<p><a href="http://www.polygon.com/2012/12/19/3783452/dark-souls-2-staff-discuss-the-vga-trailer-and-what-having-real" target="_blank">Polygon</a> has published the translated version of a new interview in <em><a class="zem_slink" title="Famitsu" href="http://www.famitsu.com" target="_blank" rel="homepage">Famitsu</a></em> in which Hidetaka Miyazaki and Tomohiro Shibuya reveal more information about the recently announced <em><a class="zem_slink" title="Dark Souls" href="http://www.fromsoftware.jp/darksouls/" target="_blank" rel="homepage">Dark Souls</a> 2</em>.</p>
<p>Having directed <em>Demon&#8217;s Souls </em>and <em>Dark </em><em>Souls</em>, Miyazaki is moving to a less involved supervisory position for the latter&#8217;s upcoming sequel. Although many fans of the<em> </em><em>Souls</em> series have already voiced their concern over not only this move but also other existing details and official statements related to the sequel, Miyazaki told <em>Famitsu</em>, &#8220;If we&#8217;re going to announce this as a sequel to Dark Souls then I think there&#8217;s certainly a core that we need to protect.</p>
<p>&#8220;I&#8217;m talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design. Outside of that core, though, I think it&#8217;s better to leave things to the discretion of the director. There&#8217;s a lot around that core that we need to fix or adjust, besides, and individual touches always tend to come out in the world setting and artwork, so I&#8217;m not meddling in that very much.&#8221;</p>
<p>Regarding the issue of what kinds of direct links will exist between <em>Dark Souls</em> and its sequel, <em>Dark Souls 2 </em>director Tomohiro Shibuya stated, &#8220;The two settings are connected, yes. However, I wouldn&#8217;t say there&#8217;s a direct connection as far as story is concerned. The game is set in a different part of the same planet &#8212; to put it another way, if the first game was set in the North Pole, this one would be in the South Pole; that sort of contrast.&#8221;</p>
<p>Shibuya added: &#8220;Not just me, but I think everyone on the team sees the previous Dark Souls as our biggest rival. It&#8217;s an enormously huge presence in our minds and we feel a lot of pressure, but we&#8217;re all giving a full effort to surpass what we&#8217;ve already accomplished.&#8221;</p>
<p>[Via: <a href="http://www.polygon.com/2012/12/19/3783452/dark-souls-2-staff-discuss-the-vga-trailer-and-what-having-real" target="_blank">Polygon</a>]</p>
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BagoGames > Articles > Game News > Dark Souls II: “There’s certainly a Core That We Need to Protect” – Hidetaka Miyazaki
Dark Souls II: “There’s certainly a Core That We Need to Protect” – Hidetaka Miyazaki

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