Dark Rose Valkyrie Review – Chosen To Be Damned By the Valkyries

Dark Rose Valkyrie, Idea Factory

<p>I think JRPGs have a bit of an unfair reputation&period; They are burdened in the West as anime-tropes strung together by unintuitive combat systems where numbers slap each other until one hits 0 and falls down&period; Despite saying that&comma; I believe we&&num;8217&semi;ve seen JRPGs do interesting things narratively and mechanically&period; <em>Persona<&sol;em>&comma; <em>Valkyria Chronicles<&sol;em> and I even believe<em> Lost Dimension<&sol;em> has shown JRPGs can offer something unexpected&comma; interesting and enjoyable&period; So hearing Dark Rose Valkyrie has a detective&sol;betrayer mechanic caught my attention before my attention was obliterated by everything about the game&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Dark Rose Valkyrie<&sol;em> is a JRPG by Compile Heart set in an alternative history where Japan got hit by a meteor which unleashed the Chimera Virus&period; While it killed some&comma; it ended up mutating large amounts of the wildlife and global population into wild corrupted beasts&period; You are the captain of the Special Force Valkyrie&comma; who must defeat the Chimera which among their ranks includes humans corrupted by chimera trying to bring humanity to &OpenCurlyDoubleQuote;the next stage of evolution”&period;<&sol;p>&NewLine;<p class&equals;"western">How you defeat such creatures is via the JRPG tradition of taking turns and slapping each other&&num;8217&semi;s numbers down&period; Albeit that is a gross simplification&period; Out of combat&comma; you decide on a unit formation &lpar;each with bonuses and penalties&rpar;&comma; each unit&&num;8217&semi;s level 1&comma; level 2 and level 3 basic attack via picking singular attacks to chain together and decide who&&num;8217&semi;ll sit in the front seat or the reserve back-seat&period; In combat you have an active timeline you crawl along&comma; where you pick an attack at one point and wait until it hits another point to unleash&comma; with your position in this timeline being potentially delayed&comma; sped up or any other speed manipulation for a variety of reasons&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;126101" aria-describedby&equals;"caption-attachment-126101" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-126101" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;06&sol;03212943&sol;Dark-Rose-Valkyrie&lowbar;20170531044503-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-126101" class&equals;"wp-caption-text">Dark Rose Valkyrie&comma; Idea Factory<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Truth be told&comma; the more I think on how to describe the combat the more my brain wants to thump itself&period; After what feels like 10&plus; hours in I still can&&num;8217&semi;t fully comprehend the unintuitive mess&period; This is despite being introduced to the combat via being asked to read a manual&period; There are 72 manuals&comma; 40 of which about combat&comma; and an overwhelming majority of these you are asked to read rather than being introduced to the mechanics intuitively in-game&period; Even then&comma; as someone who has been around the block a bit with JRPGs&comma; I&&num;8217&semi;m still confused&period; Although I suppose this isn&&num;8217&semi;t helped by a combat menu that needlessly complicates simple procedures like &OpenCurlyDoubleQuote;basic attack”s&comma; which this menu includes an overwhelming array of skills to spend your mana on to the extent that it loses all meaning&period;<&sol;p>&NewLine;<p class&equals;"western">Of which&comma; after all this complication&comma; what is it worth&quest; Outside of boss battles&comma; battles are often easily resolved by pressing the auto button&period; That isn&&num;8217&semi;t to say there aren&&num;8217&semi;t good ideas on the table &lpar;e&period;g&period; the more fluid approach to turn order&rpar;&comma; and I&&num;8217&semi;ve seen these ideas being utilised similarly to great effect &lpar;e&period;g&period; the more fluid combat approach&comma; including rejigging order&comma; I&&num;8217&semi;ve seen been used well in Final Fantasy 10&rpar;&comma; but in implementation have only needlessly complicated than add to the experience&period; This waste of good ideas feels more tragic than an annoyance&period;<&sol;p>&NewLine;<p class&equals;"western">What is more of an annoyance is the dungeon-crawling system&period; A 3d representation of your leader character runs around a dungeon&comma; where monsters stroll as a 3d representation of themselves&period; If you can slap them on the bum before they notice you get a free combat round to beat them with a rolled up newspaper&period; If they see you but you hit first then you do normal combat rounds&comma; and if they hit you first then they get a free round&period;<&sol;p>&NewLine;<p class&equals;"western">A good idea I&&num;8217&semi;ve seen been done well&comma; but <em>Dark Rose Valkyrie <&sol;em>spoils it&period; The hitboxes are diabolically huge &lpar;meaning they&&num;8217&semi;ll definitely hit you way before you think they will&rpar; and enemies usually will not spot you if you walk&comma; except for when they do spot you when walking or when they do not spot you no matter what for no reason I could not see&period; This is heightened on the world map where you choose between enemies&sol;you being pinpricks or having to rely on your mini-map to work out basic navigation&period; What could have been enjoyable pseudo-stealth mechanics are tarnished&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;126102" aria-describedby&equals;"caption-attachment-126102" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-126102" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;06&sol;03213103&sol;Dark-Rose-Valkyrie&lowbar;20170530021054-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-126102" class&equals;"wp-caption-text">Dark Rose Valkyrie&comma; Idea Factory<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Although I guess what was always going to be the most distinct part of <em>Dark Rose Valkyrie<&sol;em> is its detective system&period; Every so often you must suss out the traitor in your group by interviewing team-mates to see whose account of events