Darkest Dungeon Review – Stress Simulator 2016

<p>Where do I even begin&quest; <em>Darkest Dungeon<&sol;em> is one of the most soul-crushingly difficult games I&&num;8217&semi;ve ever played&comma; and that&&num;8217&semi;s with <em>Dark Souls<&sol;em> in mind&period; And yet&comma; somehow&comma; I keep coming back to it over and over to subject myself to more pseudo-psychological torture&period; It&&num;8217&semi;s true that &&num;8220&semi;soul-crushingly difficult&&num;8221&semi; isn&&num;8217&semi;t exactly the most positive description of a video game&comma; but it actually works in <em>Darkest Dungeon<&sol;em>&&num;8216&semi;s case&period;<&sol;p>&NewLine;<p><em>Darkest Dungeon <&sol;em>is a roguelike RPG developed by <a href&equals;"http&colon;&sol;&sol;www&period;darkestdungeon&period;com&sol;the-team&sol;">Red Hook Studios<&sol;a>&comma; which takes place in a gothic&comma; Lovecraftian-like universe&period; I say Lovecraftian-like because there don&&num;8217&semi;t appear to be any explicit references to Lovecraftian lore&comma; though the inspiration is clearly there &lpar;a monster depicted in the opening cinematic looks strikingly similar to Cthulu&rpar;&period; The game&&num;8217&semi;s story starts with the owner of an old estate&&num;8211&semi;named The Darkest Estate unless you change it&&num;8211&semi;who discovered an ancient portal buried deep underneath his manor&period; In a fit of extreme stupidity&comma; he leads a mining expedition to unearth the portal&comma; and the results are about what you&&num;8217&semi;d expect&colon; Hellish creatures escape&comma; they kill everybody&comma; and the owner commits suicide because he&comma; too&comma; realized what a moron he was&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1423px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;ed2123438cb9d82811640b28c284f23e&period;jpg" alt&equals;"The Hamlet - Darkest Dungeon" width&equals;"1423" height&equals;"799" &sol;><figcaption class&equals;"wp-caption-text">It comes as no surprise&&num;8211&semi;to me&comma; at least&&num;8211&semi;that the developers are 30 times better at the game than I am&period; &lpar;Darkest Dungeon&comma; Red Hook Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay in <em>Darkest Dungeon<&sol;em> involves taking parties of four characters into dungeons to find treasure and rid the estate of the nightmare creatures residing inside&period; There are several&comma; very interesting classes to choose from&period; These include Highwaymen&comma; Crusaders&comma; Cultists&comma; Jesters&comma; Grave Robbers&comma; and even Lepers&period; Each class has its own set of skills that can be used in and out of battle to help your dungeoneers survive&period; These characters are hired at the Hamlet&comma; you&&num;8217&semi;re home base&period;<&sol;p>&NewLine;<p>In addition to hiring fresh meat for the grinder at the Hamlet&comma; you also can upgrade your heroes&&num;8217&semi; skills&comma; buy entirely new skills for them&comma; upgrade their weapons&comma; pay respects to your fallen heroes&comma; treat diseases&comma; and de-stress your heroes&period; I&&num;8217&semi;ll explain the stress part in a bit&period; Buildings in the Halmet can be upgraded with Heirlooms&comma; which are special items found inside the dungeons&period; I found sometimes that coming into possession of enough heirlooms to upgrade certain buildings became incredibly difficult&comma; but maybe that&&num;8217&semi;s the point&period; <em>Darkest Dungeon<&sol;em>&&num;8216&semi;s middle name is difficult&comma; anyway&period;<&sol;p>&NewLine;<p>Once you take on a quest&comma; which can range anywhere from &&num;8220&semi;Kill all the bad guys&comma;&&num;8221&semi; to &&num;8220&semi;Explore all the rooms&comma;&&num;8221&semi; to &&num;8220&semi;Kill the big bad boss&comma;&&num;8221&semi; to &&num;8220&semi;Find the things&comma;&&num;8221&semi; you can build a party of four from your current roster of heroes&period; Careful planning must go into creating a good party setup to get the best results&period; While looking at your heroes&&num;8217&semi; character sheets&comma; you can hover over their skills to see in which positions they must be to use particular skills&comma; and which positions &lpar;enemies and allies alike&rpar; those skills can be used on&period; Above your skillset you can see four glowing orbs that tell you which position the particular character is best suited for&period; The brighter the orb&&num;8217&semi;s glow&comma; the higher the recommendation&period; This is a great help in determining the perfect party setup&comma; and I&&num;8217&semi;m glad it&&num;8217&semi;s in here&period; If it wasn&&num;8217&semi;t&comma; setting up parties would take longer than it should&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1421px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;0ab58875933e54dce1f392f93ba19b86&period;jpg" alt&equals;"The Abbey - Darkest Dungeon" width&equals;"1421" height&equals;"799" &sol;><figcaption class&equals;"wp-caption-text">The Abbey&comma; where people come to pray&comma; meditate&comma; and get whipped half to death&excl; &lpar;Darkest Dungeon&comma; Red Hook Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>After setting up your