Dawn of War 3 Review – The Resurrection That Was Unbecoming of the God-Emperor

Dawn of War 3, Sega

<p class&equals;"western">When <em>Dawn of War 3<&sol;em> was first announced&comma; I was excited&period; I still now occasionally give <em>Dawn of War 2<&sol;em>&&num;8216&semi;s Last Stand mode a spin&period; I also had a good time with the original <em>Dawn of War<&sol;em> &lpar;only missing out on the DLC <em>Soulstorm<&sol;em> for reasons I really don&&num;8217&semi;t know&rpar;&period; With the same developers behind the wheel&comma; I had a lot of faith they could bring to the table something fresh and fun&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;aaaaa-games-egx-2016&sol;">While I did have a bad time at EGX<&sol;a>&comma; I still held out a bit of hope it&&num;8217&semi;d be a bundle of fun&period; Playing the final form&comma; I&&num;8217&semi;m not particularly sure it was worth resurrecting the <em>Dawn of War<&sol;em> brand&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Dawn of War 3<&sol;em> is a Warhammer 40k RTS by series veterans Relic Entertainment&period; It&&num;8217&semi;s been many a year since the prior game&comma; whose last expansion was followed two years later by the bankruptcy of the publisher THQ who owned the license&period; After a bit of a tussle&comma; Relic Entertainment and the <em>Dawn of War<&sol;em> IP fell into the laps of Sega&period; Considering it has been 6 years since <em>Dawn of War 2&colon; Retribution<&sol;em>&comma; this release was a big thing for Warhammer 40k fans like myself&period;<&sol;p>&NewLine;<p class&equals;"western">One of the burning questions people had up to the release was &OpenCurlyDoubleQuote;what kind of gameplay will it have&quest;”&period; After all&comma; <em>Dawn of War<&sol;em> was base-building centered and<em> Dawn of War 2<&sol;em> was hero-focused&period; It seems Relic was worried about backlash from either crowd and said &OpenCurlyDoubleQuote;BOTH&excl;”&period; &OpenCurlyDoubleQuote;&&num;8230&semi;Both&quest;” the more cynical members of the crowd muttered&comma; bamboozled&period; &OpenCurlyDoubleQuote;YEAH&excl;” Relic then exclaimed&comma; &OpenCurlyDoubleQuote;AND IT&&num;8217&semi;LL BE ACCESSIBLE TOO&excl;”&period; To give credit&comma; they did give it a solid try&comma; but I&&num;8217&semi;m not sure they fully thought it through&period;<&sol;p>&NewLine;<p class&equals;"western">Basically&comma; base-building tactics tend to roll with &OpenCurlyDoubleQuote;more is better”&period; You build some marines&comma; then you build some more marines&comma; then you build even more marines&comma; and then lob them at the enemy like a jar of spiders at an ex-partner&period; Hero-focused gameplay tends to focus more on positioning your limited heroes&comma; and utilizing and synergising their abilities together&period; Together leads to you flinging all the marines at your enemies and your heroes tagging along&comma; like concerned parents watching their children charge shop attendants on Black Friday&period; This often leaves hero abilities mostly unused&comma; as you&&num;8217&semi;re constantly too busy maneuvering your mass of troops&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125416" aria-describedby&equals;"caption-attachment-125416" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-125416" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;17155047&sol;20170514200704&lowbar;1-1024x576&period;jpg" alt&equals;"Dawn of War 3&comma; Sega" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-125416" class&equals;"wp-caption-text">Dawn of War 3&comma; Sega<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Although I guess this is where the &OpenCurlyDoubleQuote;accessibility” part comes in because it seems Relic Entertainment thought the tactics of <em>Dawn of War 2<&sol;em> was just simply impenetrable&period; So out goes most the cover mechanics which encouraged a lovely dose of grenades with a side-portion of flanking&period; Instead&comma; defenders can capture a bullet-proof bubble &lpar;who can only take so many shells to the face before collapsing&rpar; after a period of time long enough to make it pointless mid-combat&period; They are also sparsely dotted around enough to dictate battlefield locations&period; This further breaks down as melee troops can&comma; and definitely will&comma; just walk on in the bubble to showcase what happens when axe meets rifle&period;<&sol;p>&NewLine;<p class&equals;"western">To say the gameplay has been absolutely defanged is to ignore how it has been declawed as well&period; All the swarm tactics are tripped by awkward hero tactics&period; Heroes require ability activation to be gameplay defining to stick out amongst the blend of battle&comma; leaving them either passively attacking or your mass twiddling their thumbs as you&&num;8217&semi;re not controlling them enough&period; This is as well as accessibility stomping tactical play into the floor&period; I&&num;8217&semi;m