Danganronpa V3: Killing Harmony Review – A Cordially Brutal Outro

Danganronpa V3, Spike Chunsoft

<p class&equals;"western">The <em>Danganronpa<&sol;em> series always felt like a series that flirted with my heart&period; An appeal to my gorehound interests&quest; Check&period; A murder mystery set up with neat mini-games&quest; Check&period; An aesthetic style that provides a colorful stylistic presentation that avoids being tone-death&quest; Triple check&comma; because every murder scene could be a poster&period; Then I get to the writing and then I&&num;8217&semi;m wounded&period; Despite a murder mystery set-up&comma; it either feels impossible or too easy to solve each mystery&comma; and the writing often feels geared towards having a good time than raising the stakes or reaping sympathy&period;<&sol;p>&NewLine;<p class&equals;"western">Then there was the problem that even by the anime <em>Danganronpa 3<&sol;em> &lpar;not <em>Danganronpa V3<&sol;em>&comma; that&&num;8217&semi;s the game&rpar;&comma; I thought the series had run its course&period; Even the writers seemed to acknowledge this&comma; styling the anime as the conclusion to the &OpenCurlyDoubleQuote;Hope&&num;8217&semi;s Peak Academy” saga&period; I&&num;8217&semi;d love to keep experiencing a similar setup&comma; but how can you keep doing it without seeming contrived and forced&quest; While <em>Danganronpa V3<&sol;em> &lpar;not <em>Danganronpa 3<&sol;em>&comma; that&&num;8217&semi;s the anime&comma; promise last time I&&num;8217&semi;ll warn&rpar; preserves the dumb fun gameplay&comma; good-time narrative and unsatisfying murder mysteries of predecessors&comma; it ends on an awe-inspiring gutsy swing that shows what Spike Chunsoft is truly capable of&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Danganronpa V3<&sol;em> is the third main series title&comma; fourth game &lpar;including Another Episode&colon; Ultra Despair Girls&rpar; and fifth <em>Danganronpa<&sol;em> tale to be released in the west &lpar;including<em> Danganronpa 3&colon; The End of Hope&&num;8217&semi;s Peak High School<&sol;em>&rpar;&period; You star as the Ultimate Pianist Kaede Akamatsu as you stumble out of a locker to find yourself trapped in a school of Ultimates&comma; students who are either top of their respective fields or have potential to be the top&period; You are then told you will stay in the school forever with only one way out&colon; Kill someone and do not get found out in a class trial&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130327" aria-describedby&equals;"caption-attachment-130327" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-130327" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;07112757&sol;Danganronpav3-Pic-3-1024x562&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"549" &sol;><figcaption id&equals;"caption-attachment-130327" class&equals;"wp-caption-text">Danganronpa V3&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Half the game features you stumbling about talking to people&period; It tends to boil down to poking things to nudge the narrative along&comma; so unless you like writing-heavy games then <em>Danganronpa V3<&sol;em> will drive you up the wall&period; Especially as occasionally you&&num;8217&semi;ll be asked to spend time with your classmates to chat about their personal life&comma; but only if you can get their favorite knick-knack from a vending machine with coins you can get from kicking furniture or winning trials&period;<&sol;p>&NewLine;<p class&equals;"western">While this gameplay isn&&num;8217&semi;t a bad thing necessarily as it&&num;8217&semi;d depend on writing quality&comma; you will likely need a guide to guess what each character&&num;8217&semi;s favorite gift is&period; Skipping this also is ill-advised as triggering six scenes will net you an extra unlockable ability in the trials&period; You can also suddenly be locked out as midway through netting a character&&num;8217&semi;s backstory they may cease to be around as&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;The Killing Game begins and the second half of the gameplay unfolds&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; your role in this Killing Game is not of the knife in the dark&period; You are the truth-seeker&period; You must pour over the body&comma; picking evidence up and following up leads&period; A procedure that doesn&&num;8217&semi;t differ gameplay wise from the first half&period; Where gameplay is violently shaken up is the trials&period; Veterans will be familiar with this tango&colon; You must discover who killed the victim&period; If you do discover who put their classmate into the ground then only the murderer dies&comma; otherwise&comma; the murderer leaves and everyone else dies&period;<&sol;p>&NewLine;<p class&equals;"western">To investigate this you must refute statements in Non-Stop Debate&comma; by flinging evidence &lpar;as a bullet&rpar; that contradicts a statement &lpar;which glows in gold&rpar; and go through mind-map questions via mini-games&period; For returning veterans of the series&comma; a variety of new mini-games exist &lpar;e&period;g&period; Psyche Taxi&comma; Hangman&&num;8217&semi;s Gambit Ver&period; 3&period;0 and Mind Mine&rpar; which are neither better or worse than the mini-games they replace&period; Perhaps the only interesting additional minigame is Mass Panic Debate&comma; a Non-Stop Debate with a twist&colon; You must deal with three statements being thrown at you the same time&comma; with one statement occasionally dominating the other two unless you