Daymare: 1998 Review

<p>Let’s start this review by saying that I am a huge <em>Resident Evil<&sol;em> series fan&period; I play every entry in the series&period; I&&num;8217&semi;ve been following the franchise since <em>Resident Evil 2<&sol;em>&period; With that in mind&comma; I felt like saying that <em>Daymare&colon; 1998<&sol;em>’s inspiration has definitely become a sight to behold&period; If you’re a <em>Resident Evil<&sol;em> fan&comma; you should have this game on your radar&period;<&sol;p>&NewLine;<p>Developed by <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;invaderdevs&quest;lang&equals;en">Invader Studios<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;842100&sol;Daymare&lowbar;1998&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer"><em>Daymare&colon; 1998<&sol;em><&sol;a> is an unapologetic <em>Resident Evil<&sol;em> clone that brings the best aspects of the series while adding some gameplay elements to make the game stand out on its own merit&period; If I were to summarize my impression of the game&comma; it would be with something along the lines of&comma; &OpenCurlyDoubleQuote;It’s <em>Resident Evil<&sol;em> for Hardcore players” due to the harsh conditions it can subject players to&period;<&sol;p>&NewLine;<p>The similarities between this game and <em>Resident Evil<&sol;em> are just palpable too&period; This isn’t surprising&comma; considering that Invader Studios’ first foray into game development was the &lpar;now defunct&rpar; <em>Resident Evil 2 Reborn<&sol;em> project that offered a revival with Unreal Engine before Capcom stepped in and asked the studio to shut down the project back in 2015&period;<&sol;p>&NewLine;<p>While the shutdown was tragic&comma; the reason for it happening was that Capcom was working on its own remake of <em>Resident Evil 2<&sol;em> which became one of the best games of 2019&period; Meanwhile&comma; out of the ashes of <em>Reborn<&sol;em>&comma; Invader Studios commenced work on its own third-person survival horror&comma; <em>Daymare&colon; 1998<&sol;em>&period;<&sol;p>&NewLine;<p>So&comma; how does<em> Daymare&colon; 1998<&sol;em> stand out against the franchise that inspired its creation&quest; Let’s find out&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone size-full wp-image-147609" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;20204745&sol;20190831201232&lowbar;1&period;jpg" alt&equals;"" &sol;>Story&colon; It Feels so Familiar<&sol;h2>&NewLine;<p>The game’s story unfolds through the perspective of multiple characters&comma; which offer different points of view as the events of the game pan out&period; If you want a quick summary&comma; you play as two agents from the Hexacore Advanced Division for Extraction and Search &lpar;H&period;A&period;D&period;E&period;S&period;&rpar; and a forest ranger as they unfold a virus outbreak that happened in the town of Keen Sight&period;<&sol;p>&NewLine;<p>Of course&comma; if you know <em>Resident Evil<&sol;em>&comma; then you know that this means that there’s a giant biotechnology company behind it&period; Hexacore Biotechnologies operates in Keen Sight and has triggered the crisis&comma; instead of the Umbrella Corporation&period; H&period;A&period;D&period;E&period;S&period; operatives know this and aren’t necessarily going to try and stop the virus outbreak&period;<&sol;p>&NewLine;<p>As the game progresses&comma; you slowly begin to realize the true intentions behind Hexacore’s outbreak that turned the peaceful town of Keen Sight into a nightmare filled to the brim with zombies and other creatures&period; With time&comma; you realize that you’re not playing as the good guys&comma; but rather just protagonists trying to survive in this broken town&period;<&sol;p>&NewLine;<p>I would love to say that <em>Daymare&colon; 1998<&sol;em> is a fantastic game with a plot full of twists and turns&period; Unfortunately&comma; it doesn’t really have much that would make it surprising for people who have seen these types of stories before&period; Not helping things is perhaps the writing which could use a lot of work in so many areas&period;<&sol;p>&NewLine;<p>All in all&comma; it makes for a pretty generic zombie plot where you have to figure out the cause of the zombie outbreak and then somehow figure out how to save the town…or whatever&period; Of course&comma; the intention by the developers was to recreate the cheesiness of horror movies from the &&num;8217&semi;90s&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Presentation&colon; Missteps in Performances and Graphics<&sol;h2>&NewLine;<p>Coupled with this is dreadful voice acting and performances&period; I can put my rose-tinted glasses on and say that this is a nod to the original <em>Resident Evil<&sol;em>’s cheesy voice acting&period; However&comma; some of the lines are downright cringe-inducing rather than something to laugh at&period;<&sol;p>&NewLine;<p>Of course&comma; when the game provides lines that are funny in their &lpar;bad&rpar; execution&comma; they do manage to get a chuckle out of me&period; Some of the game’s lines made by characters &lpar;specifically Liev&comma; one of the H&period;A&period;D&period;E&period;S&period; operatives&rpar; can pretty much fit in games like <em>Borderlands<&sol;em>&period;<&sol;p>&NewLine;<p>The game’s graphical aspect is definitely no laughing matter&period; Some scenes do manage to look quite great with dimly lit streets housing zombies lurking in the shadows&period; Some others can house horrible-looking faces where the game’s main characters are supposed to be&period; Overall&comma; the presentation is scattered&period; It&&num;8217&semi;s detrimental for the game experience&comma; sucking you out of the immersion&period;<&sol;p>&NewLine;<p>Overall&comma; the aesthetic and the story could both use some polish&period; They’re passable&comma; but nothing outstanding&period; However&comma; this does translate towards the gameplay itself&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone size-full wp-image-147611" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;20204857&sol;20190831205208&lowbar;1&period;jpg" alt&equals;"" &sol;>Gameplay&colon; The Best &lpar;and Worst&rpar; of Both Worlds<&sol;h2>&NewLine;<p>When I mentioned that <em>Daymare&colon; 1998<&sol;em> is basically <em>Resident Evil<&sol;em> for hardcore players&comma; I meant it&period; The game takes on a very stern approach to its survival horror roots by providing enemies that are tough to put down&comma; on top of EXTREMELY scarce resources to go around with&period; While you have things like over-the-shoulder camera perspective to provide better precision with your aiming&comma; you still have to deal with the limitations that playstyle can bring&period;<&sol;p>&NewLine;<p>However&comma; some of the control choices can be quite hard to get used to&period; For instance&comma; there&&num;8217&semi;s pressing a shoulder button to jog&comma; and left stick click to run&period; Sometimes it can turn tedious to use in the middle of a fight&period; Now&comma; this is something that has me winded because this could be intentionally made to provide a less lenient experience&comma; enhancing the horror factor&period; However&comma; it can also be an excuse for bad game design&period;<&sol;p>&NewLine;<p>Not helping things is the game’s inventory&comma; which has players juggling ammo&comma; keys&comma; and health fluids in 12 slots&period; This means that you’ll have to open up a menu to organize your inventory constantly…just like<em> Resident Evil<&sol;em>&period;<&sol;p>&NewLine;<p>I think that’s the best way to summarize the gameplay in both Normal and Hardcore &lpar;titled &OpenCurlyDoubleQuote;Daymare”&rpar; modes&period; It’s like <em>Resident Evil<&sol;em>&period; Yes&comma; the controls can get clunky&comma; and yes&comma; going through menus every five seconds can get annoying and tedious&period; But this is an aspect that iwas celebrated in games like the <em>Resident Evil 2 <&sol;em>remake&comma; so it checks out in my book&period;<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Execution&colon; Lost Momentum<&sol;h2>&NewLine;<p>Unfortunately&comma; there’s also this aspect of &&num;8220&semi;survival horror&&num;8221&semi; that sounds great on paper&comma; but gets lost very frequently in execution&period; The game heavily encourages you to pick your fights and to run away when you need to&period; That’s great&comma; except you almost always find yourself in situations where fighting at least one zombie is the only option to take&period;<&sol;p>&NewLine;<p>It doesn&&num;8217&semi;t help that what can best be described as a multitude of bullet sponges can easily swarm you&period; They grow annoying to go through after the 20th time you face them&period; Some of these zombies can be a mini-boss that blocks your path and requires a few shotgun shells to the face to take down&period; There’s nothing really