not sure <em>Dawn of War 3<&sol;em> has any definition to its gameplay besides inducing a chorus of sighs&period;<&sol;p>&NewLine;<p class&equals;"western">Which speaking of&comma; let&&num;8217&semi;s get into the campaign&period; Narrative wise it clicks soundly without satisfaction&period; You play as the Elder&comma; Orks and Space Marines as a prophecy has come to be that a weapon is going to be unleashed who will greatly empower its wielder&period; Every level you&&num;8217&semi;ll be picking a new side&comma; and it intermingles incredibly well and meaningfully&period;<&sol;p>&NewLine;<p class&equals;"western">The only downside is just how predictable it is&comma; especially for <em>Dawn of War<&sol;em> veterans&period; Elder trick Orks&comma; Gabriel Angelos will be dragged along as everyone&&num;8217&semi;s favorite hunky calendar boy and some powerful artifact will actually be corrupted by Chaos influence&period; We&&num;8217&semi;ve done this mambo before&period; There is an enjoyable intra-Elder squabble that is fun to watch&comma; as two senior Elder begin kicking each other&&num;8217&semi;s shins until one gives up and begins crying while the other is crowded &OpenCurlyDoubleQuote;King of the Treehouse”&period; Outside this slap-fight&comma; it may as well be white noise for all the effort given as there isn&&num;8217&semi;t even the cheesiness I&&num;8217&semi;ve come to love from the grimdark setting&period; Just straight-faced tedium as the same story path is walked over yet again&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125415" aria-describedby&equals;"caption-attachment-125415" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-125415" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;17155003&sol;20170514115704&lowbar;1-1024x576&period;jpg" alt&equals;"Dawn of War 3&comma; Sega" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-125415" class&equals;"wp-caption-text">Dawn of War 3&comma; Sega<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Gameplay wise&comma; again&comma; it mostly works&period; One mission you&&num;8217&semi;ll be asked to hack in-camp computers&comma; preferably without the alarms going off and bringing in reinforcements&comma; another you just have to hold off&period; There is even a stealth mission involving making sure they don&&num;8217&semi;t see you slap the keyboard&comma; as that is the breaking point between &OpenCurlyDoubleQuote;friendly in-corridor banter” and &OpenCurlyDoubleQuote;nail this heretic to a burning cross right away”&period;<&sol;p>&NewLine;<p class&equals;"western">Yet&comma; with the diversity around&comma; I kept trying to work out why I was so bored&period; After a mission or two&comma; I&&num;8217&semi;d need an hour break to remind myself what joy feels like&period; I think it was mission 6 or 8 that it hit me&colon; The tactics roll the same&period; Without the vulnerability of smaller populations and the enemy prodding your base like a US drone prods Syria&comma; you can take your time amassing a gigantic army before flinging it at the enemy&period; The fact they don&&num;8217&semi;t even try to recover lost numbers turns it into a tedious time&comma; where your skill only dictates WHEN you&&num;8217&semi;ll win rather than IF you&&num;8217&semi;ll win&period;<&sol;p>&NewLine;<p class&equals;"western">This only changed Mission 13 &lpar;out of 17&rpar; where the mission was specifically defense and my head was swiftly caved in &lpar;leading to reading the rest of the plot online because I suck&rpar;&period; Up to that point&comma; well&comma; that&&num;8217&semi;s an easy 15&plus; hours &lpar;my Steam playtime being 25 hours telling me a lot&rpar; doing the same tactics over and over with the very rare breather when bases aren&&num;8217&semi;t involved&period; It does wear&comma; hard&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125417" aria-describedby&equals;"caption-attachment-125417" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-125417" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;17155202&sol;20170514142653&lowbar;1-1024x576&period;jpg" alt&equals;"Dawn of War 3&comma; Sega" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-125417" class&equals;"wp-caption-text">Dawn of War 3&comma; Sega<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">So maybe you&&num;8217&semi;ll want to traverse into multiplayer mode&period; Remember how <em>Dawn of War 2<&sol;em> had both competitive AND Last Stand mode&quest; Yeah&comma; gut that&period; You get competitive and that&&num;8217&semi;s your lot&period; A single competitive mode in fact where both sides have to destroy a power generator on a lane&comma; then that lane&&num;8217&semi;s turret&comma; and then gets to blow up the core base&period; I can&&num;8217&semi;t help but think this is where all the MOBA comparisons come from&period;<&sol;p>&NewLine;<p class&equals;"western">While I&&num;8217&semi;m awful at RTS multiplayer&comma; and therefore