party&comma; you must buy supplies&period; These can include torches&comma; keys&comma; bandages&comma; and food&period; You won&&num;8217&semi;t get all of the money in the world&comma; however&comma; so budgeting is key&period; You don&&num;8217&semi;t want to blow all of your money on one expedition because if you fail&comma; you don&&num;8217&semi;t get any rewards&period; Sure&comma; you could go crazy and stock up on tons of torches&comma; food and other provisions&comma; but that&&num;8217&semi;s not money you&&num;8217&semi;ll get back&period; This could result in you having to go on another dungeon run with next to no provisions&period;<&sol;p>&NewLine;<p>Exploring dungeons is relatively simple&comma; but certainly not easy&period; Your characters will be lined up single file&comma; and their order can be changed at any point in or out of combat &lpar;though doing so in combat is much more difficult&rpar;&period; Outside of combat you must explore the various rooms of each randomly generated dungeon&period; You&&num;8217&semi;ll start in a room and will have to use your map to navigate to adjacent rooms&period; In order to reach each room&comma; your party must traverse small hallways that can contain goodies&comma; traps&comma; and monsters&period; More often than not it&&num;8217&semi;s traps and goodies&semi; monsters are typically in the main rooms&period; You have to be careful&comma; though&comma; because not all items should be interacted with&period; You may find some gold in an urn once&comma; but the next time one of your heroes could catch a horrible disease from it&period;<&sol;p>&NewLine;<p>An interesting mechanic in the game is the torch&period; There will be a meter at the top of the screen that will slowly decrease&comma; indicating how dim your torch is getting&period; The dimmer the torch&comma; the darker the dungeon gets&period; The darker it gets&comma; the more powerful monsters are&comma; the better the loot you get&comma; and the more stressed out your heroes will become&period; It adds a large risk versus reward factor&semi; though&comma; heck if I was ever manly enough to let it get dark&period;<&sol;p>&NewLine;<p>Some dungeons will be so large that you&&num;8217&semi;ll actually have to camp out&period; Here you&&num;8217&semi;ll be able to eat to recover health and use camping skills with each of your characters&period; These skills are all different and can boost the party&&num;8217&semi;s strength in different ways&period; For example&colon; one skill can lower a character&&num;8217&semi;s stress but increase everyone else&&num;8217&semi;s&period; Some skills can decrease everyone&&num;8217&semi;s stress&comma; and some can provide stat boosts&period; The list goes on&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1419px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;d7305eb766d4e678671389d0cf712d68&period;jpg" alt&equals;"Red sky tentacles - Darkest Dungeon" width&equals;"1419" height&equals;"797" &sol;><figcaption class&equals;"wp-caption-text">Combat is challenging&comma; strategic&comma; and fun&period; &lpar;Darkest Dungeon&comma; Red Hook Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Combat is also very straightforward in <em>Darkest Dungeon<&sol;em>&period; Each hero&bsol;enemy will take turns one by one&comma; using their various skills to either buff themselves or hurt their opposition&period; There are various skills that can cause status effects such as bleeding&comma; blight &lpar;basically poison&rpar;&comma; so on so forth&period; As I said before&comma; characters can only use certain skills depending on their position the lineup&period; This adds a lot of strategy in combat when you get things like pushing&bsol;pulling spells that can mess up the enemy&&num;8217&semi;s party order&period; This is especially handy for dispatching ranged enemies&period; On the downside&comma; several enemies can also do this to your party&comma; too&period;<&sol;p>&NewLine;<p>An interesting mechanic in the game is that when characters lose all of their health&comma; they don&&num;8217&semi;t immediately die&period; Instead they enter &&num;8220&semi;Death&&num;8217&semi;s door&period;&&num;8221&semi; From then on if that character doesn&&num;8217&semi;t get healed&comma; there&&num;8217&semi;s an increasing chance that they will die every time they&&num;8217&semi;re attacked by an enemy&period; This helps a bit with the unforgiving nature of the game&comma; as there are still chances to save your party members from certain death&period;<&sol;p>&NewLine;<p>My biggest complaint about combat is that there doesn&&num;8217&semi;t seem to be much rhyme or reason to turn order&period; In one round I&&num;8217&semi;ve had the turns scattered between both parties&comma; and the next round the entire enemy party will take their turns before I can&period; It doesn&&num;8217&semi;t really make much sense&period; I guess this is to add to the unpredictability of the game&comma; but I found it to be one of the most obnoxious gameplay features&period;<&sol;p>&NewLine;<p>After every dungeon is completed&comma; you&&num;8217&semi;ll be given a reward in gold depending on how many resources you have left&comma; and how many treasure items you found&period; You&&num;8217&semi;ll