don&&num;8217&semi;t match up with other eye-witnesses&period; With very limited questions &lpar;which boil down to asking them about others on the team&rpar;&comma; being able to talk to each person once only and no way of knowing who the traitor could be walking in&comma; it turns into a game of luck&period; One with no noticeable payoff I noticed in the time I spent with the game&period; So the detective appeal is more just busy work than something that invokes the glee of solving a puzzle&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; detective work can be interesting in the face of unsatisfying mechanics if the cast is enjoyable to be with&period; Unfortunately the writing&comma; at best&comma; feels a product of its region&period; I started playing anime trope bingo&comma; and I think I won by the time I was about 1&sol;3ish through when soon after the &OpenCurlyDoubleQuote;Beach Episode” we visited a nude spa bath &lpar;complete with softcore nudity&comma; with nippleless breasts that reminded me of well-endowed Barbie dolls&rpar;&period; That is when the cast aren&&num;8217&semi;t simply two-dimensional products of archetypes than actual individuals&comma; or acting so dense I&&num;8217&semi;m surprised they didn&&num;8217&semi;t create a mini-black hole&period; Maybe others will find the style of writing light-hearted fun&quest; For me&comma; hoping for drama in a game that features the investigation of personalities &lpar;and therefore drawing attention to said personalities&rpar;&comma; it became a particularly sore point as I was constantly cringing&period;<&sol;p>&NewLine;<p class&equals;"western">Another sore point is the difficulty&period; When presented with &OpenCurlyDoubleQuote;easy” or &OpenCurlyDoubleQuote;hard”&comma; I get a bit flustered&period; <em>Persona<&sol;em> becomes a doddle for me on easy and mind-crushing on hard&period; So I went hard as I felt confident&comma; assured my prior experience in completing JRPGs would pay off&period; That is up to the point I was expected to put down multiple bosses in a row&period; No&comma; not at the end in a final boss rush&comma; in chapter 3&period; So I had to drop the difficulty down to &OpenCurlyDoubleQuote;easy” and everything became laughable&period;<&sol;p>&NewLine;<p class&equals;"western">Then there is the aesthetic style&period; No no no&comma; I&&num;8217&semi;m not against the anime style&period; If I was&comma; it&&num;8217&semi;d make playing JRPGs tricky&period; What I&&num;8217&semi;m not a fan of is a style that looks horribly dated&comma; perhaps even early PS3 days&period; A style where even on the portrait visual novel sections I&&num;8217&semi;m noticing flaws like an incomplete mouth&comma; with lip syncing even leaving a skin-coloured gap between two sides of the inner-mouth as though I was speaking to an alien&period; I&&num;8217&semi;m even paying attention to barren bedrooms&period; &OpenCurlyDoubleQuote;Barren rooms&quest; Drawing slip-ups&quest; Isn&&num;8217&semi;t that nitpicking&quest;” It is&comma; and that&&num;8217&semi;s how simultaneously dull and infuriating the dialogue was for me&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;126103" aria-describedby&equals;"caption-attachment-126103" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-126103 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;06&sol;03213222&sol;Dark-Rose-Valkyrie&lowbar;20170526204532-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-126103" class&equals;"wp-caption-text">Dark Rose Valkyrie&comma; Idea Factory<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">On an unrelated note&comma; I want to talk about save points&period; I thought we agreed that save points should always be in safe zones &lpar;so we can quit if we&&num;8217&semi;re feeling tired during a downtime moment or want to save a load-out&rpar; and only be in dangerous zones if it suits your fancy&quest; So why <em>Dark Rose Valkyrie<&sol;em> decided you can only find save points outside the safety of the home-base is beyond me&period; I only mention this because I&&num;8217&semi;ve honestly lost track the amount of times I stumbled into a low-level dungeon just to save&period;<&sol;p>&NewLine;<p class&equals;"western">The final score of <em>Dark Rose Valkyrie <&sol;em>is a 4 out of 10&period; On principle&comma; when I write reviews I always try to be able to say at least one good thing and one negative thing about a game&period; This is to avoid turning the review into a disguised marriage proposal or searing hate mail&period; When I can&&num;8217&semi;t think of a positive thing besides &OpenCurlyDoubleQuote;nice ideas&comma; shame about the implementation”&comma; warning bells begin to flicker&period;<&sol;p>&NewLine;<p class&equals;"western">That quote is what makes <em>Dark Rose Valkyrie<&sol;em> tragic to me&period; Every good idea they have going I&&num;8217&semi;ve seen been done well&comma; <em>Valkyrie Chronicles<&sol;em>&comma; <em>Final Fantasy 10<&sol;em> &amp&semi;<em> 9<&sol;em> and <em>Persona 4<&sol;em> are a few of what spring to mind&period; Even the potential game-selling traitor system was executed at least well in <em>Lost Dimension<&sol;em>&comma; with a puzzle to mull over and immediate pay-off&period; Here&comma; unfortunately&comma; everything either falls flat or works against the game&&num;8217&semi;s favor&period;<&sol;p>&NewLine;<p class&equals;"western">I can only recommend this to JRPG fans desperate for the itch to be scratched&comma; or those who particularly enjoy anime writing styles&period; The simple fact this is a Western perspective of a clearly Eastern game and there is a chance something just didn&&num;8217&semi;t snag due to that&period; That said&comma; working within a genre that has plenty of games that appeal to Western audiences &lpar;including me&rpar;&comma; I&&num;8217&semi;m not sure <em>Dark Rose Valkyrie<&sol;em> will find much love besides Japanophiles who can look past the many many strange design decisions&comma; programming stumbles and aesthetic botches afoot&period;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>A PS4 Review copy of Dark Rose Valkyrie was provided by Idea Factory for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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