not exactly a good voice on what makes a great competitive RTS mode&comma; I do have to give some credit on a progression system going on&period; Rather than from the moment go being at full strength&comma; you slowly build up over time to it at the same pace as everyone else&period; It really helps discourage zerg-rush style victories and instead inspires more thoughtful pokes&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; then all my respect for the mode gets shot in the face when I spy the hero&sol;doctrine system for the multiplayer&period; You can equip three heroes when going into battle who each have two special passive effects&period; You also get to equip three passive effects called &OpenCurlyDoubleQuote;doctrines”&period; In theory&comma; a lovely way to add some passive tactics into the mix&period; In practice&comma; putting the unlocking of each hero&&num;8217&semi;s second equipable passive effect and of all the doctrines behind leveling is such a diabolical idea to balance I&&num;8217&semi;m astonished it got cleared&period; Rather than having level 1 heroes folks on the same footing as level 8 heroes&comma; those who are fresh-faced will be mechanically weaker than those more grizzled&period; So it is best to go into campaign&sol;skirmish before hitting online&comma; so you have some doctrines you can equip&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;125419" aria-describedby&equals;"caption-attachment-125419" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-125419" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;05&sol;17160140&sol;DawnofWar31-1024x576&period;jpg" alt&equals;"Dawn of War 3&comma; Sega" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-125419" class&equals;"wp-caption-text">Dawn of War 3&comma; Sega<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Before we launch into the conclusion&comma; let&&num;8217&semi;s get our knives out as we poke holes in the aesthetic choice&period; In the sense that it is rather pretty in a &OpenCurlyDoubleQuote;looks good on screenshots” sort of way&period; The background environments are colorful and interesting to stare at and the cutscenes atmospheric&period; Where it steps in the Ork rear-depository is the aesthetic choice is like pressing your face against a window in an orphanage to watch the colorful parade&period; What looks nice you can&&num;8217&semi;t touch and what you can touch I&&num;8217&semi;m sure <em>Dawn of War 2<&sol;em> looked better and more detailed 8 years ago&period; When your graphical prowess&comma; even at maximum&comma; can be out-matched by a browns-n-greys title from 8 years back then I believe something has gone awry&period;<&sol;p>&NewLine;<p class&equals;"western">The final score for <em>Dawn of War 3<&sol;em> is a 5&period;5 out of 10&period; It&&num;8217&semi;s enjoyable mission design with some mission-specific mechanics and the curious idea of having a progression system in multiplayer save the title from being branded as full on mediocre or even bad&period; On the other hand&comma; it is dragged down by its many many flaws&period; the narrative has small spurts of imagination within its dross retreading as Gabriel Angelos is dragged out of bed yet again&period; The mechanics from <em>Dawn of War 1<&sol;em> and<em> 2<&sol;em> blend together like ball-bearings and bleach&period; The attempts to render it accessible instead render it declawed and awkward&period; The biggest sin though is its decision to lock off all the doctrines&comma; not even a basic 3 to get you going&comma; until &OpenCurlyDoubleQuote;thou prove thine worth&excl;” by leveling heroes&period;<&sol;p>&NewLine;<p class&equals;"western">I&&num;8217&semi;m not even angry at this turn of events&comma; as <em>Dawn of War 3<&sol;em> is less &OpenCurlyDoubleQuote;the glorious resurrection of the god-emperor of Warhammer 40k games” and feels more like unearthing a putrefying corpse and catapulting it at your window&period; I think <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;aaaaa-games-egx-2016&sol;">the EGX trial<&sol;a> warned me things weren&&num;8217&semi;t going to go well&comma; and now playing it I feel more hollow&comma; upset and disappointed by <em>Dawn of War 3<&sol;em>&&num;8216&semi;s blandness&period; I&&num;8217&semi;m not sure who I could recommend it to&period; <em>Dawn of War 1<&sol;em> and <em>2<&sol;em> are still a lot of fun and Sega&&num;8217&semi;s other venture into Warhammer RTS games&comma; <em>Total War&colon; Warhammer<&sol;em>&comma; is a good deal better looking and enjoyable&period; I think I&&num;8217&semi;m going to go play <em>Dawn of War 2<&sol;em>&&num;8216&semi;s Last Stand mode again to rinse off this apathy via the blood of the heretical Xenos&period;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>A PC Review copy of Dawn of War 3 was provided by Sega for the purpose of this Review&period;<&sol;strong><&sol;p>&NewLine;

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