remarkable about that&comma; either&period; It’s just your standard division of &OpenCurlyDoubleQuote;zombies and super zombies&period;”<&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;"><img class&equals;"alignnone size-full wp-image-147612" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;09&sol;20204930&sol;20190831194507&lowbar;1&period;jpg" alt&equals;"" &sol;>Conclusion&colon; Take off your Nostalgia Goggles<&sol;h2>&NewLine;<p>I think that <em>Daymare&colon; 1998<&sol;em> is a great game for <em>Resident Evil<&sol;em> fans&period; However&comma; you’ll have to accept that you’re playing a tribute to the &&num;8217&semi;90s with all of its problematic design choices&period; It’s a nice homage to the horror games of the decade that helped define a genre&period; Unfortunately&comma; the game also doesn’t move on from the aspects that held them back during those days&period;<&sol;p>&NewLine;<p>The problems with <em>Daymare&colon; 1998<&sol;em> definitely stem from its inspiration&period; It’s a love letter to <em>Resident Evil<&sol;em> that can easily backfire in terms of design and execution&period; The only real way that players can truly come to enjoy this game is by accepting its design flaws&period;<&sol;p>&NewLine;<p>If I were to remove my nostalgia goggles as I said in the title of this section&comma; I would classify <em>Daymare&colon; 1998<&sol;em> as a clunky mess that should’ve dropped the antiquated gameplay choices from the &OpenCurlyQuote;90s&period; Yet&comma; this experience remains fun and makes me look forward to what I have to play&period; I certainly don’t play <em>Resident Evil<&sol;em> games for their story &lpar;let’s face it&comma; it’s equally dumb and ridiculously predictable&rpar; so I feel right at home with the pros and cons of <em>Daymare&colon; 1998<&sol;em>&period;<&sol;p>&NewLine;<p>Would casual players enjoy it&quest; Absolutely not&period; This is a game made for <em>Resident Evil<&sol;em> fans that want a challenge&period;<&sol;p>&NewLine;<p>It earns its survival horror badge by providing inventory management&comma; zombies that are hard to take down&comma; and scarce resources that can keep you from leaving unscathed from the countless threats that have befallen Keen Sight&period;<&sol;p>&NewLine;<p>The &OpenCurlyQuote;90s might be over&comma; but Invader Studios has brought them back for six hours of fun gameplay and zombie killings alongside the cheesy storylines and dialogue that made us laugh&period; For that&comma; I think that <em>Daymare&colon; 1998<&sol;em> is great for its niche&period;<&sol;p>&NewLine;<p><strong>What did you think of <em>Daymare&colon; 1998<&sol;em>&quest; Did it remind you of the<em> Resident Evil<&sol;em> series&quest; Leave your thoughts in the comments below&period;<&sol;strong><&sol;p>&NewLine;<p><strong>If you&&num;8217&semi;re interested in more horror&comma; check out our review for <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-dark-pictures-anthology-man-of-medan-review&sol;"><em>The Dark Pictures Anthology&colon; Man Of Medan<&sol;em><&sol;a> and retrospective on <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;138479-2&sol;"><em>Alan Wake<&sol;em><&sol;a>&period; <&sol;strong><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; Daymare 1998&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">7<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The game brings the best &lpar;and worst&rpar; aspects of horror games from the 90s while acquiring its own identity with features like an over-the-shoulder third-person shooter perspective&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> A fantastic love letter to old-school horror games<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> The presentation is overall decent<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> It's a hardcore challenge that Resident Evil fans can welcome<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Clunky controls<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Some lines can be cringe-worthy in their delivery<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> You spend a lot of time browsing menus instead of engaging with enemies<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Final Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">7<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 70&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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