hotkeys and learning to use them efficiently can greatly improve your experience&period;<&sol;p>&NewLine;<p>Also&comma; know that the weapons CAN hurt you&period; A prime example is how the Ion Blaster&comma; one of the first weapons you get in the game&period; It shoots ricocheting projectiles&period; However&comma; these can hit you as well&period; So&comma; generally being careful with how you shoot can be important&period;<&sol;p>&NewLine;<p>Furthermore&comma; be aware that the game does change how many followers are with you per episode&period; Not only that&comma; but you only have a maximum of two followers at a time&period; So during certain sections&comma; you may only have one or the other&comma; or even none of them&period;<&sol;p>&NewLine;<p><img class&equals;"size-full wp-image-151639 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;01&sol;18172907&sol;17581572922563100672&lowbar;screenshots&lowbar;2012-08-06&lowbar;00008&period;jpg" alt&equals;"Daikatana Screenshot 4" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Conclusion &&num;8211&semi; Not as Bad as it Seems<&sol;h3>&NewLine;<p>Despite the poor reputation surrounding Daikatana&comma; I highly recommend trying it for yourself&period; There is a lot to enjoy in the game&comma; and as an old school FPS&comma; it can be a welcome change of pace&period; Especially for those who are tired of games where the experience is largely done solo&period;<&sol;p>&NewLine;<p>As much as the execution is a bit sloppy&comma; Daikatana is a fun and engaging game if you allow yourself to get into it&period; Learning the mechanics and quirks of the game helps a lot with this&period; Because while co-op shooters with RPG elements are common nowadays&comma; back in the late &&num;8217&semi;90s this was absolutely groundbreaking&period;<&sol;p>&NewLine;<p>And I would rather remember Daikatana this way than how most people paint it to be&period; If you look past the hype and the marketing&comma; Daikatana is a highly memorable experience&period;<&sol;p>&NewLine;<p>I do not&comma; however&comma; recommend seeking out the N64 console port of the game&period; It was heavily cut down&comma; removed followers entirely from the gameplay and had way worse controls&period; So if you want a truly bad FPS experience&comma; that&&num;8217&semi;s where you&&num;8217&semi;ll find it&period;<&sol;p>&NewLine;

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