silence it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130328" aria-describedby&equals;"caption-attachment-130328" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-130328" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;07113038&sol;Danganronpav3-Pic-4-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-130328" class&equals;"wp-caption-text">Danganronpa V3&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">However&comma; where the radical shift comes from is the ability to lie through your teeth in any non-stop debate by converting a Truth Bullet into its opposite Lie Bullet&period; Similar to Truth Flashbacks&comma; usually you&&num;8217&semi;ll have to work out which situation can only be pushed through by lying&period; Where this mechanic becomes interesting is the ability to explore new dialogue options by lying when you could have told the truth when Discussion – PERJURY music plays&period; While the discussion will eventually return to the normal path&comma; it&&num;8217&semi;s enjoyable to root through alternative options&period;<&sol;p>&NewLine;<p class&equals;"western">Overall the class trials feel like a fun way to mix up just slamming on X through a visual novel&period; Instead&comma; it tests your understanding of a case on a moment-to-moment basis&period; <em>Danganronpa V3<&sol;em>&&num;8216&semi;s trials also feel fresh to the old guard due to the new mini-games added&period; It does present a problem to the more intensive player that&comma; well&comma; it is more like a string of mini-games than a game itself or a gameplay mode&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; I think the low-intensive gameplay is fine for a game series so focused on narrative&period; So let&&num;8217&semi;s tuck into that&period;<&sol;p>&NewLine;<p class&equals;"western">As the Killing Game progresses&comma; characters being picked off by each other in cruel and unusual ways&comma; you slowly unveil who everyone is&comma; what is going on outside and the reality of <em>Danganronpa V3<&sol;em>&period; For the majority of the game&comma; it is serviceable&period; It is the type of plot that works on a technicality and off the back of the cast rather than interestingly recontextualizing revelations of themselves&period; You just ride it along&comma; as even to old guard<em> Danganronpa<&sol;em> fans nothing new really arrives&period;<&sol;p>&NewLine;<p class&equals;"western">That is&comma; well&comma; until we hit the ending&period; Phew boy&comma; what an ending&period; For the first half&comma; I began to hate it&period; It was the type of ending that rendered prior events and even prior games&sol;anime pointless&comma; as well as picked up and dropped loose ends aimlessly &lpar;e&period;g&period; there was a twin thing that went absolutely nowhere&quest;&rpar;&period; Then&comma; without spoiling it&comma; I began to see a duality of meaning&period; While a little heavy handed to the point of being unmissable&comma; and while the face-value still flops onto its face&comma; its second meaning feels like it hits true&period; It&&num;8217&semi;s the type of commentary you find rare in a game&comma; and without spoiling it I think it feels like a rather bold thing to say and hard to continue a series from&period; Yet&comma; I can&&num;8217&semi;t help but applaud its boldness and how honest it feels&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130329" aria-describedby&equals;"caption-attachment-130329" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-130329" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;07112843&sol;Danganronpav3-Pic-1-1024x564&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"551" &sol;><figcaption id&equals;"caption-attachment-130329" class&equals;"wp-caption-text">Danganronpa V3&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">We also have to talk about the cases&period; I stand by the idea that <em>Danganronpa<&sol;em> series was always one that lent itself easily to a detective scenario&period; After all&comma; it is a series about a series of murders where you must root out the culprit&period; However&comma; in every case&comma; it is unsolvable with regards to Knox&&num;8217&semi;s Ten Commandments of detective fiction&comma; each crime committing a sin that prevents the case from being solvable from the audience&&num;8217&semi;s perspective until when the game decides you must know &lpar;i&period;e&period; usually within the trials&rpar;&period; Even putting the list aside&comma; I still believe the murder scenarios more require player passivity than people to theorize who did a murder&period; They only really require audience participation within the trial on a moment-to-moment basis rather than theorizing overall what happened&period;<&sol;p>&NewLine;<p class&equals;"western">Although&comma; within a game narrative as character heavy as <em>Danganronpa V3<&sol;em> is&comma; a good character line-up can save the day&period; On the bright side&comma; I found a good time with two of the cast&comma; even if one kicks the mortal bucket by the first case&comma; although the second one provides probably the most memorable comedy moment of the series for me&period; On the downside&comma; well&comma; you have one character whose defining trait is her hatred of men and another character&&num;8217&semi;s is being sexually obsessed&period; There is also the sense of reaching for Ultimate abilities&comma; like Ultimate Entomologist&comma; Ultimate Akido Master &lpar;wasn&&num;8217&semi;t there an Ultimate Martial Artist once&quest;&rpar; and