also be rewarded some heirlooms&period; You can find heirlooms in the dungeon&comma; but most of the time some will be rewarded simply for completing it&period; You&&num;8217&semi;ll also be given some items that you can give to your heroes&period; Generally these will give your heroes stat boosts or resistances&comma; but they can also have negative side effects&period; These items can also be sold at the Hamlet for some extra cash&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1422px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;4e29e9ba267862f99f5a24adba2c9dbb&period;jpg" alt&equals;"Affliction - Darkest Dungeon" width&equals;"1422" height&equals;"801" &sol;><figcaption class&equals;"wp-caption-text">This pretty much happens at the most inconvenient times imaginable&period; &lpar;Darkest Dungeon&comma; Red Hook Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>You&&num;8217&semi;ve probably noticed by now that I&&num;8217&semi;ve been talking a lot about your characters becoming &&num;8220&semi;Stressed&comma;&&num;8221&semi; but I haven&&num;8217&semi;t actually explained it&period; The reason for this is because I feel like this is such a clever mechanic that it should be properly built up before talking about it&period; <em>Darkest Dungeon<&sol;em>&&num;8216&semi;s big draw is the stress mechanic&period; The ironic thing is that the stress mechanic also stresses me out&comma; too&period; In the game&comma; characters can get&comma; well&comma; stressed&period; The more stressed they get&comma; the more unstable they become&period; Stress can be accumulated by various occurrences&period; Some examples are letting your torch go too dim&comma; enemies scoring critical hits on your heroes&comma; someone dying&comma; someone falling into a trap&comma; no food&comma; etc&period;&period;<&sol;p>&NewLine;<p>The best way to cure stress is to let your characters partake in various activities in the Hamlet&period; These include praying to God&comma; gambling&comma; meditating&comma; drinking&comma; having sex &lpar;yeah&period;&rpar;&comma; and even straight up flagellation&period; If stress is left unchecked&comma; your characters will literally go crazy and be given a random &&num;8220&semi;Affliction&period;&&num;8221&semi; Some afflictions include abusiveness&comma; selfishness&comma; cowardice&comma; even masochism&period; These can have a very bad impact on your party for the remainder of the dungeon&period;<&sol;p>&NewLine;<p>Selfish characters will occasionally run to the front of the party&semi; masochistic characters will hurt themselves and refuse healing&semi; fearful characters will run to the back of the party and refuse to fight&semi; and abusive characters will just insult everyone and stress everyone out even more&period; If a character continues to gain stress&comma; they can end up having a heart attack and dropping dead&period; However&comma; while enemies scoring critical strikes on your team increases stress&comma; your team scoring critical strikes on the enemy or simply killing an enemy can heal your stress&comma; so it all balances out&period; Sometimes characters won&&num;8217&semi;t even become afflicted&semi; they&&num;8217&semi;ll end up proving resilient and willful and gain positive bonuses&period; Characters who do this will encourage the other party members and heal their stress&comma; while generally dishing out tons of damage&comma; as well&period;<&sol;p>&NewLine;<p>Another interesting mechanic in the game is &&num;8220&semi;Quirks&period;&&num;8221&semi; These are small strengths or weaknesses that are personal to each character&period; One example is kleptomania&comma; which means a character will sometimes steal loot from chests and not let you&comma; the player&comma; have them&period; Another example is God fearing&comma; which means a character will only heal stress in the Hamlet by praying&period; Other examples are fear of the undead&comma; fear of darkness&comma; fear of the light&comma; susceptibility to bleeding&comma; etc&period;&period; There are also positive quirks like increased speed&comma; higher attack on the first turn of a fight&comma; and resistance to bleeding&period; These quirks &lpar;positive and negative&rpar; can be treated in town&comma; though they can become untreatable if left unchecked&period; This adds a bit more flavor to each character&comma; as they can all be completely different in the smallest of ways&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1420px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;d41ffde32964e50bd3d5b5365d48504a&period;jpg" alt&equals;"Camping - Darkest Dungeon" width&equals;"1420" height&equals;"798" &sol;><figcaption class&equals;"wp-caption-text">The only time you&&num;8217&semi;ll feel safe&period; Until something attacks you in your sleep&comma; that is&period; &lpar;Darkest Dungeon&comma; Red Hook Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Special praise must be given for the overall presentation in <em>Darkest Dungeon<&sol;em>&period; The music is appropriately depressing&semi; the art style is dark&comma; oppressive&comma; and disturbing&semi; and the narration of your ancestor &lpar;the one who was stupid and caused all this crap&rpar; is chilling and effective&period; They