The Devolution of Resident Evil

<p><em>The opinions of this piece are the expression of the author and do not necessarily represent those of BagoGames as a whole&period; Enjoy&excl;<&sol;em><&sol;p>&NewLine;<p>Resident Evil singlehandedly redefined not only a genre&comma; but an era of gaming that inspired so many in their design&comma; from <em>Bioshock<&sol;em> down to <em>Fatal Frame<&sol;em>&period; That was&comma; until it went into overkill by the time of its sequels&period; Now&quest; We&&num;8217&semi;re just left with something more along the lines of a 3<span style&equals;"font-size&colon; 11px&semi;">rd <&sol;span>person <em>Call of Duty<&sol;em> shooter than a horror game&period; Today&comma; Capcom caters to the new breed of gamer who only enjoys a survival horror experience whose tension is created by stress rather than actual horror&period;<&sol;p>&NewLine;<p>What am I talking about&quest; Tension is what triggers fear by way of putting pressure on players via great amounts of engrossing interaction&period; Horror terrifies through limiting resources&sol;abilities to players&period; While horror unnerves players&comma; stress only empowers them&period; <em>Resident Evil<&sol;em> once focused on tension created by horror&comma; but as technology evolved and many were bored of the old ways&comma; Capcom decided to change things around&period; History time&excl;<&sol;p>&NewLine;<p><strong><em>Resident Evil and the Golden Age<&sol;em><&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 422px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;inthegame&period;nl&sol;wp-content&sol;uploads&sol;2013&sol;11&sol;resident-evil-2&period;jpg" alt&equals;"" width&equals;"422" height&equals;"317" &sol;><figcaption class&equals;"wp-caption-text">Taking from Clock Tower and Alone in the dark&comma; Resident Evil redefined Survival Horror<&sol;figcaption><&sol;figure>&NewLine;<p>Resident Evil started life as a low resolution horror mystery with zombies&comma; murderous plants and a Jill Sandwich &lpar;YouTube it&rpar;&period; Elegantly designed to bring people an experience similar to Castlevania’s <em>Symphony of the Night&comma;<&sol;em> it was Resident Evil that took the survival horror concept and expanded it head and shoulders above the likes of <em>Alone in the Dark<&sol;em> and <em>Clock Tower<&sol;em>&period; Elements of exploration&comma; horror and lateral thinking mixed with some extreme violence became the winning formula for the 90’s PS1 owners and set itself as one of the most acclaimed horror games ever&period; Loads of clones or cheap mimics would follow&comma; from <em>Dino Crisis<&sol;em> to <em>Eternal Darkness<&sol;em>&period; That is&comma; until Resident Evil began to mock itself&period;<&sol;p>&NewLine;<p><strong><em>The Three S’s – Success&comma; Sequels and Spin offs<&sol;em><&sol;strong><&sol;p>&NewLine;<figure style&equals;"width&colon; 440px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;str-ly&period;com&sol;vb&sol;uplodingimg&sol;str-ly&period;com&lowbar;1383837060&lowbar;397&period;jpg" alt&equals;"" width&equals;"440" height&equals;"330" &sol;><figcaption class&equals;"wp-caption-text">Resident Evil 2 took things to the next level &&num;8230&semi; Zombies on a bus&excl;<&sol;figcaption><&sol;figure>&NewLine;<p>Capcom would only follow the popular trends and develop sequels&comma; introducing more exciting elements to advance the formula&period; <em>Resident Evil 2<&sol;em> brought the nightmare to a bigger scale setting the horror in a city surrounding&comma; while <em>Nemesis<&sol;em> added the everlasting monster that hunted you throughout the game&period; Things were looking good for Capcom&comma; until people got bored of the then tried and true formula&period;<&sol;p>&NewLine;<p>After <em>Resident Evil 3<&sol;em>&comma; Capcom reached the point where they didn&&num;8217&semi;t know how to evolve the series and so followed shallow spin-off&&num;8217&semi;s which offered some decent game-play concepts&comma; but all of them felt underdeveloped and lacking in other criteria to make them stand out&period; By now many had lost interest in the series as it was the same game recycled but more dim witted with each installment&period; Then <em>Resident Evil 4<&sol;em> came along&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 710px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;media1&period;gameinformer&period;com&sol;imagefeed&sol;screenshots&sol;ResidentEvil4HD&sol;Resident&lowbar;Evil&lowbar;4&lowbar;HD&lowbar;3&period;jpg" alt&equals;"" width&equals;"710" height&equals;"399" &sol;><figcaption class&equals;"wp-caption-text">Not the best place to look for a Jill Sandwich<&sol;figcaption><&sol;figure>&NewLine;<p>Most might say that <em>Resident Evil 4<&sol;em> is considered the last great game in the series&comma; and they might be right&period; Boasting all of the strongest elements of survival horror and tactical gameplay&comma; few games would escape its influence&comma; introducing exciting new mechanics and gameplay styles