Ultimate Detective &lpar;for the second time this series&rpar;&period; It just feels like it levels out to something merely okay&period;<&sol;p>&NewLine;<p class&equals;"western">Overall&comma; the main problem with<em> Danganronpa V3<&sol;em>&&num;8216&semi;s writing is outside of small slices of either hilarious or hard-hitting narrative&comma; it&&num;8217&semi;s simply inoffensively okay&period; I don&&num;8217&semi;t even find myself looking forward to unwrapping who killed who and how just progressing through&period; Besides the ending&comma; the writing feels tired&comma; worn down and unenthusiastic&period; It&&num;8217&semi;s still good&comma; but there&&num;8217&semi;s a definite sense of an unhappy author doing a series because they have to &lpar;out of personal or corporate motivation&rpar; rather than them wanting to&period; Then again&comma; it might be the ending that has me feeling that vibe&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; others on the team seem to be having a good time&comma; as the art style still exists as a memorable gory-style of pop-art&period; This includes having pink blood&comma; which rather than distract does add to the scene with every murder&period; If I had to grumble&comma; and it is a small one&comma; I found whenever the camera was not dead-on with a character&comma; thus showing the 2d tilted perspective&comma; it looked odd&comma; out of place and bizarrely low-quality compared to the rest of the set&period; Besides that&comma; I would still be tempted to print off and hang-up the murder scenes since they look so good&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130330" aria-describedby&equals;"caption-attachment-130330" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-130330" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;07112930&sol;Danganronpav3-Pic-2-1024x562&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"549" &sol;><figcaption id&equals;"caption-attachment-130330" class&equals;"wp-caption-text">Danganronpa V3&comma; Spike Chunsoft<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">We arrive at the end of the game with a solid &OpenCurlyDoubleQuote;now what&quest; Play again on a harder difficulty&quest;”&period; You actually unlock a board-game&comma; roguelike dungeon-crawler&comma; and a coin-operated vending machine&period; First&comma; you upgrade stats and unlock abilities of characters in the board-game&comma; then you make money in the dungeon-crawler &lpar;using the upgraded cast from the board-game&rpar; by clonking skellymans on the head&comma; and then spend the money on the vending machine getting new characters for the board game&period; It loops constantly&period;<&sol;p>&NewLine;<p class&equals;"western">While not a bad thing&comma; in theory&comma; I&&num;8217&semi;m let down you can&&num;8217&semi;t ceaselessly level up characters in the board game mode&comma; which is the only way to unlock extra skills or to do more damage&period; After all&comma; well&comma; I struggle to level up enough in the board game to get through the dungeons as badly-playing me&period; I&&num;8217&semi;m not sure if any atmosphere or narrative would be lost to me if they let me over-level as desired&period; Besides that blip&comma; they&&num;8217&semi;re inoffensive titles that serve to distract before you shuffle on to play Angry Birds on your phone&period;<&sol;p>&NewLine;<p class&equals;"western">The final score is a 7&period;5&sol;10&period; <em>Danganronpa V3<&sol;em> feels like a send-off &lpar;if not the story arc&comma; then the entire series&rpar; in a similar style to a relationship that has broken down over time&period; It tries to woo you with new things which are good&comma; letting the occasional slip in its tales that it is not exactly having a great time&period; Finally&comma; you hit the end as at first you&&num;8217&semi;re baffled as <em>Danganronpa V3<&sol;em> seems in a bad mood&comma; throwing out topics you can&&num;8217&semi;t help but have a bad time with at a first glance&period; Then you mull over their words&comma; like an enjoyable whiskey&comma; and not only you realize the truth behind the words but you also can&&num;8217&semi;t help but respect them&period; They&&num;8217&semi;re bold&comma; and perhaps a little insulting if you read too deep into it&comma; but they&&num;8217&semi;re true if nothing else&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Danganronpa V3<&sol;em> is a goodbye that I think will polarise people&period; Some will be annoyed by the ending at face value after an inoffensive enjoyable time&comma; perhaps also annoyed by the under-layer of the story&period; Others&comma; like me&comma; can&&num;8217&semi;t help but respect what is being said&comma; even if heavy handed&period; Every other part is inoffensively likable enough for <em>Danganronpa<&sol;em> fans&comma; although those fresh-faced to the series might want to experience the entire series &lpar;<em>Danganronpa 1<&sol;em>&comma; <em>Danganronpa 2&colon; Goodbye Despair<&sol;em>&comma; <em>Danganronpa 3&colon; The End of Hope&&num;8217&semi;s Peak High School<&sol;em>&rpar; prior to this&period; Otherwise&comma; without the context of the other games&comma; you risk losing out on the weariness the ending taps into as it brings to a close this <em>Killing Harmony<&sol;em>&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS Vita Review Copy of Danganronpa V3 was provided by Spike Chunsoft for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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