truly make the game all that more unique and atmospheric&period;<&sol;p>&NewLine;<p><em>Darkest Dungeon<&sol;em> prides itself in being a stressful and unforgiving game&comma; but don&&num;8217&semi;t be fooled&semi; it&&num;8217&semi;s not unfair either&period; The game will start beating you down from the word &&num;8220&semi;go&comma;&&num;8221&semi; but that&&num;8217&semi;s the entire point of the game&period; To give you an idea of just how unforgiving the game is&comma; I almost lost my entire first party on the second quest of the game&period; It wasn&&num;8217&semi;t just for lack of skill in general &lpar;which I still lack a great amount of anyway&rpar;&comma; but also because the game is not one that will hold your hand for longer than the time it takes to read 4-5 short tutorial popups&period; It&&num;8217&semi;s built to be ridiculously challenging&comma; but in such a way that careful thinking&comma; conservation of resources&comma; and maybe even a little sacrifice can bring you out on top&period; I can&&num;8217&semi;t think of many times when I felt like I had died simply because the game had screwed me out of victory&period; You&&num;8217&semi;ll have horrible luck&comma; for sure&comma; and you&&num;8217&semi;ll make some horrible decisions&comma; too&period; However&comma; I never felt like I was in an impossible situation that barred me from continuing my quest&period;<&sol;p>&NewLine;<p><em>Darkest Dungeon<&sol;em> is a game with a ludicrously steep learning curve&comma; but it&&num;8217&semi;s a rewarding learning curve&period; It is definitely not a game for everyone because of how harrowing it is&comma; but if you can manage to get through that&comma; you&&num;8217&semi;re in for a good time&period; You just have to get used to the fact that things definitely won&&num;8217&semi;t go your way 90&percnt; of the time&comma; and people <em>will die&period;<&sol;em> Save-scumming is out of the question&comma; too&comma; as everything is autosaved&period; If you quit in the middle of a battle&comma; you&&num;8217&semi;ll end up on the exact same turn of the same battle the next time you load&period; There&&num;8217&semi;s no cheating the system&comma; and I&&num;8217&semi;m glad for that&period; It&&num;8217&semi;s a bit like <em>XCOM<&sol;em> in the fact that you just have to come to grips with death&period; And that&&num;8217&semi;s a tough thing to accomplish&comma; as many of us become attached to our in-game characters&period; As the saying goes&colon; What hurts you can only make you stronger&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1422px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;534c0e25b527adcde557436e869b0f04&period;jpg" alt&equals;"Combat - Darkest Dungeon" width&equals;"1422" height&equals;"798" &sol;><figcaption class&equals;"wp-caption-text">Did I mention how awesome the art is in this game&quest; &lpar;Darkest Dungeon&comma; Red Hook Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>So in conclusion&comma; <em>Darkest Dungeon<&sol;em> is a hard&comma; hard&comma; hard game&period; But it&&num;8217&semi;s hard in a good way&&num;8211&semi;a way that allows for you to overcome adversity with determination&comma; strategy&comma; and sometimes a bit of luck&period; It&&num;8217&semi;s just so difficult to recommend due to that exact reason&period; Its difficulty could easily turn a lot of people away&period; It almost turned me away&semi; I didn&&num;8217&semi;t really enjoy it at first because of the difficulty&period; However&comma; once I understood how to play effectively&&num;8230&semi; Well&comma; I still sucked at it&comma; but it was more rewarding when I did claim victory&period;<&sol;p>&NewLine;<p>A good example of this would be when I crawled through a dungeon for 20 minutes to find the first boss&period; Everyone in my party had gone insane except my lone Hellion&semi; her resolve had been tested and she proved to be strong in the end&period; While everyone was going nutso around her&comma; she kept fighting&period; Eventually everyone died except that Hellion&comma; and she was left to fight alone&period; I came within inches of defeating the boss before she died&period; Typically I&&num;8217&semi;d be furious at a situation like this&comma; but it actually encouraged me&period; It encouraged me to fight harder&comma; and it made me realize that&comma; even in the midst of tremendous defeat&comma; I nearly won because of one character&period; I realized that if I could come that far with one measly character&comma; I could defeat that boss sometime&comma; somehow&period;<&sol;p>&NewLine;<p><em>Darkest Dungeon<&sol;em> is a game I intend to play a lot more&comma; and I hope it gets content updates or DLC along the line&period; If you&&num;8217&semi;re a glutton for punishment or just like roguelikes and Cthulu&comma; I highly recommend it&period; I&comma; myself&comma; intend to conquer the <em>Darkest Dungeon&&num;8211&semi;<&sol;em>at least&comma; as long as it doesn&&num;8217&semi;t end up making my hair go gray&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC copy of Darkest Dungeon was provided by Red Hook Studios for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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