Day of the Tentacle Remastered Review

Day of the Tentacle Remastered

<p>The story of a purple tentacle that is let loose and begins its tyranny over the human race is probably one of the most iconic adventure game stories ever&period; Where <em>Maniac Mansion <&sol;em>established Ron Gilbert and Gary Winnick as prominent figures in adventure gaming history&comma;<em> Day of the Tentacle <&sol;em>did the same with Tim Schafer and Dave Grossman&period; <em>Day of the Tentacle Remastered <&sol;em>reminds adventure game fans of how creative and funny the <em>Maniac Mansion <&sol;em>titles were&comma; as well as why they have earned their place in video game history&period;<&sol;p>&NewLine;<p>Schafer is a guy who has never shied away from making some weird stories in his games &&num;8211&semi; <em>Day of the Tentacle <&sol;em>is a great place to see just how him and Grossman grew as writers&period; When Bernard accidentally sets free Purple Tentacle&comma; he inadvertently lets a creature thirsty for world domination escape into the public with the ability to do massive amounts of harm&period; Sensing the inevitability of Purple Tentacle&&num;8217&semi;s plans&comma; Dr&period; Fred makes Bernard and his friends&comma; Laverne and Hoagie&comma; travel through the Chron-O-John &lpar;a time travelling porta-potty&rpar; to stop Purple Tentacle from enslaving the human race&period; Of course&comma; things go horribly&comma; horribly wrong and Hoagie ends up 200 years in the past&comma; while Laverne is 200 years in the future&period;<&sol;p>&NewLine;<p>This makes for one of <em>Day of the Tentacle<&sol;em>&&num;8216&semi;s most interesting mechanics&colon; time-travel&period; At any time&comma; you can switch between the three characters and traverse through Dr&period; Fred&&num;8217&semi;s mansion in colonial times or in a world overrun by Tentacles&period; The world-building that happens with just a house to detail it all is stupendous&period; It also demonstrates the efficiency of the game and its inventory management&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102397" aria-describedby&equals;"caption-attachment-102397" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-102397" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;dott-remastered-003&period;png" alt&equals;"Day of the Tentacle Remastered" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102397" class&equals;"wp-caption-text">&lpar;Day of the Tentacle Remastered&comma; Double Fine Productions&sol;LucasFilm&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>There is only one house to explore in <em>Day of the Tentacle<&sol;em>&period; What makes the game<em> <&sol;em>stand out is that it allows the house to have three different sets of items&period; Slight spoilers for a puzzle&comma; but one character could have a chart for making a Tentacle costume which would require sending it back in time to a character who can get it made&period; Then that item will appear in the future time period in its destined location&period; This does also come with its fair share of frustration&period; I could not count the many times I had to cycle through characters and their inventories&comma; figure out what objective I could complete with said items&comma; and then go from there&period; Unlike <em>Grim Fandango <&sol;em>where the puzzles are extremely obtuse though&comma; <em>Day of the Tentacle Remastered <&sol;em>makes every puzzle fairly straightforward even if it has a slightly convoluted set up&period;<&sol;p>&NewLine;<p>The way interaction happens in the Remastered version of the game is far more streamlined than the original release of the game&period; Taking away the SCUMM engine that helped create some of the best adventure games ever made helps push <em>Day of the Tentacle <&sol;em>into a more modern light&period; A radial wheel now appears when selecting an item&comma; giving players the option to open&comma; close&comma; push&comma; pull&comma; look at&comma; talk to&comma; or use with another item&period; Of course&comma; this is contextual and dependent on what kind of item it is&comma; but some of the humor is in selecting something like a rope and being given the option to &&num;8220&semi;open&&num;8221&semi; it &&num;8211&semi; an option that ultimately does nothing but is novel to see&period; If you&&num;8217&semi;re unsure about what items are interactive in the environment&comma; the updated version of the game allows players to highlight interactive objects with the touch of a button&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102399" aria-describedby&equals;"caption-attachment-102399" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-102399" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;dott-remastered-005a&period;png" alt&equals;"Day of the Tentacle Remastered" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102399" class&equals;"wp-caption-text">&lpar;Day of the Tentacle Remastered&comma; Double Fine Productions&sol;LucasFilm&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The game&&num;8217&semi;s painstakingly detailed hand-drawn environments means that it has a lot going on in the background&period; Items that can be selected are still fairly easy to notice&comma; but the vibrant colours and offbeat humor in the background means you&&num;8217&semi;ll probably wish you could select everything just to get a comment out of your main characters&period; <em>Day of the Tentacle Remastered <&sol;em>is absolutely gorgeous&period; Sure&comma; it&&num;8217&semi;s 2D and hand-drawn&comma; but it makes a case for why that is still aesthetically pleasing&period; A dedicated button allows players to experience the old game in its original glory&comma; but I found myself loving the newer&comma; streamlined version of the game&period; It still has some of the clunk of the original but when you compare the presentation&comma; there really is no contest&period;<&sol;p>&NewLine;<p>I found myself absolutely in love with <em>Day of the Tentacle<&sol;em> <em>Remastered<&sol;em>&period; It retains the charm and wit of the original game&comma; while managing to slightly modernize it&period; It still has its minor problems though&period; The inventory is still a bit clunky to manage but not enough to aggravate&period; The biggest issue&comma; which is still a small one in the grand scheme of things&comma; is the game&&num;8217&semi;s constant hitching when scenes transition&period; Sometimes I&&num;8217&semi;d enter a room and the game would freeze for a bit&comma; or there would be awkward silence while a character completes its animation before talking&period; The latter isn&&num;8217&semi;t that annoying&comma; but everything together amounts to some headaches&period; I even found the manual saving and loading to take an awfully long time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;102398" aria-describedby&equals;"caption-attachment-102398" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-102398" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;03&sol;dott-remastered-002&period;png" alt&equals;"Day of the Tentacle Remastered" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-102398" class&equals;"wp-caption-text">&lpar;Day of the Tentacle Remastered&comma; Double Fine Productions&sol;LucasFilm&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>Day of the Tentacle Remastered <&sol;em>still holds up though&comma; and is even better than ever&period; I don&&num;8217&semi;t think it will turn many people who weren&&num;8217&semi;t already fans of the LucasArts adventure game&comma; but it will reaffirm that they were one of the best at what they did&period; Their influence can still be felt in the games industry&period; The <em>Maniac Mansion <&sol;em>series pretty much established that humor was not only allowed in games&comma; but could be well done if the right restrictions in the medium are noticed&period; The time travel mechanics of <em>Day of the Tentacle <&sol;em>help it set itself apart from the rest of the pack&comma; which makes it worth just a look if you want to see something interesting in a genre that tends to rely on its writing exclusively&period; Take a listen to the developer&&num;8217&semi;s commentary included in the game if you want to truly understand what went into making one of the best adventure games&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PS4 code was provided by Double Fine Productions for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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