Dark Souls II: “There’s certainly a Core That We Need to Protect” – Hidetaka Miyazaki

<p><a href&equals;"http&colon;&sol;&sol;www&period;polygon&period;com&sol;2012&sol;12&sol;19&sol;3783452&sol;dark-souls-2-staff-discuss-the-vga-trailer-and-what-having-real" target&equals;"&lowbar;blank">Polygon<&sol;a> has published the translated version of a new interview in <em><a class&equals;"zem&lowbar;slink" title&equals;"Famitsu" href&equals;"http&colon;&sol;&sol;www&period;famitsu&period;com" target&equals;"&lowbar;blank" rel&equals;"homepage">Famitsu<&sol;a><&sol;em> in which Hidetaka Miyazaki and Tomohiro Shibuya reveal more information about the recently announced <em><a class&equals;"zem&lowbar;slink" title&equals;"Dark Souls" href&equals;"http&colon;&sol;&sol;www&period;fromsoftware&period;jp&sol;darksouls&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage">Dark Souls<&sol;a> 2<&sol;em>&period;<&sol;p>&NewLine;<p>Having directed <em>Demon&&num;8217&semi;s Souls <&sol;em>and <em>Dark <&sol;em><em>Souls<&sol;em>&comma; Miyazaki is moving to a less involved supervisory position for the latter&&num;8217&semi;s upcoming sequel&period; Although many fans of the<em> <&sol;em><em>Souls<&sol;em> series have already voiced their concern over not only this move but also other existing details and official statements related to the sequel&comma; Miyazaki told <em>Famitsu<&sol;em>&comma; &&num;8220&semi;If we&&num;8217&semi;re going to announce this as a sequel to Dark Souls then I think there&&num;8217&semi;s certainly a core that we need to protect&period;<&sol;p>&NewLine;<p>&&num;8220&semi;I&&num;8217&semi;m talking about how we think about the difficulty level and how you achieve things in-game&semi; about the concepts behind the mechanics and level design&period; Outside of that core&comma; though&comma; I think it&&num;8217&semi;s better to leave things to the discretion of the director&period; There&&num;8217&semi;s a lot around that core that we need to fix or adjust&comma; besides&comma; and individual touches always tend to come out in the world setting and artwork&comma; so I&&num;8217&semi;m not meddling in that very much&period;&&num;8221&semi;<&sol;p>&NewLine;<p>Regarding the issue of what kinds of direct links will exist between <em>Dark Souls<&sol;em> and its sequel&comma; <em>Dark Souls 2 <&sol;em>director Tomohiro Shibuya stated&comma; &&num;8220&semi;The two settings are connected&comma; yes&period; However&comma; I wouldn&&num;8217&semi;t say there&&num;8217&semi;s a direct connection as far as story is concerned&period; The game is set in a different part of the same planet &&num;8212&semi; to put it another way&comma; if the first game was set in the North Pole&comma; this one would be in the South Pole&semi; that sort of contrast&period;&&num;8221&semi;<&sol;p>&NewLine;<p>Shibuya added&colon; &&num;8220&semi;Not just me&comma; but I think everyone on the team sees the previous Dark Souls as our biggest rival&period; It&&num;8217&semi;s an enormously huge presence in our minds and we feel a lot of pressure&comma; but we&&num;8217&semi;re all giving a full effort to surpass what we&&num;8217&semi;ve already accomplished&period;&&num;8221&semi;<&sol;p>&NewLine;<p>&lbrack;Via&colon; <a href&equals;"http&colon;&sol;&sol;www&period;polygon&period;com&sol;2012&sol;12&sol;19&sol;3783452&sol;dark-souls-2-staff-discuss-the-vga-trailer-and-what-having-real" target&equals;"&lowbar;blank">Polygon<&sol;a>&rsqb;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" alt&equals;"" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;ff71515a-0414-4b5d-b093-a624454e3d05" &sol;><&sol;div>&NewLine;

Exit mobile version