that would influence other games and genres such as <em>Gears of War<&sol;em>&comma; <em>Call of Duty<&sol;em> and many more&period; RE 4 was truly the Resident Evil game that again inspired and evolved gaming&period;<&sol;p>&NewLine;<p><em>Resident Evil 5<&sol;em> was now in the works and we were hooked from all the game trailers&period; Playing as a muscle bound Chris Redfield who fought hoards of crazed zombie like people&comma; much to the style of 4 but more extreme&excl; Gamers thought they were in for a survival horror treat&excl;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;www&period;gamershell&period;com&sol;static&sol;streaming&sol;12070&sol;12070&lowbar;medium&period;jpg" alt&equals;"" width&equals;"676" height&equals;"380" &sol;><&sol;p>&NewLine;<p>Sadly&comma; <em>Resident Evil 5<&sol;em> would only lose its horror charm&comma; giving into action and stress tropes via Quick Time Events&comma; action focused boss battles and little build-up of horror based tension&period; <em>Resident Evil 5<&sol;em> felt more like a<em> Gears of War<&sol;em> imitation with its co-op feature &lpar;Fun but not needed&rpar; and OTT action&period; But thankfully<em> Resident Evil 6<&sol;em> came along&period;<&sol;p>&NewLine;<p><strong><em>It came back to life&&num;8230&semi; then died again&excl;<&sol;em><&sol;strong><&sol;p>&NewLine;<p><em>Resident Evil 6<&sol;em> would only be worse news&period; A dull and dysfunctional mess&comma; it focused more on action oriented gameplay and lacked anything new and engaging&period; There were many flaws including dull game design with mindless and tedious objectives&comma; annoying enemies that felt too over powered and often repeating certain levels in each campaign with no changes in dynamics or diversity&period; It was also sad to play moments of good survival horror in Leon&&num;8217&semi;s Campaign but were short lived&period; I didn&&num;8217&semi;t understand why we didn&&num;8217&semi;t get a whole game like his Campaign&comma; as the others were terrible&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 672px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;imagopoli&period;info&sol;img&sol;resident&lowbar;evil&lowbar;6&sol;6&period;jpeg" alt&equals;"" width&equals;"672" height&equals;"378" &sol;><figcaption class&equals;"wp-caption-text">Teaming up is great &&num;8230&semi; but not playing the same section three times over<&sol;figcaption><&sol;figure>&NewLine;<p>Capcom decided to use the advancements of technology and intended to give us a more exciting game&period; <em>Resident Evil 6<&sol;em> left out the cleaver and brilliant game design and forced dull and long winded scares that had no thought or substance&period; It was great to rely more on our own survival&comma; being considerate with ammo and health&comma; but loaded the game with overly powerful weaponry&comma; dumb and dangerous NPCs and set pieces that would make <em>Call of Duty<&sol;em> blush &lpar;slightly&rpar;&period;<&sol;p>&NewLine;<p><em>Resident Evil<&sol;em> needs to slumber until Capcom develop it into the ultimate experience of Survival Horror but once again&period; From the sneak peek at the end of <em>Resident Evil 6<&sol;em>&comma; it looks like the series will turn into <em>Devil May Cry<&sol;em>&period; Let&&num;8217&semi;s cry now&comma; everyone&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 635px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;www&period;technobuffalo&period;com&sol;wp-content&sol;uploads&sol;2013&sol;10&sol;The-Evil-Within-1&period;png" alt&equals;"" width&equals;"635" height&equals;"357" &sol;><figcaption class&equals;"wp-caption-text">Can The Evil Within rescue Survival Horror&quest;<&sol;figcaption><&sol;figure>&NewLine;<p><em>The Evil Within<&sol;em> is setting itself up to return to the old ways of survival horror and focus on horror based tension&period; Can we expect this game will set things right and make Capcom realize that survival horror creates enjoyment through fear and horror&quest; Not through Call of Duty&sol;Gears of War style action&period; Let&&num;8217&semi;s hope so&period;<&sol;p>&NewLine;<p><em> What do you want from Resident Evil&quest; Can it be saved&quest; Tell us in the comments below and share your favorite&sol;least favorite Resident Evil memories&period; <&sol;em><&sol;p>&NewLine;<p><em>Want more awesome features&quest; Check out these <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;five-eras-want-see-assassins-creed&sol;">five eras we want in Assassin&&num;8217&semi;s Creed<&sol;a>&comma; or the seven things <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;7-things-better-star-wars-battlefront-iii-ewok-gets&sol;">that better be in Star Wars Battlefront<&sol;a> next&period; Stay tuned for more of the best in features&comma; previews&comma; news&comma; reviews&comma; and all things entertainment here at <a href&equals;"https&colon;&sol;&sol;bagogames&period;com">BagoGames<&sol;a>&period;<&sol;em><&sol;p>&NewLine;

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